Rusted Warfare - RTS

Rusted Warfare - RTS

Star Wars Miniature Wars
76 Comments
strutman12345 16 Apr, 2024 @ 8:28pm 
Does this mod impose a unit limit beyond what is set in the main preferences.ini directory? If so, can you please tell me where you edited the unit limits so I can change it?
Gandalf  [author] 2 Apr, 2024 @ 6:41am 
You have to mess with the files in the mod
skelegram 1 Apr, 2024 @ 8:28pm 
You can change the vanilla unit cap in settings... aside from that, sorry idk
EEL6489 17 Mar, 2024 @ 1:45pm 
How do I remove the unit cap? I wanna be able to make a large force ngl. Please?
[DJ&D] Clone873 14 Feb, 2024 @ 10:53pm 
we can use more clone types like rifle men
or ARC troopers or somthing
seabazian 17 Sep, 2023 @ 9:40pm 
i wish i had versions of these that went with regular units
jon bastard 16 Oct, 2022 @ 1:33pm 
please either update or remove....
pessstilence 24 Apr, 2022 @ 3:09pm 
is this still being supported?
DarthMythos 18 Nov, 2021 @ 10:14pm 
What is the pirate ready message mean?
captainrampage 1 Oct, 2021 @ 8:16pm 
@Kole<3 I know this is probably useless to say now, but yes! I can confirm there is an AT-TE in this mod.
rock 19 Aug, 2021 @ 12:44am 
suggestion: Add an easier way to get different battalions, maybe via buying a jedi from the barracks, will lock all the other ones and change ur battalion!
calaverudo 12 Jul, 2021 @ 9:24am 
Is there going to be a new update?
AnnClank44 17 Mar, 2021 @ 3:06pm 
Is there an AT-TE in this mod?
Badwolf66 14 Mar, 2021 @ 7:35pm 
I just had a thought could you do a Doctor Who miniature mod?
I hope this clips gives you some inspiration https://youtu.be/NdfUt2RZjZE
Papa_Palpatine 22 Jan, 2021 @ 3:17am 
the mandalorians would be a good faction to add to this
CrankTheSpiderNinja 31 Aug, 2020 @ 3:08pm 
What cluckers said.
dylob 28 Aug, 2020 @ 3:38pm 
get a better pc then lol
walnutbeans 3 Aug, 2020 @ 10:50pm 
I would love to try this mod, HOWEVER! Even when it's by itself, it does not have enough room to properly work, so everytime I try to use this mod, my game crashes.
Kettu Toivo 24 Jun, 2020 @ 8:36pm 
(its a great mod btw)
Kettu Toivo 24 Jun, 2020 @ 8:36pm 
You should make a Nausicaa version of this
Gandalf  [author] 15 Apr, 2020 @ 4:27pm 
Oh and some TIE's like figther, bomber, interceptor and defender, Imperial Venator, Imperial Star destroyer, Imperial Aclamator-class, hmm... IDT gunship..
Gandalf  [author] 15 Apr, 2020 @ 4:22pm 
I started with that mod months ago but I stop it, no time enough, but I already half of the mod done, with de Victoria-class star destroyer, AT-AT's, AT-ST, stormtroopers, all the buildings from the empire..
Moons_Of_War 13 Apr, 2020 @ 2:30pm 
I'm loving the mod and its probably one of the best mods out there.
Please can you make an imperial and rebel version of this mod. Thank you
Gandalf  [author] 2 Apr, 2020 @ 7:45pm 
Using the faction selector spawn at the begining of the game
ComradeLeroy 2 Apr, 2020 @ 6:25pm 
there are pirate shelters when i start the game, but i dont know how to select factions and such. How do i play as republic and such?
Gandalf  [author] 1 Mar, 2020 @ 3:21am 
Have fun :)
Tumble Trash᠌ ⁧⁧ Official 29 Feb, 2020 @ 4:30pm 
oh, thanks.
Gandalf  [author] 29 Feb, 2020 @ 1:05pm 
Using landing pads
Tumble Trash᠌ ⁧⁧ Official 29 Feb, 2020 @ 8:39am 
is there a way to increase pop cap?
Paul mua'dib atreides 27 Dec, 2019 @ 3:27am 
nah nah ur star wars mod are way better just has the memory problem really annoying
Gandalf  [author] 27 Dec, 2019 @ 3:22am 
I'll stop modding for a while. Maybe in the future I'll add jedi units but not specific heroes and I will look "Not enough memory problem" in the future too. Concerning about RW mechanics, the mod used RW mechanics in the past but the mod experienced some errors and I had to change it to this way. If you don't like it you can also play Star Wars mods by Sushimaki. He have great ones.

Happy Holidays to everyone

Gandalf :)
Mr_ShadowThourne 26 Dec, 2019 @ 10:09pm 
Listen, single player would be fine with basic RW mechanics and not star wars empire at war mechanics thank you very much. I will have more fun playing other mods
Paul mua'dib atreides 24 Dec, 2019 @ 10:11pm 
for some reason i cant play this mod due to no space and i only have 2 mods
calaverudo 14 Dec, 2019 @ 2:54pm 
Gandalf can you maybe add heros like obi wan or count dooku or more?
Gandalf  [author] 7 Dec, 2019 @ 9:38am 
I'll consider your suggestions guys. LolTape, I know that it is a bit annoying those neutral turrets.
LolTape 3 Dec, 2019 @ 11:38pm 
I really do like this mod a lot. thank you for taking your time on improving + making this. I do have a suggestion. If it is not completely of the table I would like to suggest that you remove those neutral turrets spawning around the map; it becomes somewhat annoying having to clear them out with love income to advance the frontline
Nado Festag Pado~ 28 Nov, 2019 @ 2:47pm 
No worries, but yikes, yeah, I remember when they just spammed processors before, made it pretty difficult for units to move around, if not impossible. The AI tends to do similar things in some other mods I play after a while, a bit of a shame since I like to watch them go ham on each other sometimes. And the capital ships, it was crazy how many Lucrehulks covered the map, I don't think even the battle over Coruscant had that many of them crammed together like that.

