Total War: WARHAMMER II

Total War: WARHAMMER II

UPDATED-- NEED MORE FEEDBACKS -- FLAMBOYANT'S SFO SINGLEPLAYER MOD COLLECTION - READ THE DESCRIPTION AND DISCUSSIONS PLEASE
307 Comments
El Papà 27 Nov, 2022 @ 2:45pm 
SFO announced the release for WH3. 2nd of december.
Just bought the game because of it.

Are you doing/have you already made a collection for WH3? Loved this one!
Branchez 21 Oct, 2022 @ 9:53am 
Here is a collection I have created that works for me as of this date.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2877990510
Flamboyant Schemer61  [author] 12 Jul, 2022 @ 2:37am 
I highly recommend the new modlist because it has a specific modlist mod that fixes many bugs, does balance changes and makes different mods, submods and overhauls work together:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2820109641
Flamboyant Schemer61  [author] 18 Jun, 2022 @ 12:28pm 
Finished tomb kings extended submod reupload and added it in the new modlist. The new modlist also has a specific mod in it which fixes bugs and makes balance + flavor changes.
Flamboyant Schemer61  [author] 12 Jun, 2022 @ 7:07am 
I've a bigger, more experimental modlist which I finished 3 campaigns so far. If you want to check it out it's here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2820109641
Flamboyant Schemer61  [author] 2 Jun, 2022 @ 2:21am 
if you mean the batteries from uc, yes thankfully they are.
deathcheet 1 Jun, 2022 @ 10:25am 
are the siege batteries disabled? i cant figure out how to build them
Flamboyant Schemer61  [author] 29 May, 2022 @ 2:35pm 
it should mate but get rid of the tk extended if you have it. I finished a chaos campaign earlier this week with 391 mods
enggraphice 29 May, 2022 @ 1:09am 
Thank you for the mod comp , is sfo still work with ovn in 334 mods profile ?
Flamboyant Schemer61  [author] 28 May, 2022 @ 3:18pm 
I dont because I couldnt even tested if they work or not fully mate. You can just add them should really take 2 full minutes to sub them. Lemme know about the results too so I may add even more
NoDudeNoYes 28 May, 2022 @ 2:54pm 
I want to add as many mods as possible, do you have a collection for the optional mods in the discussion tab or do I have to add the one by one?
Flamboyant Schemer61  [author] 26 May, 2022 @ 12:04pm 
well the mods in the list works when u sort for filename. You can also add the optional mods if you want to. I am also playing a lot of wh2 lately and actually just finished a chaos campaign wih 291 mods. Can share that mod list too if you want. Just download everything from the "other mods you can try with" list and write me on discord. I'll send you my profile so u can just wasily play it too. Do note that I have a good system and using pop mod (which is heavy for your game).
Grandma Kelly 26 May, 2022 @ 9:22am 
Would you happen to have an updated profile list of all the mods you are using? Or is that link from Jan 4 still the best up to date version?
Flamboyant Schemer61  [author] 26 May, 2022 @ 9:07am 
I cut the extended TK mod from the list made. The sfo submod for it is no longer available
Lord Korbius 25 May, 2022 @ 4:42pm 
I've been trying to do an Arkhan campaign and whenever I have SFO and TK;Extended enabled the game freezes and CTDs. When I load the Arkhan campaign and mouse over the settlement build slots, specifically the port, and when I click the button to enter the building browser tab/window. Does anyone happen to know anything about this issue?
Flamboyant Schemer61  [author] 30 Apr, 2022 @ 6:20am 
@el Papa
I sadly don't know that but I think its safer to not do that.

@AbyssalCatalyst
Great mate! I'm glad it work for you
Sorry for the late answers I was on a break.
El Papà 11 Apr, 2022 @ 8:26am 
Can anyone tell me if "Bring the Boys Home - No Endless Wars" can be activated mid campaign? Since the mod author has disabled comments, I can't write there.
It's in the discussion "OTHER MODS YOU CAN TRY WITH IT".
AbyssalCatalyst 7 Apr, 2022 @ 11:13am 
Thank you for the mod comp list here! Between this now and added some patches etc I found in another collection, somehow over 400 mods is workin alright so far xD
GrunchFuggler 15 Mar, 2022 @ 1:31pm 
Whenever I open the building tab as Arkhan the game crashes.
Flamboyant Schemer61  [author] 3 Mar, 2022 @ 6:18am 
ok nice
For the Jerusalem 3 Mar, 2022 @ 5:40am 
There's no more crashes with the new SFO version.
Flamboyant Schemer61  [author] 3 Mar, 2022 @ 5:35am 
the crash should be fixed it was additional units submod. If you are still getting it tho, I'm sorry but I explained in the description that you neededto get the copy of your mods in a seperate folder. I'll try to fix any continuing issues later on but just odn't have much time to work on it for now.
Timujin 2 Mar, 2022 @ 1:11pm 
I haven't moved over to new SFO version because of campaign, But if you are getting crashes it is likely something to do with Brettonia as that is the only entry that was modified according to Venris

