Rivals of Aether

Rivals of Aether

Sailor Moon (90s)
19 Comments
404_coffee.exe 26 Jul, 2024 @ 7:09pm 
I want an hd remake that would be epic.
b 7 Mar, 2023 @ 1:04am 
please come back to this one! she was a lot of fun!!
DevilOnTambourine  [author] 9 Jun, 2021 @ 9:47am 
yea LMAO i saw the Stefan stuff on twitter and then immediately thought about the time this mod was on Adam's channel
TheSmashWaffle #savetf2 27 May, 2021 @ 12:55pm 
> Good parrying Stefan and I hope you see the new forward special!

I'm so sorry
Diamondhero253 22 Mar, 2021 @ 10:49am 
it feels original, but a little bit busted.
jmh8814 27 Aug, 2020 @ 10:09pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2186188926 Hopefully you would implement the rest of these to the character
trseur 16 Aug, 2020 @ 9:07pm 
Ah, when i play this again, it's not that messy btw. It doesnt really feel like a sandbert clone. Nice.
trseur 27 Jul, 2020 @ 10:08pm 
Ah okay. Just saying that your description still saying you're still taking feedback.
DevilOnTambourine  [author] 27 Jul, 2020 @ 4:26pm 
@seven I have no intention of updating this. Its too old and messy.
trseur 25 Jul, 2020 @ 6:25am 
Are you still gonna update this or no?
SquallLionheart1996 4 Jul, 2020 @ 11:24pm 
overall, well done character. her forward ground attack and forward smash are practically the same, when it comes to the animations, i'm a big fan of sailor moon and very suprized to see her on the workshop. mt only complaint tough is that he neutral attacks forward attack are pretty weak compared to her smash attacks and side special.....unless that's how your supposed to play her? down special is really good i love the wide range that it has! great job for your first workshop creation!
RoboCake 12 Jun, 2020 @ 4:52am 
most of her kicks/physical attacks are completely useless due to poor frame data and tiny hitboxes. back air is ok. the character moves too fast sometimes, it's not really broken because she's kind of weak in every other way but a character shouldn't really be THIS min maxed in that way. I know a lot of workshop characters move way too fast anyways but I feel like the balancing should generally be around the official characters.
BKR 20 Jan, 2020 @ 4:23pm 
Very well made character, fun and balanced
Giocate a BallisticNG 19 Jan, 2020 @ 12:41pm 
kinda boring to play with but with some improvement it can become a great character, keep it up!
Zal 30 Oct, 2019 @ 8:32pm 
I really like the character and sprite work but i felt as if i couldn't kill especially on heavy characters when using strong charge attacks
Detective Pepsiman 28 Oct, 2019 @ 1:41am 
I really like this character, but it feels like D-Strong has too much hitstun; it'll often kill at 0% near the ledge because the opponent falls to the bottom blast zone before ever getting out of hitstun.
Werewolf_Wizardry 27 Oct, 2019 @ 8:19am 
I play-tested this character, and the character is actually well done, however the knockback for F-Strong and U-Strong is too high. From the left edge of the training stage, F-Strong kills at 0%. Another thing is that her air speed might be a bit too fast, making it a bit harder to hit opponents with aerials. For short, F-Strong, U-Strong, and air speed need to be nerfed. I enjoyed this character, though!
Somecraft 26 Oct, 2019 @ 5:56pm 
noice
Fluffy Explosive 26 Oct, 2019 @ 5:14pm 
Very well made, the only problem would be you leaving the discord.