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The forest is really cool and well done, but often is never used
The choke points really slow down the fight. Usually the defenders can hold the bottom floor.
Inside of the tower it is very dark and hard to maneuver or hold any real fight. The darkness inside casues a lot of issues with the palyers who play on it
Hopefully 2.0 can help address some of the issues!
I'll have to remove the server from our rotation until than. Many people aren't fans of the map, lots of running, too dark, are common complanints.
Also, that mystery. Fantastic.
As it stands from a gameplay perspective, the map is sparse in terms of things to fight over.
It will always seem to be the same spot, where the fights occur.
The respawn timer for defenders is quite long, making it extremely difficult to ever stand a chance to retake the tower once a few masons are inside it.
Other than that, there is nothing at all.
I just want more reasons to explore the other sections of this map, and also play a game on this map that last longer than 3 minutes.
Also, as it is now there's never really any reason to go in the forrest. Its a long, slow flank that a lot of players just go into to derp around, decreasing the number of players actually fighting on the map.
Very nice, happy you're planning an update! Can't wait to see it!
Loved the easter egg (though I'm not sure of how to active it). I just feel that is hard for Mason to win - those 80 seconds must be consecutive?!