Stonehearth

Stonehearth

windmill mod
22 Comments
Thahat  [author] 22 Mar, 2022 @ 2:19am 
your welcome!
小白狮 22 Mar, 2022 @ 2:05am 
Then I deleted the game and downloaded it again. Then all the files disappeared:BEfear:, but I found mod:DSTchest:......
小白狮 22 Mar, 2022 @ 1:59am 
Thank you for your reply and reminder. In fact, I opened it, but I couldn't find the mod template and content
Thahat  [author] 21 Mar, 2022 @ 6:11am 
did you try to put a template down that used the mill part with the mod turned off?
"attempt to index local 'json' (a nil value)" = "you told me to look at a thing that doesnt exist"
"'millmod' has no alias named 'wind_sail_2' in the manifest" = "i looked at the place called millmod, and at that place i could not find the item with that name"
小白狮 21 Mar, 2022 @ 2:58am 
2
release-949 (x64)[M]
stonehearth_ace/lib/building/fixture_utils.lua:159: attempt to index local 'json' (a nil value)
stack traceback:
[C]: ?
stonehearth_ace/lib/building/fixture_utils.lua:159: in function 'get_cutter_from_uri'
stonehearth/lib/building/fixture_data.lua:57: in function '_old_lostems__init'
lostems/monkey_patches/lostems_fixture_data.lua:52: in function '__init'
radiant/modules/commons.lua:22: in function <radiant/modules/commons.lua:15>
(tail call): ?
stonehearth/lib/building/template_utils.lua:334: in function '_json_to_data'
stonehearth/lib/building/template_utils.lua:424: in function 'load_template_as_temp'
...services/client/building/building_client_service.lua:907: in function '?'
...services/client/building/building_client_service.lua:962: in function <...services/client/building/building_client_service.lua:955>
小白狮 21 Mar, 2022 @ 2:58am 
1
release-949 (x64)[M]
c++ exception: 'millmod' has no alias named 'wind_sail_2' in the manifest.
stack traceback:
[C]: in function 'load_json'
stonehearth_ace/radiant/modules/resources.lua:39: in function 'load_json'
stonehearth_ace/lib/building/fixture_utils.lua:16: in function '_get_fixture_json'
stonehearth_ace/lib/building/fixture_utils.lua:158: in function 'get_cutter_from_uri'
stonehearth/lib/building/fixture_data.lua:57: in function '_old_lostems__init'
lostems/monkey_patches/lostems_fixture_data.lua:52: in function '__init'
radiant/modules/commons.lua:22: in function <radiant/modules/commons.lua:15>
(tail call): ?
小白狮 21 Mar, 2022 @ 2:58am 
stonehearth/lib/building/template_utils.lua:334: in function '_json_to_data'
stonehearth/lib/building/template_utils.lua:424: in function 'load_template_as_temp'
...services/client/building/building_client_service.lua:907: in function '?'
...services/client/building/building_client_service.lua:962: in function <...services/client/building/building_client_service.lua:955>
Thahat  [author] 19 Mar, 2022 @ 4:07am 
@Daemon Trooper, yep everything is fine here! i still ocasionally check in on the stonehearth discord to see how everyone is doing but beyond that not much. i expect most of the veteran stonehearth modders will be found back clumped up once Hytale releases, i remember everyone being quite hyped about that one :P. but yeah, i support modders helping each other, it makes it more fun for everyone involved!
Daemon Trooper 18 Mar, 2022 @ 11:29pm 
@PandaWaffles, agreed, ThaHat is such an example for the modding community, he creates awesome stuff, is answering as much as he can, is honest and shares the source of his creations for it to be continued or upgraded or even be the base material for something completely different. Creativity is free, it's a language that shares inspiration, and he speaks it fluently :D

Hope everything's fine on you side mister ThaHat, wish you all the best, and we'll all be glad to welcome you back down there, on the workshop if ever you do come back !
PandaWaffles 12 Mar, 2021 @ 4:17am 
Hi, Thahat, sad to hear you don't mod anymore, you make some great stuff!
Anyway, thank you very much for your reply, and letting me know what could be done with this! Cheers.
Thahat  [author] 12 Mar, 2021 @ 4:09am 
Im not currently modding a lot anymore, but you could use this mod as a base and relatively easilly make one yes! (since the animation bit is the hard part) youd basically make a copy of this, rename what needs renaming, and change the model of the windmill out for a water wheel. if you are interested in modding this game, check out the ACE discord, someone can probably get you started :)
PandaWaffles 12 Mar, 2021 @ 4:06am 
Thank you for this, this is great!
Would it be possible to create a wheel for a watermill as well?
Thahat  [author] 23 May, 2020 @ 10:42am 
no worries! happy its working atm :)
小白狮 22 May, 2020 @ 7:57pm 
It's strange that I don't know why when I click this building template again, it won't make any mistakes. If I meet it again later, I will copy and paste it to your author. Thank you very much for your patience:winter2019happybulb:
Thahat  [author] 22 May, 2020 @ 9:37am 
you can copy and paste the error here to start with, we can see from there :)
小白狮 21 May, 2020 @ 5:58pm 
Sorry, my syntax may not be so perfect. When I click to build the template directly, I will encounter an error. Can you tell me how I can report this error to you? If you are to check it alone, it may be very hard!
Thahat  [author] 21 May, 2020 @ 11:29am 
huh, thats odd. did you try making your own version of a building with one of the windmill parts? does that work?
also, what error do you get? that might help me find out whats going on.
小白狮 21 May, 2020 @ 5:15am 
Hello, Mr. author. :lunar2020playfuldog:I have a question. It's the building you designed in the game. I can't build it. When you click the building template, an error pops up. I hope you can investigate it. The reason is not the conflict with other mod, because I tried to block all other mods. If need to install other mod, please tell me, thank you! I wish you good health:)
Burtnaked 3 Nov, 2019 @ 10:41am 
hello airship here i come
NJ | B-Dub 29 Oct, 2019 @ 3:35pm 
yay spinning mcspinface is back!
Banto 29 Oct, 2019 @ 10:57am 
Spinny-thing is amazing
Stmpnk 29 Oct, 2019 @ 10:20am 
Yay for the spinny-things have come back~!:steamhappy: