Rivals of Aether

Rivals of Aether

Targma
57 Comments
Djentalist  [author] 9 Jun @ 1:18pm 
@Airman121
I've been retired from Rivals workshop for a while now. My characters will not get any new updates, sorry.
AirMan121 24 May @ 7:53am 
I noticed that his crouch sprite is incorrectly offset, making it appear in entirely the wrong spot. Any chance you might fix this?
Onyxmugen 7 Aug, 2024 @ 8:13pm 
TEENAGE MUTENT NINJA TURTLES ( insert theme song )
Djentalist  [author] 9 Apr, 2022 @ 2:12am 
@lucassauro.rex
After some feedback and brainstorming I decided to remap detonate to tap special.

I forgot to update the description here so I'll make sure to do that as well to avoid confusion.
lucasdedeus 30 Mar, 2022 @ 5:22pm 
loved the character, but i believe that the taunt to explode ball mechanic is not currently working. at least nothing happens when i try to taunt...
bababooey 12 Feb, 2022 @ 12:45am 
TARGMA BALLS
Rosar78 - Chronogames 30 Jan, 2022 @ 1:13am 
the charachter is awesome!
But just to let you know, it seems the win screen render has a missing pixel in Targma's eye
TheSmashWaffle #savetf2 28 Jan, 2022 @ 9:03am 
Targma balls
What The Cheick 28 Jan, 2022 @ 7:26am 
Only just realised there was an update and good god it is absolutely wonderful
VentWilsn 28 May, 2021 @ 9:40pm 
TARGMA BALLS
mallow 13 Mar, 2021 @ 8:41am 
Thats fair, and good luck!
Djentalist  [author] 13 Mar, 2021 @ 6:06am 
@ Gnomee
I've been less active with Rivals for some time, but I'm definitely not done yet with workshop. There's still a few things about Targma that I want to improve, and I'm (slowly) working on some new content as well. I can't promise any timeframe though since I'm also spending a lot of time on other hobbies right now.
mallow 11 Mar, 2021 @ 4:22pm 
this characters sick. dunno if you'll ever come back to him in the future but if you do i have high hopes
Djentalist  [author] 28 Aug, 2020 @ 6:19am 
@ jmh8814
I was thinking about adding some of these (at least the easier ones), but currently I'm more or less taking a break from workshop at the moment. Could be a short break or a long one, I don't know yet.
jmh8814 27 Aug, 2020 @ 10:20pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2186188926 Hopefully you would implement the rest of these to the character
Redeemed Revan 18 Jul, 2020 @ 3:46am 
Is that a maybe?
Djentalist  [author] 17 Jul, 2020 @ 1:34pm 
@Sith
It takes me months to create characters, and I only want to make my own OCs. Also for now I'm focused on the last few steps to release my next character, Felicia. After that, I'll be working on smaller things for some time, such as stages, bugfixes and maybe a bit of Targma polish if I have the time.
Redeemed Revan 17 Jul, 2020 @ 11:31am 
Could...could you make Turtonator a character?
Zwysî 15 May, 2020 @ 1:27am 
@Djentalist I can't fully remember but I know the fireball from his down B/up smash crashes the game if it goes through his side B's firewall twice. I think there may have been another issue with his neutral B and Ori but I can't remember.
Karishad #1 fan 14 May, 2020 @ 1:38pm 
@Djentalist I meant it has a lot of endlag.
Djentalist  [author] 14 May, 2020 @ 11:45am 
Another general note: I've started working on another character. It will still take me quite some time, but I think she will be fun to play (and have some better spritework than Targma).
Djentalist  [author] 14 May, 2020 @ 11:39am 
@Zwysî: Can you describe what happens?

@TheCubicalGuy: Take a closer look at the hitboxes in training mode.

