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I've been retired from Rivals workshop for a while now. My characters will not get any new updates, sorry.
After some feedback and brainstorming I decided to remap detonate to tap special.
I forgot to update the description here so I'll make sure to do that as well to avoid confusion.
But just to let you know, it seems the win screen render has a missing pixel in Targma's eye
I've been less active with Rivals for some time, but I'm definitely not done yet with workshop. There's still a few things about Targma that I want to improve, and I'm (slowly) working on some new content as well. I can't promise any timeframe though since I'm also spending a lot of time on other hobbies right now.
I was thinking about adding some of these (at least the easier ones), but currently I'm more or less taking a break from workshop at the moment. Could be a short break or a long one, I don't know yet.
It takes me months to create characters, and I only want to make my own OCs. Also for now I'm focused on the last few steps to release my next character, Felicia. After that, I'll be working on smaller things for some time, such as stages, bugfixes and maybe a bit of Targma polish if I have the time.
@TheCubicalGuy: Take a closer look at the hitboxes in training mode.
@Ballistic Boo: I haven't made any stages yet, but I've been thinking about it, so maybe at some point?
What part did you like about the original Forward Special? Maybe I can find a way to combine the best of both worlds without making it unbalanced.
@clambchowder Currently you can control the angle of the ball, but having more control over the path could be interesting. I'll experiment with it and see if I can come up with anything good.
That would make Targma a bit more interesting and more tactical character.
Sweet! :D