Arma 3
Jungle Sniper 1: Stranded
166 Comments
[MO] Martin 14 Feb, 2024 @ 3:27am 
Nice Mission,- thanks! :steamthumbsup: :NATO:
Cap10_Nade 14 Jan, 2023 @ 2:18pm 
I didn't get very far and lost interest. It felt like there were two snipers every 100 meters, scattered like a minefield in the forest. The own weapon without silencer, ensures that you - once you have found a good position - 50:50 also gets a bullet in the head by return from somewhere else, if you fire a shot. Shooting gallery for masochists. No tactical approach - purely a matter of luck. Immersion doesn't come up there (for me). But it has good rating so it's worth a try for one or the other.
Rico 3 Dec, 2022 @ 12:55pm 
too much difficult
Powerwise 17 Aug, 2022 @ 4:22pm 
Ridiculously tough. Maybe I'm just too impatient.
SG1-YODA 13 Sep, 2019 @ 11:44pm 
Difficile, très difficile, mais j'ai adoré..une très belle mission très intéressante..Merci
Weichei 25 Aug, 2018 @ 6:45pm 
Yo, I downloaded the mission but when I click play it doesnt work. Help?
Frankovich  [author] 29 Jun, 2018 @ 7:38am 
Hey mate, I tried to change the tag but I can't find where to do it. It doesn't seem to allowe me to change it. Let me know if you know how to do it.
The Guy 15 Jun, 2018 @ 10:35pm 
Hey, I don't mean to be a bother, but do you mind changing the tag from multiplayer to co-op?
Frankovich  [author] 10 Feb, 2018 @ 1:13am 
Wow, thanks for the comments guys! I have neglected this mission for a while now due to working odd hours that didn't really allow me to game much and getting a new Mrs. which obviously takes up a lot of my time but I've recently got a new job and once I stop working my second job in a couple of weeks I'll be able to get back to much more gaming. Would love to give this mission an update and add some immersion etc. In the meantime, give Jungle Sniper 2 a go which I spent countless hours adding immersive content like recording custom radio chatter etc.
I also have a really cool flying mission/game that never saw the light of day before I stopped gaming but I've spent far too many hours on it to not let people play it so hopefully I can get these out very soon! Cheers! :-)
TimelessHero790 7 Jan, 2018 @ 6:47pm 
[Continued] Although, I confess I do quite enjoy the trek, knowing all the way that WW3 just started and the world is just about ready to go that unpleasant place once more, but even so, music, even ambient music, combined with the battlefield explosions sfx can make such a trek and overall experience that much more memorable. This is simply honest criticism. I can only hope for a "Regular" or "Veteran" mode improvement-addon sometime in the future. As for the positives and in spite of all these things, "Jungle Sniper 1: Stranded" is challenging and fun enough to sustain itself, both atmospherically, in design and realism, and helps to greatly understand what its like to be under a military sniper profession. Absolutely still remains in the top five scenarios for ARMA 3, one'll ever play.
TimelessHero790 7 Jan, 2018 @ 6:47pm 
It would have been better, that in the task, "Escape to U.S. Held Territory", there had been a few helicopters flying in air stalking the Cpt. and Pvt., in heading toward destination, as well as tanks. Also, enemies equipped with weaponry other than sniper rifles, these situated in and around the main place-areas along the way, would have done the scenario some due justice. I'm, of course, speaking of Gravia, Telos and Anthrakia. Added, ordnance linked to triggers along the way would've really surprised the Player and characters. Although, for myself, more than two triggers ruins a scenario of this type. Unfortunately, momentum was lost, because that after Cpt. and Pvt. are successful in obtaining a vehicle for escape or off to destination on foot, there is nothing to shoot at them.
CrazyAssFrog 12 Nov, 2017 @ 9:54am 
I love it! The damm helicopter getaway was difficult, got killd like 15times on that! Plus 10times or more on the ground hahaha...after i switched to other soldier, i could not get back, til i discover throung the map, team -> switch team....LOL right? Not sure if is pr[é intennded or it's a bug(maybe that's how the game is?)(idnk)
paper 7 Oct, 2017 @ 9:08pm 
Why the fuck is the chopper part so hard. They fucking shoot my down no matter what. I wanted to play a sniper mission not fucking death after death dying to turrets
[]ReeO[] 22 Sep, 2017 @ 3:42pm 
Great mission until got to hummingbird Chopper my Spotter won't get in! no matter what i try he just stands there saying willdo or negative. Sigh.. Best mission so far until that hiccup
LowLee 12 Jul, 2017 @ 12:01pm 
Man, the mission is good! But we need the revive
OldDriverpapa 6 May, 2017 @ 2:21am 
good mission, thanks
Link 10 Mar, 2017 @ 11:07am 
Played it alone - nice mission. thx
Johnny 25 Feb, 2017 @ 3:38pm 
dang! with ASR AI this is brutal. the enemy is hunting you down like a ***** pig!
Steve [160th] 22 Feb, 2017 @ 2:28am 
Very nice. THANK YOU!!