Aaayyy, glad to see another highly cultured individual~ That game, despite being AoE in Star Wars, is really a solid base of inspiration. I always liked all the interesting designs the game had for stuff, shame a lot of those don't really get seen anywhere else. But anyway, I shall continue to trust your judgment then!
Gandalf  [author] 28 Nov, 2019 @ 5:41am 
Yes, I know that is different now, I'm testing the new gameplay mode. But the idea is to made a less AI chaotic construction. Testing older versions in some cases the AI when see itself overwhelmed by the enemy starts to build hundreds of turrets and the mod turns into something bored just fighting with turrets... On the other hand in certain moment of the game you could win just using capital ships.

I may add naval units but not yet.. I played a lot to Galactic Battlegrounds and Expanding fronts mod. Contains good stuff to implement here.
Nado Festag Pado~ 27 Nov, 2019 @ 2:31pm 
My other suggestion would be for naval units, as uncommon as they tend to be. The Republic would have scuba troopers, while the CIS have aqua droids. Aside from them, there are various other units such as the big squid transport used by the CIS on Kamino, or the ones from the 2003 cartoon on Mon Calamari. Not sure what else there might be but Star Wars: Galactic Battlegrounds did also feature a roster of naval units across all its factions, so maybe those could inspire something.

Not sure how any of it would work with the current system but regardless of whether you do or don't, thank you for your continued efforts!
Nado Festag Pado~ 27 Nov, 2019 @ 2:25pm 
Having played with this new style of gameplay for a while now, I must say, it's interesting though I do miss the more larger, chaotic scale of battle, minus the infestation of capital ships that tend to happen after a while.

That aside, still looking forward to see where things go and I've got a couple more suggestions for the unit roster. First would be jedi starfighters, as a sort of elite starfighter, although I'm not sure what the CIS equivalent would be.
Gandalf  [author] 25 Nov, 2019 @ 1:14pm 
I have been updating the mod these days. Changed lot of things... Now you are not able to build more HQ's
AKStormtrooper 24 Nov, 2019 @ 1:44am 
On another note, the capital ships aren't missed. Once you have them, you can kinda just slaughter bases, while not necessarily knowing how to use all that carry space.
AKStormtrooper 23 Nov, 2019 @ 3:20pm 
I'm enjoying your latest update. However, i have 1 main suggestion at the moment (I don't know future me,) which is to allow engineers to build a specific number of HQs, with a certain distance requierment. A larger map might be able to get 4-10, if a user has good enough placement, while the smaller maps get 1-2. on another note, a HQ might require specific buildings/units in a small area in order to be built. Destroying one may (if you can figure it out, i don't code) lower an HQs effectiveness in one aspect or another. Another minor (or at least i think it is) suggestion might be to give the starting HQ a shield generator.
Gandalf  [author] 22 Nov, 2019 @ 2:19am 
Communist crunch, thanks for your suggestion it is a good one. I haven't thought that but I will try to apply it on future versions.
Gandalf  [author] 22 Nov, 2019 @ 2:18am 
Yes I know. That is the first version on that way. I will change lot of things yet to make it more fun. On the last version AI build every where and spams lots of capital ships making almost impossible to advance, builds everywhere... Im just testing diferent ways of gameplay trying to choose the best one for me. If more people dislike that I may create another mod with the old gameplay system.
AKStormtrooper 21 Nov, 2019 @ 8:18pm 
I'm kinda torn in about the latest update. On one hand, i kinda like that the amount of buildings and troops are limited. On the other...i absolutely hate it. The troop restriction less so. Nothing can be built outside you base. Yeah, sure, you could make completely indestructible ones if this wasn't limited, but I'd at least like to be able to build some form of FOB, so as to secure a position, deploy troops from, or create resources. Maybe the construction zones could turn into little bases instead, able to build around themselves and perhaps build basic troops? The giant maps i enjoy seem more like a spam of troops towards the enemy base over a map that only has troops/vehicles to fight against.
Communist Crunch 17 Nov, 2019 @ 12:54pm 
Have you considered adding in splash damage for the bombers and some of the heavier guns or space ships? It seems that if you get enough droids or clones you can over swarm anything by sheer number alone.
Nado Festag Pado~ 17 Nov, 2019 @ 8:50am 
Thanks and good luck.
Gandalf  [author] 17 Nov, 2019 @ 7:01am 
Yes, I noticed it too. It is because something related to can attack condition. I'll check it.
Nado Festag Pado~ 16 Nov, 2019 @ 10:57pm 
No problem and no pressure here, and thank you as well for being awesome and making this awesome mod!
Also, I don't know if it's already been pointed out or anything but I've noticed that the clone snipers, AT-RTs, AV-7s, droid tri-fighters, dwarf spider droids and rocket launcher troops for both sides seem to treat attack-moves as just move orders. I think I've seen it happen with AI as well, with varying degrees of frequency, the clone snipers being the highest, I think, since I've almost never seen them attack.