@Ballistic Boo: I haven't made any stages yet, but I've been thinking about it, so maybe at some point?
Ballistic Boo 14 May, 2020 @ 9:11am 
does he have a stage?
Karishad #1 fan 4 May, 2020 @ 2:27pm 
Why is bair so slow?
Zwysî 16 Mar, 2020 @ 2:10pm 
Targma's code does not enjoy living in the same world as Ori.
Succ 14 Mar, 2020 @ 5:12pm 
this is still a very solid mod
Buttercup <3 6 Mar, 2020 @ 4:08pm 
something something targma balls
Ashen Two 19 Jan, 2020 @ 1:07pm 
He is so much better now, good work.
Eggbot 2.0 14 Jan, 2020 @ 6:19pm 
good on paper, but looks weird in game
the3dluxe 7 Jan, 2020 @ 2:24pm 
You actually did it! Thank you
webking321 5 Jan, 2020 @ 3:00pm 
He looks so much better since last time I seen him before the overhaul update
the3dluxe 5 Jan, 2020 @ 8:14am 
I love this character. But he looks like a ninja turtle so why doesn't he have an orange michael angelo skin?
Wilde Mann 1 Jan, 2020 @ 9:30pm 
Really enjoy this character. A lot of unique ideas for movement. Perhaps you could remap the ball detonation from taunt to double tapping nspecial so you can do it in the air? I also think Fair is super strong for how quick it comes out. I feel like it would be cool to have the move be slower but still as strong just to make it feel really rewarding. Otherwise, I have been having way too much fun messing with neutral special, there's so much you can do with it; it's super cool and I plan to keep messing around with it. Great job!
Flowslikepixelz 30 Dec, 2019 @ 9:23pm 
"For his neutral special, Targma wields a cannon."
Jinjo 29 Dec, 2019 @ 8:56pm 
All I'm gonna say is, he is amazing.
DevilOnTambourine 29 Dec, 2019 @ 8:59am 
If I were you I would've re released the mod instead of updating it so that more people see it. Hope this doesn't get overlooked because it's a super cool mod
Someone64 28 Dec, 2019 @ 10:47am 
It would be good QoL if the ball would flash white (or some other visual indicator) as the ball got closer to its despawn timer so we can gauge when it'll just up and vanish much easier. It also doesn't look very good that it just pops out of existence instead of disintegrating or something.
savageseal 9 Dec, 2019 @ 12:11pm 
The whole part of blocking people from hitting you or trapping people. You could use it to save yourself on a ledge in the air and it had physics so you could bounce the lava balls off if.
Djentalist  [author] 9 Dec, 2019 @ 11:31am 
@Money Man
What part did you like about the original Forward Special? Maybe I can find a way to combine the best of both worlds without making it unbalanced.
savageseal 9 Dec, 2019 @ 9:38am 
Go back to original forward special it was a lot more fun to use for this character
Djentalist  [author] 4 Dec, 2019 @ 8:56am 
@AStrikerGV Please do! I have my suspicion about the Abyss portal but no idea what caused the crash.
Astri~GV 3 Dec, 2019 @ 1:37pm 
The game crashed when I won using Targma. I was playing against the Abyss character mod. I also noticed that when I used neutral special to draw the ball back to me, it also pulled the Abyss's portal towards me as well. Should I send you my crash report?
Djentalist  [author] 9 Nov, 2019 @ 10:59am 
@the3dluxe It now prevents you from sliding off (if you use it grounded). The reason for the recoil being so much is because of B-reverse and other movement options it opens. I'm thinking of making a video showcasing some of his more advanced stuff, since I have no idea which things people are able to find out on their own.

@clambchowder Currently you can control the angle of the ball, but having more control over the path could be interesting. I'll experiment with it and see if I can come up with anything good.
the3dluxe 7 Nov, 2019 @ 7:22pm 
I feel like the recoil on n special is a bit much. at least keep it from pushing you offstage.
TheeSpicyPotato 31 Oct, 2019 @ 3:01pm 
@IV Jpex that's all I had to hear
IHateFriendslop3325 28 Oct, 2019 @ 4:57am 
it is great
AscendedViking7 27 Oct, 2019 @ 7:53pm 
Hey, maybe you could control the path of your magma balls, kinda like how Ori does with his light balls?
That would make Targma a bit more interesting and more tactical character.
AscendedViking7 27 Oct, 2019 @ 9:54am 
@Djentalist
Sweet! :D
chickenkitchen44 27 Oct, 2019 @ 9:26am 
sick
Djentalist  [author] 27 Oct, 2019 @ 9:20am 
Yeah, my plan is to finish the character. I work full time now so it might take some time, but I'm really motivated to finish him!