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However the permanent death isnt so permanent... The people who are dead stay dead in the beginning of the next chapter when there are survivors who complete the chapter. When the entire team is wiped out in example no mercy chapter 3 the people who were dead in the end of chapter 1 are brought back to life apparently with 50 life. then again some people die in chapter 3 and they stay dead no matter how many times the remaining team is wiped out in chapter 4. So it seems like sometimes the perma death works and sometimes not.
I would like an addition that when ever the entire team is wiped out they would be sent to lobby. This would fix all of the perma death problems at once and would make the challenge better, maybe even as it is intended?
When a round of finale chapter failed, everyone who was previously dead, in this case Coach and Rochelle, were back to living.
Not sure if the latter is intended, but I think it's actually pretty nice, albeit not so realistic.
My friend and I enjoy this mutation, and thank you for that.
I just fixed 1-5 and updated the addon 20 minutes ago, and 6 is intended.
5) Whenever i healed a bot or gave a bot pills, it said "unconnected gave (bot name) pills" or "unconnected healed (bot name)" respectively. I do not know if it is the same for protecting bots and giving them adrenaline, because i didn't give any bots adrenaline and i wasn't paying attention to the messages for when someone protected someone else.
6) Game did not give message if someone killed a special infected, but did give notifications for survivors healing each other, survivors sharing pills and adrenaline, survivors protecting each other, and survivors being incapped by tanks (I don't know if game gives notification when other SIs incap a survivor, because the only incaps i had were from tanks or commons). I'm not sure if this is intentional or a glitch.
*I played on a local server (hosted from my PC) with server set to friends-only. I played alone. I was on Dead Center, normal difficulty.
1) Tank music sometimes did not play (2nd level right after that area with the tent that is immediately after the safe room-tank spawned and no music played, but music played for all other tank fights). I don't know if witch music had a similar problem because i did not encounter any sitting witches.
2) End of level stats were glitched somehow, and only showed Nick's player icon with a bunch of random numbers and symbols (I'll send some screenshots if you want).
3) In level 2 of Dead Center, an area that often has many zombies had no zombies at all (will send screenshot if you want).
(Message continued above, ran out of characters)
Bot Coach was limping, and as we were walking through a path with a number of adrenaline shots lying about, he picked all of them up and kept stabbing himself. It was like watching a dog eat chocolate. It broke my heart.
With 6, what do you mean by "it will not apply after the game starts"?
1. Music use by the game seems erratic, I'd hear the witch music for the whole chapter without ever seeing a witch. A tank may spawn without his theme.
2. After a survivor dies, the survivor will not spawn even if the whole party dies and the chapter restarts.
3. If more than one survivor dies prior to reaching the safe room, only one will remain dead next chapter.
4. The dead character will still be dead even if the survivors vote to return to lobby and start over.
5. Bots will use all the first aid kits in the safe room.
6. If the survivors return to lobby then change characters, it will not apply after the game starts.
I didn't really have any other game changing scripts such as gamemodes.txt. I did have Lt. Rocky's CSS weapon unlocker, but I don't believe that could have caused the errors I have above described.
This was still a nice experience, and I hope my feedback helps.
Thanks