@For the Jerusalem
are you saying that with the update for the SFO submods this list is now working fine?
masai poopy 1 Mar, 2022 @ 7:30am 
anyone else getting invisible mammoths?
For the Jerusalem 26 Feb, 2022 @ 10:29am 
It would appear that SFO just needed mode dummy stuff for submods.
For the Jerusalem 26 Feb, 2022 @ 7:03am 
Tried disabling military orders of bretonia, didn't help
For the Jerusalem 26 Feb, 2022 @ 6:49am 
Previous SFO version didn't help
For the Jerusalem 26 Feb, 2022 @ 6:29am 
Can confirm that for some reason, SFO's update makes the campaign crash with this collection.
_D3rpyN3wb_ 26 Feb, 2022 @ 5:14am 
Crashes every time loading a file or starting a new campaign with SFO's new update :steamsad:
Timujin 24 Feb, 2022 @ 5:27pm 
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Flamboyant Schemer61  [author] 24 Feb, 2022 @ 4:34am 
Lickher_ish
Sadly no. Last ovn update was at 12th of february.
Timujin
I mean I play Very Hard Campaign and highest battles and chaos invasion because I love hard games. You can use legendary as well but its safer to not use it cuz you won't be able to save it.
Lickher_ish 23 Feb, 2022 @ 7:04pm 
so im using all 344 mods and after 3 hours on why a new campaign was crashing on loading a new one. i disabled all of ovn and left everything else enabled and i was able to start a campaign
any idea?
Timujin 23 Feb, 2022 @ 1:43pm 
I asked this over on SFO, but figured I'd ask it here as well relative to how it applies to this modlist in particular:

What is the difference in SFO between difficulty levels? (I have heard it's different than vanilla changes) Also, what is recommended difficulty levels for best all around experience for a TW vet. (Unfortunate with harder difficulty levels the AI often just pumps out more armies making battles more tedious...)
Flamboyant Schemer61  [author] 13 Feb, 2022 @ 2:26pm 
Probably those factions are getting some extra units with one of the events
Brightpaw 13 Feb, 2022 @ 2:00pm 
Is it normal for the game to sometimes hang on factions every once and a while and crash to desktop during the end turn timer?
Flamboyant Schemer61  [author] 12 Feb, 2022 @ 10:35am 
Glad it works mate! I have an extra level submod in the list already the max. level is 60
John Axios 12 Feb, 2022 @ 9:32am 
Hey Flamboyant, amazing job on this mod collection, I just downloaded it last week and it is so much fun. Definitely breathed new life into a game I was getting a little tired with. So thank you so much. I do want to ask if you or anyone else know of any extra skill points/level mods that work for all the lords on this list? Thanks again.
Flamboyant Schemer61  [author] 11 Feb, 2022 @ 1:37pm 
thank you mate, glad to hear you can play it.
Taelish 11 Feb, 2022 @ 1:04pm 
Just want to pop back in and say, i downloaded on day one, added mods as you added them, been having a great time, so thank you again, 344 mods running, no more issues than i would have in the base game :)
Flamboyant Schemer61  [author] 11 Feb, 2022 @ 5:43am 
Yw mate
For the Jerusalem 11 Feb, 2022 @ 5:25am 
Thanks for the quick reply.
Flamboyant Schemer61  [author] 11 Feb, 2022 @ 5:23am 
yeah some of the unit submods may not have caps for the added units so going with no caps is the best option.
For the Jerusalem 11 Feb, 2022 @ 5:20am 
I noticed that you said to always go with no caps, is there any problem with them?
Flamboyant Schemer61  [author] 11 Feb, 2022 @ 4:11am 
I'm dealing a guy who doesn't know KMM or ghost mod file is. I'll not be deleting anything he is writing because of my respect to the free speech (and to show the sad state of his modding capabilities) but it's just harasshment at this point. No more messages on any of the discussions for anyone, sorry. If you have a problem ask nicely in the comments and I'll be helping you. But anyone who asks about a problem that is already answered in the discussions or description won't get an answer. No more swears or angry bursts from now on. I'm done with people who are incapable of even the easiest things. Your messages will be deleted and moved to that wall of shame for anyone to see and laugh. Be polite please, nobody owns you anything.
Brightpaw 10 Feb, 2022 @ 10:54am 
On the other hand. All non ovn mods function, and I can load up the whole list! Just not with Ovn active. Very confusing.
Brightpaw 10 Feb, 2022 @ 10:51am 
I thought that. But I just tried focusing on refreshing ovn and ovn sfo and they just don't seem to work. Now. If I load up ovn it works by itself. Which is incredibly strange.
Flamboyant Schemer61  [author] 10 Feb, 2022 @ 10:46am 
maybe its one of the submods you are using with ovn?
Brightpaw 10 Feb, 2022 @ 7:57am 
I have no clue what's happened then! Scratching my head as to why I OVN is giving me trouble; Do I just try unsubbing and redownloading it more? I had it working on the 7th, and now I am sad.
Flamboyant Schemer61  [author] 10 Feb, 2022 @ 4:05am 
Nah it didnt get an update anytime soon
Brightpaw 9 Feb, 2022 @ 10:46pm 
Nothing happened to change with OVN has it? After yesterday I can't seem to run the game with OVN enabled. After trying to unsub resub multiple times. With just OVN and SFO submod as well just to test.