RimWorld

RimWorld

Metro Exodus Armory
67 Comments
Zerocian 1 Apr @ 4:00pm 
guess there wont be any more updates...
Zerocian 13 Mar, 2024 @ 10:33pm 
Hey just wanted to ask when we might see an update to the current build
Chacal 30 Aug, 2022 @ 1:33pm 
anyone knows where is the polis commando armor to play this with? i mean i see it on this other mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2324272049 and if anyone has a clue ;_;
XIII 25 Aug, 2022 @ 1:40pm 
too OP guns. Litteraly shreds anything with any of these guns.
Ray 1 Aug, 2021 @ 4:46am 
Can you make then guns less overpowerd xd
mr_sebitor (twitch) 25 Jul, 2021 @ 6:22am 
hello good sir, may we have some knifes?
Zerocian 23 Jul, 2021 @ 1:54pm 
1.3 update pls?
Bongwater 1 Mar, 2021 @ 1:25am 
is there a non-CE version of this mod? it looks really awesome!
(≡◉‿‿◉≡) 21 Feb, 2021 @ 7:21am 
Thanks :steamhappy:
SynthUsami  [author] 21 Feb, 2021 @ 7:20am 
Not particularly vanilla friendly. They're overpowered. [Because I was following how it felt from the game vs rimworld stats.] Re-balanced version is somewhere out there.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1897377052
(≡◉‿‿◉≡) 21 Feb, 2021 @ 7:05am 
are these vanilla-friendly? or overpowered?
Zerocian 15 Sep, 2020 @ 11:24am 
I mean the most basic form of armor for metro would be scrap armor im guessing unless you spent time and disected say a facist heavy from the campaign or a red heavy and used that to get specific armors... though the details wouldnt translate to much to Rimworld other than helmets
SynthUsami  [author] 10 Sep, 2020 @ 9:30pm 
Not really. It was difficult for me to actually take note of their armor other than an Altyn helmet, some very-improvised heavy armor suits, the orange / yellow suits not-unlike HAZMAT, and so on
Oversized Overseer 10 Sep, 2020 @ 5:50pm 
Is there plans for armor?
Zerocian 6 Aug, 2020 @ 6:04pm 
Also that did clear the error that was coming up on my end
Zerocian 6 Aug, 2020 @ 5:58pm 
yup yup just something I saw coming up each time i booted with the mod enabled
SynthUsami  [author] 6 Aug, 2020 @ 5:25am 
Appears to be because of the code being case sensitive. Attempting to resolve it
Zerocian 6 Aug, 2020 @ 12:09am 
https://gist.github.com/5c6c3fdebc9a0410178e2f6955f01b97

This is just a log from launching the game im getting. It doesnt seem to be causing many issues just figured id show you what comes up. I am running combat evolved so it may be looking for things related to it
SynthUsami  [author] 20 Jul, 2020 @ 11:05pm 
It exists. Someone else made it already with the same assets, with permission.
The Dutchman 20 Jul, 2020 @ 8:57pm 
Would be nice to have a non CE version
SynthUsami  [author] 2 Jun, 2020 @ 5:41pm 
I'll most likely have to code the guns to use normal CE ammo (First option)
OR
I will have to make a patch that tweaks with CE, which I don't want due to issues and bugs and whatnot. (Second option)
Technically possible, though.
shazbot 2 Jun, 2020 @ 3:27pm 
Would it be possible to have an option to have these use the normal CE ammo or have the metro ammo be a variant of the standard ammo?
Captain Nemo 4 Mar, 2020 @ 12:28pm 
Ok, thanks!
SynthUsami  [author] 3 Mar, 2020 @ 10:48pm 
Sure, just please give credit where it's due.
Captain Nemo 3 Mar, 2020 @ 11:55am 
Hi, can I use your textures to make a vanilla version of the mod?
SynthUsami  [author] 28 Feb, 2020 @ 4:46am 
Joke Ashot replaced with a Tokarev. No changes other than name, model, description and magazine size.

