Left 4 Dead 2

Left 4 Dead 2

Improved Realism
25 Comments
Does Bad Things Guy 6 Aug, 2024 @ 7:26pm 
The part where any ammo remaining in a clip when reloading is severely unnecessary, when reloading a gun, if you were to have ammo left, typically you would put the magazine away for later use, not just completely throw it away and waste it.
Fiendzy 5 Feb, 2024 @ 7:27pm 
would it be possible to have a version where the hud is still visible? legit the only change i would appreciate
Пампкерино 27 May, 2023 @ 2:44pm 
LOVE U <3
Пампкерино 27 May, 2023 @ 8:27am 
hello! is there a way to just get the script of the "Remaining ammo in the magazine is lost when reloading"? I'm trying to find this specific mod as an stand-alone script
たなか 4 Nov, 2021 @ 7:57am 
ПОЧЕМУ - ТО НЕ РАБОТАЕТ
Roon 20 Oct, 2021 @ 6:29am 
@D.A.R.K. You can play it on mutation menu
D.A.R.K. 4 Jun, 2021 @ 11:42am 
How to play it? I just create a Realism Campaign and the mutation automatically sets up?
^^ Frost Kitty ^^ 20 Aug, 2020 @ 12:24am 
Everything seems great on the listing, interesting good setup....

However the permanent death isnt so permanent... The people who are dead stay dead in the beginning of the next chapter when there are survivors who complete the chapter. When the entire team is wiped out in example no mercy chapter 3 the people who were dead in the end of chapter 1 are brought back to life apparently with 50 life. then again some people die in chapter 3 and they stay dead no matter how many times the remaining team is wiped out in chapter 4. So it seems like sometimes the perma death works and sometimes not.

I would like an addition that when ever the entire team is wiped out they would be sent to lobby. This would fix all of the perma death problems at once and would make the challenge better, maybe even as it is intended?
Henrietta 5 Nov, 2019 @ 2:42pm 
There was this one time when two survivors just died for no reason after reaching a saferoom, and the next chapter started. It was Nick and Coach, though I don't really know if the character matters.

When a round of finale chapter failed, everyone who was previously dead, in this case Coach and Rochelle, were back to living.

Not sure if the latter is intended, but I think it's actually pretty nice, albeit not so realistic.
Penis Warlock 1 Nov, 2019 @ 7:42pm 
Ultimate Realism Mod: Using pills within a certain time or more then 50 HP while cause hallucinations, Adrenaline usage while above 50 health while cause you to lose 50 health due to your fucking heart imploding, After firing high fire rate weapons you have a chance to lose count of bullets in the clip. Oh, ya, and we got a Skyrim stamina bar now too, and tanks cause full body crippling.
Daroot Leafstorm  [author] 29 Oct, 2019 @ 11:40am 
Commons being one shot should be fixed now.
Henrietta 29 Oct, 2019 @ 11:01am 
Hello, I think all the problems I mentioned are gone, and it's also nice to see that player stats are also kept intact. One last thing I can complain about is the fact that sniper rifles retain the CI insta-gibbing ability, unlike the original realism.

My friend and I enjoy this mutation, and thank you for that.
>Meowchiavelli_ 28 Oct, 2019 @ 10:04pm 
Each time I start the mod it launches L4D1 from my Steam library; any fixes for this yet?
Chachi 26 Oct, 2019 @ 8:52pm 
Regarding Toaster's problems below, i can confirm problems 1 (regarding the tank) and 5.
Daroot Leafstorm  [author] 26 Oct, 2019 @ 8:52pm 
Thanks for the feedback!
I just fixed 1-5 and updated the addon 20 minutes ago, and 6 is intended.
Chachi 26 Oct, 2019 @ 8:51pm 
I've gotta say this is pretty good mod, even though it's not even a day old. It just needs a few minor kinks worked out.
Chachi 26 Oct, 2019 @ 8:49pm 
4) The game crashed when i completed the finale (it crashed right after the car broke through the doors in ending cutscene).
5) Whenever i healed a bot or gave a bot pills, it said "unconnected gave (bot name) pills" or "unconnected healed (bot name)" respectively. I do not know if it is the same for protecting bots and giving them adrenaline, because i didn't give any bots adrenaline and i wasn't paying attention to the messages for when someone protected someone else.
6) Game did not give message if someone killed a special infected, but did give notifications for survivors healing each other, survivors sharing pills and adrenaline, survivors protecting each other, and survivors being incapped by tanks (I don't know if game gives notification when other SIs incap a survivor, because the only incaps i had were from tanks or commons). I'm not sure if this is intentional or a glitch.
Chachi 26 Oct, 2019 @ 8:46pm 
Ok, i just played this mod and I've got to say it was a very enjoyable experience, however there were some strange things going on that I'm not sure if they were bugs or quirks.
*I played on a local server (hosted from my PC) with server set to friends-only. I played alone. I was on Dead Center, normal difficulty.
1) Tank music sometimes did not play (2nd level right after that area with the tent that is immediately after the safe room-tank spawned and no music played, but music played for all other tank fights). I don't know if witch music had a similar problem because i did not encounter any sitting witches.
2) End of level stats were glitched somehow, and only showed Nick's player icon with a bunch of random numbers and symbols (I'll send some screenshots if you want).
3) In level 2 of Dead Center, an area that often has many zombies had no zombies at all (will send screenshot if you want).
(Message continued above, ran out of characters)
Daroot Leafstorm  [author] 26 Oct, 2019 @ 8:27pm 
I changed it to give 50 temp health, then remove the temp health when the adrenaline ends
Henrietta 26 Oct, 2019 @ 5:25pm 
Also this isn't a bug report, but could I also suggest either removing the health penalty on adrenaline or somehow make the bots use it only when it needs faster action [e.g. when another survivor is down, and the bot must quickly help the survivor up]

Bot Coach was limping, and as we were walking through a path with a number of adrenaline shots lying about, he picked all of them up and kept stabbing himself. It was like watching a dog eat chocolate. It broke my heart.
Daroot Leafstorm  [author] 26 Oct, 2019 @ 4:55pm 
I got all those issues fixed, just working on a couple more I found, should be updated by tonight.
Henrietta 26 Oct, 2019 @ 3:03pm 
My friend was playing as Nick in the custom campaign Devil Mountain. After he died, we returned to lobby, switched map to Dead Center, and he changed his character to Coach. We went in game. He was Coach. We returned back to lobby then switched campaign back to Devil Mountain. He still had Coach selected, but he spawned as Nick.
Daroot Leafstorm  [author] 26 Oct, 2019 @ 2:38pm 
Thanks for providing feedback! I'll try to get most of those issues fixed by tomorrow.
With 6, what do you mean by "it will not apply after the game starts"?
Henrietta 26 Oct, 2019 @ 2:24pm 
I encountered some problems during my play-through of ~4 games:

1. Music use by the game seems erratic, I'd hear the witch music for the whole chapter without ever seeing a witch. A tank may spawn without his theme.
2. After a survivor dies, the survivor will not spawn even if the whole party dies and the chapter restarts.
3. If more than one survivor dies prior to reaching the safe room, only one will remain dead next chapter.
4. The dead character will still be dead even if the survivors vote to return to lobby and start over.
5. Bots will use all the first aid kits in the safe room.
6. If the survivors return to lobby then change characters, it will not apply after the game starts.

I didn't really have any other game changing scripts such as gamemodes.txt. I did have Lt. Rocky's CSS weapon unlocker, but I don't believe that could have caused the errors I have above described.

This was still a nice experience, and I hope my feedback helps.
Thanks