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It might still function but you are better off not trying it. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them or make their own versions, anyone is allowed to do anything with any part of any mod I made.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1376337924
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1382005886
[out] <237.1s> helf region count is
[out] <237.1s> 5
[out] <237.1s> & Applying effect bundle [helf_2] to faction [wh2_main_hef_eataine] for [0] turns
[out] <237.1s> & Removing effect bundle [helf_1] from faction [wh2_main_hef_eataine]
[out] <237.1s> & Removing effect bundle [helf_3] from faction [wh2_main_hef_eataine]
[out] <237.1s> Applied helf 2 to High Elfs
clearly your script is working, but this problem persists. Looking at your comments I'm not the only one either. Not sure what would cause this though, maybe a problem with the force diplomacy commands?
Yes, it should say they are your vassals, I just tested the mod real fast and it is working on my end: https://i.imgur.com/5quT6qQ.jpg
Are you running any other mods? If they are not becoming your vassals you might have something that is breaking the script that makes them your vassals when you gift them a settlement.
The AI needs to build the buildings and such and usually takes them a couple of turns to get going at first.
@Be
That is odd, the script should make them your vassals, and re-vassal them with every settlement you give them. Usually if they are not becoming vassals it means the script is broken and there is some conflict somewhere.
https://i.imgur.com/m73zg7k.jpg
Thanks again for the suggestion!
Thats a good idea, I had mostly first done this for ME, so I didnt have the vortex race in mind. Will see what can be done.
As it is right now, the player would be choosing to delay their ritual progress in the vortex campaign by giving settlements to the vassal.
Because right now there are some mods that are basically cheats that let you turn off climate penalties (which I use) because....2100+ hrs in the game, I like doing different things with the factions. BUT I would much rather have to EARN the ability to settle unsuitable climates (without penalities) Would be more immersive.
Do you have a Norscan one yet?
Also, if you want to go further - you could partner with some of the other modders on here, make some like you did with Mixu's marienburg. Off the top of my head, the Southern Realms could benefit from a colony system. Similar to Marienburg's trading company.
Also there is now an alternative for Avelorn to do this instead, for those who asked. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1900533823
@all
Should now be vortex compatible, let me know if otherwise.
Make sure you're not confusing Ulthuan with Lothern, sounds like you might be thinking Ulthuan is a city and not the donut shaped continent high elfs live on
Yep, it should work with SFO as far as I know.
@Droz
Its actually not that hard at all, can make an Avelorn version.
WIll look into it, yeah, it would be better using a nonmoulder, nonaesling faction.
Role-playing is one of the key factor to this game (especially for me anyway) and mods like this help with the immersion of the game.
Thank you for making it. :D