Space Engineers

Space Engineers

Assertive Combat Systems
666 Comments
CDClone 8 Jul @ 5:43am 
splitsie - assuming you read these, i know your a busy guy :D

big fan of these mods, love to steal these awesome thrusters :)

would however suggest fixing those ships where the AI remote block is placed right between 2 hydro tanks, making the ship basicly impossible to capture, i assume thats not what was intented?

allso, cant wait for the next AA season, best series you have made to date :)
AgitatedAlice 5 Jul @ 3:22am 
I just want the atmospheric cargo ships and slightly smarter NPC factions, the loot seems to be of the type that would break industrial overhaul, is there a way around that?
CDClone 30 Jun @ 4:35am 
@starseeker sounds like the same issue i had.... when i forgot to install Assertive Loot ;)
thepawnow 17 Jun @ 10:38pm 
Hello Mind if i use your Assert Code for a Mod project?
Death-Seven 6 Jun @ 2:25am 
î need help, my friend and me are playing with this mod and have noticed Assert outposts spawning "Factorum Raildrone" and "DS_Assault_Support" without us even attacking them.
I can remove them with Admin but they seem to be comming back after a few hours.

Any idea what is happening? or at least how i can disable those 2 Drones from spawning?
gruzzob 9 May @ 7:11am 
I... never actually thought to test controller viability for the Loot blocks. If I can't figure out how to make it play nice in the next 2 hours or so it's likely to end up being... Monday, maybe Tuesday before I can take another look. (Author of Assertive Loot)
starseeker 9 May @ 4:55am 
Hello Splitsie big fan of your work. I have encountered a problem here. I usually play with a controller for my main movement and main building style. I have wrist issues that prevent me from keep my hands a keyboard long term. Anyway upon using a controller when i bring up the radical menu under the mod list #1, #2 ect it lists all the mod blocks i have loaded into my world. Some how i believe it showing the ACS npc blocks in my menu and when i hover over them it instantly crashes my game. as far as i can tell my other mods work correctly and i can select them properly with the raidical menu. I was wondering if you had any insight on a course of action i can take other then using a keyboard to place my mod blocks?
Infet 3 May @ 4:35pm 
I made a couple of ai pics inspired by this lol 1) Sunflower/Thrush/Something [yodayo.com] 2) Assert Crew [yodayo.com]
Blazer20011 5 Apr @ 3:10pm 
is anyone else having the problem of no matter how much you fight and destroy the assert ships my reputation does not change at all
Cleric Johan Phos 29 Mar @ 11:32am 
I installed ACS package to my dedicated server on havoc. I went in to my client area and my server name has changed to unnamed and several basic and crucial settings have been changed on my server. Is this due to ACS? For example, wolves have been enabled and my game was switched from survival to creative. I did not do that.
LordTaft 21 Mar @ 10:54am 
Some of them have a JUMP DRIVE?
Vas 31 Jan @ 8:10pm 
Wait, so does this mod add additional blocks to the game? I saw "enhanced thrusters" in its loot description and was wondering if it adds new blocks to the game because I already spent a long time disabling magic items such as Ion Thrusters and Reactors. If this adds "enhanced ion thrusters" then it adds more magic to the game.
CDClone 17 Jan @ 8:16am 
playing with this on Mars, Out of curiosity - is the Assert ships with atmo thrusters suppose to fly 2KM above what normal atmo thrusters can reach?
WinterBloodBunny 24 Dec, 2024 @ 6:52am 
This appears to have caused an error while loading my world. Full error text follows.