1.1 compatibility will have to wait for CE to move up to 1.1 compatible first.
SynthUsami  [author] 6 Feb, 2020 @ 12:05am 
Finally Updated. Hopefully?
I'm not exactly sure what changed, but I updated some of the ammo stats to include armor penetration, so now some guy's poor duster won't shrug off these bullets.
shazbot 26 Dec, 2019 @ 2:43am 
I am having an issue where this isn't even loading, getting the same issue as jmcedesign

But I am also trying different versions of CE and CE:FT and neither are working, nor any version is working
Zerocian 11 Dec, 2019 @ 4:51pm 
The error still persists for me as well.. I was attempting to make some vlychops and noticed i couldnt make any ammo for them.
Vortek Gamer 27 Nov, 2019 @ 3:59pm 
This mod need to be upated for the new versions of CE and CE:FT
4ydra 3 Nov, 2019 @ 3:49pm 
@jmcedesign

I have the same error and no weapons.
Saul 3 Nov, 2019 @ 1:14am 
Apparently it was applied with CE MOD ... In the game, the image of a firearm added as a MOD is turned into an electromagnetic rifle.
UNSCfighter 1 Nov, 2019 @ 8:40am 
Config error in CE_M_AshotM: has null thingClass.
Config error in CE_M_AshotM: has components but it's thingClass is not a ThingWithComps
XML error: Could not find parent node named "BaseHumanMakeableGun_CE" for node "ThingDef". Full node: <ThingDef ParentName="BaseHumanMakeableGun_CE"><defName>CE_M_AshotM</defName><label>12x70mm Ashot</label><description>Single Shot Pistol with high
I get these errors for every weapon in the mod and i cant use it. I have only Startup impact, Hugs lib. Jecs tools, Combat extended, and metro enabled.
ZoroTheBold 31 Oct, 2019 @ 3:22pm 
Is there a version that doesn't require CE? I am unable to use it as I have many mods that won't work with it, and I really want to use these guns! They look awesome!
SynthUsami  [author] 31 Oct, 2019 @ 10:29am 
It's most likely okay if you just swapped out this for the rebalanced version.
The two mods are identical except for damage statistics and range statistics.
Tekky 31 Oct, 2019 @ 8:35am 
(I've only used the RPK until now, gonna test out more weapons, when I start a new colony I'll use the re-balanced version since I'm too lazy to craft an RPK again)
Tekky 31 Oct, 2019 @ 8:34am 
Yeah the weapons are craftable, I'm just blind.
I reccomend using the re-balanced version though, these weapons are a bit way too powerful. The RPK variant of the Kalash is better than an excellent charge rifle in every way.
SynthUsami  [author] 31 Oct, 2019 @ 7:08am 
Crafting seems to work on my end.
Hellbreath IS the Volt Driver
Clapper is supposed to be Bulldog "Vychlop"
Probably not going to do the Medved considering I haven't actually used it enough to know it wel enough.
Most likely won't make the Metro Mutants.
Tekky 31 Oct, 2019 @ 12:03am 
Remind me when someone makes it.
Saul 30 Oct, 2019 @ 11:35pm 
Do you plan to create a mod that recreates the monsters in the metro?
xG™Vampyr 30 Oct, 2019 @ 2:30am 
when i try to craft a weapon it wont let me finish it
Tekky 29 Oct, 2019 @ 9:59am 
Another question: Are these weapons craftable or can you only find them?
thistledown, little mousedoll 29 Oct, 2019 @ 9:31am 
...Or Hellbreath?
thistledown, little mousedoll 29 Oct, 2019 @ 9:30am 
Will you add the Medved or Clapper from Last Light?
Tekky 29 Oct, 2019 @ 9:27am 
I've found a masterwork Tikhar 15mm and tried it out, seems like it works properly. Has an ammo counter and a toggle fire mode button. Tried it out on a boomalope and it killed it in one shot. Safe to say this mod is compatible with CE Fast-track.
The_Captain_Flint 29 Oct, 2019 @ 8:42am 
yeah it throws errors and lots of red errors naming..-XML error: Could not find parent node named "BaseHumanMakeableGun_CE" for node "ThingDef".
SynthUsami  [author] 29 Oct, 2019 @ 8:37am 
Does it not work? I'm fairly sure CE Fasttrack is more or less just CE with more compatibility.
The_Captain_Flint 29 Oct, 2019 @ 8:36am 
is there some order to make it work with ce fasttrack version
ER 29 Oct, 2019 @ 7:41am 
Please, make non-CE version
SynthUsami  [author] 29 Oct, 2019 @ 6:45am 
It should work with both, as far as I know.