XBlackXDragonX 4 Feb, 2017 @ 4:53pm 
Good mission was hard but not psycho hard like some of the missions and I could take my time.:steamhappy:
Djanko7[DK] 5 Jan, 2017 @ 3:12am 
Fun to play in MP, but not good that i can not revive my body....
SchwarzerHauffen 31 Dec, 2016 @ 9:50am 
Wow, I am Chinese and I have to say, very good mission, but we are more likely to invade vietnam first before Greece.
AryVianna 5 Aug, 2016 @ 4:11am 
Great mission, thanks. :steamhappy:
JimmyDaButcher 6 Jul, 2016 @ 6:45am 
Dude I love both your Jungle Sniper missions, but I have a dilemma. I play with 2 friends and we want to have a sniper mission with 2 snipers and a spotter slot so we can all play the same mission COOP. Is there anyway you can add another player slot as a spotter? Maybe just a private version for us? I would greatly appreciate it!
D3ICHKRIEGER 2 Jul, 2016 @ 4:31am 
nice mission! thanks
Waiting to Visit Japan (^.-) 10 Jun, 2016 @ 8:54pm 
VERY enjoyable!! Thanks!!!
3" Magnum 25 Apr, 2016 @ 6:22pm 
anybody else notice the picture it just the title screen pic from sniper ghost warrior but in all the mission was very fun
B0WEN 10 Mar, 2016 @ 2:45pm 
really good mission! not too short or long, just a fun simple in and out stealth mission. would highly recommend! played solo and the spotter is suprisingly good! :)
BL0O0 9 Feb, 2016 @ 3:51pm 
Great Mission i played it solo and then with my friend so glad you made this :D btw you should add a bit more ammo to the snipers or add an ammo crate in the middle of the mission because i almost ran out but overal i liked the heli escape and everything else :steamhappy:
Liberty_Valance 3 Feb, 2016 @ 2:05pm 
starts Ok but at the end the heli is always shot which spoils everything. this is NOT a helicopter pilot scenario.
Valtros 6 Jun, 2015 @ 1:58pm 
@Frankovich I'll gladly give JS2 a playthrough and see what it offers.

:falkwreath: Valtros
Frankovich  [author] 5 Jun, 2015 @ 11:08pm 
@Valtros Good point man. I honestly didn't know about that problem with this mission, thought it was only a problem on my other one. And then when you pointed it out I forgot it was a problem I could solve. I thought it was permanent damage from me making the mission in the single player editor, hence why I didn't really offer to fix it in my earlier posts.
But I have been lazy in updating this mission, so cheers for kicking me up the ass.
I'd love to hear what you guys think of Jungle Sniper 2, which I made as a proper Arma Sniping mission. It's not perfect either, but it's lightyears more advanced than this mission. You'll be able to see a big improvement in my mission making.
Frankovich  [author] 5 Jun, 2015 @ 10:46pm 
@PoPoFlabbins Could you be a little more specifc about what you think needs changing?
I gather from your comment you want:
More variety in enemy's gear and soldier types - no worries, easily done
Enemies in stealth position - may not be possible given the type of gameplay I'm trying to achieve
Spotter able to take gear - This is a bug I will address, thanks for alerting me to it
If you could expand upon the "several major aspects" it is lacking in, I'd be happy to update the mission but please keep in mind the type of mission I was going for; something more similar to a Battlefield mission than Arma.
Valtros 5 Jun, 2015 @ 10:45pm 
@Frankovich I'll appreciate it if you do fix that, I just don't understand why you'd wait to do it... I have 7+ missions of my own that I update as soon as I figure out a method of improving some area of them. Either way, it's better late than never. This mission would greatly benefit from just general touching up. It's obvious that you've got the general idea going well, but the placement of things just kind of throws off the feel for me, and makes it seem a little poorly done. This is not me attempting to sound harsh, that's just the way it honestly feels to me, but if you really are interested in improvement then I can respect that.
Frankovich  [author] 5 Jun, 2015 @ 9:48pm 
@Valtros Sorry I got confused, the spotter not being able to take things from the crate is because I didn't use global commands. Figured that out in Jungle Sniper 2 when someone in the comments helped me. I will go back in and fix it. Nobody ever mentioned that bug in this particular mission.
I understand that a whole lot of things need to be changed to make this a really good mission but I only have so much time. I'll get to it asap
Frankovich  [author] 5 Jun, 2015 @ 8:49pm 
"Really you should not be making excuses about why you did it the way you did and instead just say you were unexperienced at the time"
That is exactly what I said. I was inexperienced. Try the first two sentences of my comment.
Like I said, I appreciate the ACTUAL feedback you guys gave. I didn't appreciate the comments "Congrats, you know how to place units in the Arma editor" "obviously should be tackled by a more experienced creator". They do not constitute constructive critisism.
No, I'm not just interested in positive feedback, if you'd noticed my other mission, Jungle Sniper 2, you would have noticed plenty of people giving me actual feedback on what needs changing without condescending me and I therefore made changes accordingly. Nobody has given me much feedback on what needs changing in JS1.