Error: Error during loading session:System.IO.FileNotFoundException: Unable to find the specified file.
at Sandbox.ModAPI.MyAPIUtilities.VRage.Game.ModAPI.IMyUtilities.ReadFileInLocalStorage(String file, Type callingType)
at StealthSystem.Logs.RenameFileInLocalStorage(String oldName, String newName, Type anyObjectInYourMod)
at StealthSystem.Logs.InitLogs()
at StealthSystem.StealthSession.LoadData()
at Sandbox.Game.World.MySession.LoadComponent(MySessionComponentBase component)
at Sandbox.Game.World.MySession.LoadDataComponents()
at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector)
at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml)
0imax0 23 Dec, 2024 @ 2:55am 
stormarmy Because new cargoships uses it.
stormarmy 22 Dec, 2024 @ 10:02am 
This might be a really stupid question but why is the Shower Light mod necessary for this? XD
ExcavatorMan 8 Dec, 2024 @ 5:31pm 
I destroyed like 10 ASSERT bases and got to -1500 reputation with them but the drone operations didn't spawn. Do I have to take out a cargo ship for that to happen?
LUVRNETIC 1 Dec, 2024 @ 11:07am 
@hurtumuchly If you start attacking them then they'll come for blood all the time
Julia 3 Nov, 2024 @ 1:13pm 
@Spitsie: Hi, i just discovered that there's a missing conveyor missing between the Assault Cannon Turret and the rest of the base. It's right under the turret so it can't access to the ammunition. Installation called "Pirate Stronghold"
hurtumuchly 3 Nov, 2024 @ 3:45am 
I am new to modding this game. Love these additional factions but they dont seem to seek me out for a fight. They just path from A-B and for exploring its incredible. Im looking for a reason to build base defences that isnt quite as aggressive as reavers. I don't want to have to move if i get discovered. ORKs looked promising but it doesnt seem to be working. Anyone have any suggestions?
What Trigger 2 Nov, 2024 @ 2:59pm 
So over the months I haven't been able to get any Planetary ships to spawn on Downloaded Planets. (the little bases still spawn research outpost etc)
Planets include -
Helghan
Satreus
Exolia
Nova Prime (pretty sure)

I have a custom star system with all the planets spawned in and checking with /MES.GESAP works when I spawn on Earth.
Other mods like Imber, Parralax, CULT all seem to work normally
Stringy 28 Oct, 2024 @ 2:37pm 
All of my assert installations spawn underground? anyone have a fix for this
Deceti 27 Oct, 2024 @ 10:15am 
well, the Chasqui finally got tired of hanging around just inside 2km range and left with the wasps... now hurriedly getting some charge into a battery inside the cave :)
That was an... interesting start to the playthrough.
Deceti 27 Oct, 2024 @ 9:12am 
soo.... we just started a new server session with ACS and are having Chasqui ships be somewhat annoying. we are calmly digging into a mountain (server age less than 2 hr, well away from any assert installation visible) and a Chasqui flies overhead at ~ 1.8km range, which irritates him apparently and now we have 2 wasps parked above us wrecking anything we build outside (all our power options for now). we have basic pistols only, which won't help much. Would this be considered normal?
Narlros 25 Oct, 2024 @ 7:24am 
Helghan not haveing spawns?
ATF_Coldblooded Carebear || 20 Oct, 2024 @ 1:18am 
in the ACS drone list are there any SG drone or they are all LG??
If they are only LG would it possible for SG to be be added... so you can have some fun with the SG fighter?
wellen 22 Sep, 2024 @ 5:36am 
Could I leave out Assertive Loot? I like the idea of stuff you can't grind down and have to reatatch and loot in general, but I don't want the extra thruster stuff. Just not my thing.
So yeah, does this work like having MES dynamically add modded guns and shields and such or is that dependancy absolutely 100% necessary?
Cheers!
0imax0 18 Sep, 2024 @ 12:27pm 
i have an issue: on my old save, bases and ships spawns without faction (just Base, not ASSERT.Base) and firing each other.
Starting a new game solves this problem, but it so sad to start it again.
Myst Leissa 16 Sep, 2024 @ 2:28pm 
Same as DiriumTrgger, I'm having issues with the dependency, not sure if it's what is blocking multiplayer connections with my friend, but I'm 100% convinced it's gotta be something that we're both using.
Zubster 16 Sep, 2024 @ 2:18pm 
quick question, does the ai control block always explode, no matter how carful you are being when trying to take over the ship with cooperative takeover? this doesn't seem to happen with other modded ships like imber.
DlriumTrgger 15 Sep, 2024 @ 7:30am 
im getting issues downloading the dependancy mod, is that a steam thing?
Ningy 13 Sep, 2024 @ 2:55pm 
Do they come with research point button panels for trade coalition?
THERADP0THEAD 12 Aug, 2024 @ 9:58am 
ngl i may be dumb for asking but is bunkers still a thing or lul feeling challenged cuz i havent been on in like a year or 2
Azor 31 Jul, 2024 @ 12:39pm 
Hi. I remember playing with ASSERT and having my base obliterated by multiple massive drone ships spawning in and invading my base in a co-op multiplayer session some years ago. That was a different experience than I had with ASSERT before the two ASSERT mods was integrated into one. Now, I could be remembering wrong. SO I feel that I need to ask if boss encounters are actually a part of this mod or not. This will help me decide wether I'll play with just ASSERT, or add another PvE mod that adds more challenging encounters than small drones.
Kagee 28 Jul, 2024 @ 10:33pm 
How far away do drones usually spawn, when you attack an Assertive-Base?

