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This is a copy pasted message, I cba to download the addon and check myself if it does contain use of these. Feel free to delete if this is non-applicable.
Additionally, the _STENCIL_WHITELIST_MATERIAL stencil would draw a material where the stencil passed instead of clearing the buffer with a color. This was cut because when I had made this addon I was still learning and didn't know how to validate a material's safety.
Do not expect the second version of the core to come out soon, as I have a ~4 projects queued up in front of it, and most of them are big projects.
Oops... that wasn't supposed to be in the example.
That type of stencil was fundamentally impossible to design in a performant method with how I wrote this core, so I gave up. Version 2 of this core has a much more robust and optimized architecture, and I plan to let players use something similar to what the _STENCIL_RENDER_TARGET stencils could do but with the control of convars to prevent abuse.
If you're wondering what it did, originally it used a render target of the current view with a further near clipping plane where the stencil passed. This was used to make windows through world geometry that still rendered the world. Basically, Lexicality's portable window addon.
It is mentioned in a comment in the example but there is no enum?
You don't want this in your addon collection, trust me. It's broken due to neglect. It doesn't cause script errors but it's bad enough that I am making a rewrite. The rewrite I'm making should be a lot easier for players to use, and won't have the bugs this one does. But in case you still REALLY want this in your collection, I'll make it publicly visible.