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So what probably happened is this the game reported a position which was not clear. (Or perhaps it was clear, but some daft AI driver crashed into the house too many times and flattened it.)
I think you're just very unlucky. I don't have any solutions other than suggesting you cheat into existence a UAV terminal. Probably the NATO one if I remember correctly. That would require scripting (using the in-game console) and I cannot think of the command off the top of my head.
I'm very sorry to say it may be easier to restart. :(
It can be extra challenging not to use suppressors and/or night vision; but why not, if they are available.
Is it not appearing for you? There's two likely problems. Firstly, it could be a mod you're using that's broken it. Secondly, it could be that Bohemia Interactive have updated the game in a way to break my mission (it happens). When I get a moment to look I'll check out the second option by testing the mission. I'll report back here.
http://www.mudspike.com/operation-scotch-lass-arma-3/
Failing that, I'll play without mods...missions like this are too good to pass up :)
Regarding the UAV exploding it's worth asking since Bohemia often make updates that break missions. But I tested the mission just now and the UAV is not exploding for me; not in the first few minutes anyway. So it likely is a mod you're running.
If you're keen on using mods you could try something like this as a work-around.
• Download a debug mod, something like this [www.armaholic.com]. (Note: I have not used that particular mod.)
• The UAV has the name "uav". Issue the command "uav allowdamage false". That should make it invulnerable. (Assuming you can issue the command fast enough before it explodes.)
• You might need to issue the command "uav allowdamage true" once you get the UAV airborne in order for the mission to recognise that you've flown it away.
The UAV randomly exploded at mission start...any ideas? :P
Otherwise, an absolutely awesome mission. I love having multiple (and well done!) insertion options, and the addition of customising my equipment before I paradrop into hostile territory is fantastic!
Good job.
This mission should be fully playable again. As always, please let me know if you spot any problems!
Supposedly the bug will be fixed in the next version. Read more here [feedback.arma3.com]. Maybe I will implement a workaround in the meantime. Either way, I will try to remember and post here when it's working again.
Feedback is as important as ever. Please leave a comment if you find a bug, have a suggestion or just want to let me know that the mission worked for you. :)
It is the only way to get equipment at the starting base (save for some diving gear in one of the green crates). If you were unable to use it for any reason you'd have to attempt the mission with your starting gear -- your uniform, a basic rifle, a single magazine and nothing else.
Are you sure you're playing Operation Scotch Lass? You're not playing a different mission? You're not running some funky mods that might break things?