Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Did very minimal testing, but as it's a very simple XML mod, I don't expect any incompatibilities.
I've kept the mod very simple without any relationships that require the use of C#, but if you want complex behavior (such as gaining the relationships after certain events) you will need to learn how to do that.
Bad Parent where the parent and child in question hate each other.
Bad Breakup where they were lovers but now dislike each other.
The 'good' alt is seemingly the built in options.
Ex-Friend and Sibling Rivalry for more hatred.
Good Sibling as an Alternate good option.
To make it easier to input just have it available to everyone cause... Adoption I guess?
I'm hoping to make more complicated inter clan and personal relations.
At the moment the mod only allows for equal relationships, and I wanted to create a Liege to Subject relationship for my medieval only playthroughs.
I've tried copying and pasting the Parent to Child Relation Def, and modified it to represent Liege and Subject. The text is available in Edb Prepare Carefully, but not selectable. Is there some C# coding I have to to do make it work? If so could you point me to the file, and I'll try and figure it out on my own, thanks!
I was trying SO HARD to decrease the number of mods I use.
lol GREAT MOD!
If you want it