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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2972499450
In scripts/widgets/iteminfo_desc.lua, line 401
local damagemult = self:GetPlayerDamageModifier()
damage = damage * damagemult
should be replaced by
if type(damage) == "number" then
local damagemult = self:GetPlayerDamageModifier()
damage = damage * damagemult
else
damage = "???"
end
and line 642
txt:SetString(Format1D(damage))
should be replaced by
local str = damage
if type(damage) == "number" then
str = Format1D(damage)
end
txt:SetString(str)
I hope you'll fix it soon
Here's the reference: https://forums.kleientertainment.com/forums/topic/88740-why-your-server-becomes-slow-or-laggy-overtime/
I wondered do this mod used the same approach? I wanted to know whether your mod will cause lag overtime or not. Thanks!
I wanted to see if I could make the fancy helmet in my rebalance of hamlet hats show the correct armor value when its special ability is activated or not. (display 95% when wearing body armor, 80% when not, right now it shows 80% regardless.)
Can you please add an option to off any item info and leave only food stats