PoPoFlabbins 5 Jun, 2015 @ 2:31pm 
"I appreciate and encourage any and all feedback" If you don't want honest feedback don't request it. Not everyone is going to be positive about your missions. This mission feels very amateurish compared to just about anything I have ever played is all. Really you should not be making excuses about why you did it the way you did and instead just say you were unexperienced at the time. That is the main problem, it feels lazily done because it has been around for awhile and is still obviously lacking in several very large aspects. If you had noted this to be a "typical game mission" in your description I would have understood the flaws as the spunkgargleweewee market is mostly unfinished, at times more so than this. Good luck with future projects, this one did not wet my whistle
Valtros 5 Jun, 2015 @ 11:26am 
@Frankovich Why not update and improve a ~2 year old mission? The point of getting better is to improve. You have no other missions to work on, so there's no excuse. I'm still confused as to how/why you made it so only one player could access the crate (I've made all my missions in singleplayer editor and never had that problem so I'm 99.9% sure that's not it) or why that crate wasn't placed in a better position.

Also, don't *welcome* "All feedback and suggestions" if you're going to make excuses for things that need improved and therefore nothing is wrong with the mission. I believe Popo raises important points but you seem to have missed the "Things that should be improved" that were listed in both our comments. There you have it, feedback, but you've clearly proved that you're only interested in positive feedback. That, sir, is the only disappointment to me.
Frankovich  [author] 5 Jun, 2015 @ 12:15am 
@Valtros and PoPoFlabbins
Sorry for the disappointment guys. It was my first shot at editing a mission 2 years ago so it was more accurately a lack of knowledge as opposed to lazy mission editing. The idea of the mission was to play out like a typical video game mission as opposed to a milsim which is why enemies needed to be moved to unrealistic positions to keep the action going. The spotter not being able to take anything from the crates is due to mistakenly creating the mission in the singleplayer editor which messes with some multiplayer things.
The point is, this was my starting point. I've learned an immense amount from making these missions and am now a muich better mission maker for it. Although it's a simple mission, I was proud of my work so I uploaded it and seeing how many people liked it, I'm glad I did, but while I appreciate and encourage any and all feedback, the sarcastic jibes are completely unneeded. Save them for something you paid money for.
Valtros 4 Jun, 2015 @ 10:14pm 
After about the 12th coordinated dropping of two targets at once, I realized I had seen all this mission had to offer. I found the weapons crate in a meadow, not in a shed where any reasonable soldiers trying to keep track of their equipment would have put it. Also, my friend playing the sniper was the only one who could take items from the box, I wasn't allowed to take anything unless he took the items out and them gave them to me. Kinda got bored of this mission after several repeated coordinated target shootings and decided to play something else that didn't feel like lazy mission editing.
PoPoFlabbins 4 Jun, 2015 @ 10:05pm 
Congrats, you know how to place units in the Arma editor, never mind they are not in stealth positions, wearing unique gear, or featuring any sort of variety. Plus why have it so the spotter cannot take thermal from the crate? Why is thermal required in the first place? This is a good idea but obviously should be tackled by a more experienced creator
aLi0nsHeart 25 Apr, 2015 @ 11:55am 
I just finished the mission and I love it. <3
RAIVORUUNE 27 Mar, 2015 @ 5:27am 
Very nice. Thanks
Longjing tea 24 Feb, 2015 @ 12:49am 
你这么屌,你爸妈知道吗:Deer:
Davschall 30 Jan, 2015 @ 8:51pm 
Awesome! Me and my brother just beat it! Anymore in the works? We are in the middle of two, very good!
5p3cTr3 13 Oct, 2014 @ 9:35am 
excuse me mate, where have you found about the patch made by Arma3?
5p3cTr3 11 Oct, 2014 @ 4:55am 
thank you Frankovich213, but this I did already with other missions, as suggested in another forum, but the result was the same. for it seemed I had some duplicates in the expansions tree, I deactivted someone with the same name. maybe I did a mistake to do this and so I will try to reactivate them all and let's what happens. anyway I will wait the upcoming patch, happy to read I'm not the only one to have that problem. your mission I played (until I got hit...) I like it all very much I'm looking forward to complete it. thank you for your kind answer and cooperation. have a nice weekend! ...maybe playing arma3!!!!....
Frankovich  [author] 10 Oct, 2014 @ 9:01pm 
@br1jez Hi mate, that is a current Arma 3 bug that is getting addressed in an upcoming patch.
However, there is a workaround if you can't wait. Simply navigate to Documents/Arma 3/Saved/Steam, open the Jungle Sniper 1 folder and copy the .pbo file. Now go to where you have Arma installed and paste the .pbo file in the 'Missions' folder.
When you're in the game you will notice you now have two versions of Jungle Sniper, one in the steam content tree, one just above the tree. Use the one above the tree and it will allow you to save/reload your progress.
5p3cTr3 10 Oct, 2014 @ 11:26am 
does anyone know why when I try to reload a previous save, I always get this message "you can't play or modify this mission-you miss a downloadable content" or something similar?
shinrax 29 Sep, 2014 @ 4:28pm 
how to play on other maps?