Because, in my game, one spawned 8km away and attacked a mining outpost.
ExcavatorMan 28 Jul, 2024 @ 8:57am 
I think your threat score has to be above a certain level for drones to spawn.
chfish 25 Jul, 2024 @ 9:21am 
@Jonnyhawkeye I've been having a similar problem try loading a world with just MES and ACS and see if drones spawn, for me they do but not in my main world I suppose its a confliict and I am iin the process of testing
Jonnyhawkeye 22 Jul, 2024 @ 11:23am 
Well i have been using it an when i attack a ship NO drones spawn! and i dont even have that many mods on the world
Commander Brisk 5 Jun, 2024 @ 11:48am 
ive attacked a few installations alongside getting within range of some loitering ships but ive only ever seen one drone spawn? could it be where im using a bunch of MES mods or is there some other issue
Microwave 13 May, 2024 @ 11:15am 
Skill Issue @cosmicDonut
CosmicDonut 1 May, 2024 @ 2:02pm 
Ok, so I went to the Discord, and there isn't a place to discuss any issues with the mod, and Splitsie cannot be messaged directly. If downloading the mod fails to download the mods files...
CosmicDonut 1 May, 2024 @ 12:46pm 
When I try to download this mod, it basically fails. It says it "succeeded" and I'm subscribed, but the mods Data folder is empty.
Spacecat82 13 Apr, 2024 @ 8:37pm 
is there a way that i could increase the spawn rates of assert ships or add my own ships?
Nope 29 Mar, 2024 @ 7:19am 
Hi guys, I'm currently trying to set up this mod for my server, and before I do, I'm testing some configurations in a test world, but whatever I do, it seems that some of the planetary installations (e.g. drone factory) can't spawn.

So can someone please help me set this up. For information I want nothing to spawn on the earthlike planet, but in space and on the other planets the spawn rate should be high.
v 5 Mar, 2024 @ 1:41pm 
Finding the ASSERT Faction to be exceptionally annoying. Haven't played in a bit, making a nice little base, and I see an Assert Ship flying overhead. They say "its probably just a scavenger", and then I get attacked by a spider. I shoot the spider. Suddenly, Assert is upset, because I've apparently fired shots at them, when I didn't.

Lost most of my base, had to fly around and shoot the fighter down because it wouldn't fuck off, and now, Assert is pissy at me.

VERY annoying. Any way to make it so they don't choose to fly so close to the player? I've only ever had them spawn near me, and then approach within 2-3 KM of me.
xterrylorakhx 4 Mar, 2024 @ 2:15am 
@Jack Schitt MES is listed as a dependency so I'd say yes
Jack Schitt 4 Mar, 2024 @ 1:00am 
Does this rely on MES to work?
echoMateria 22 Feb, 2024 @ 2:26pm 
Can you please remove 'Shower Light' and 'In Depth LCDs' from the REQUIRED ITEMS for this mod?
Lange 18 Feb, 2024 @ 3:43pm 
@Splitsie

Hi. Beautiful work you have here, sir! I've been enjoying it a lot. Im a fan of your series too.

I tryed many mod combinations aiming for an enjoyable solo survival experience (specialy on plantes), but usualy what I got was too close to "almost nothing" or "a total mess"; ACS gave me a nice middle ground to enjoy.

Question: regarding NPC ships behavior/funcionality, do you think...

- Relative Top Speed ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1359618037 )

- No More Free Energy ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2189531971 )

... would mess with ACS?

No More Free Energy is my bigger concern, because it makes O2/H2 Gens eat a lot more energy and produce O2/H2 a lot slower (so grids that favors O2/H2 Gens over Tanks could lack both H2 and energy). I like the approach (mainly because it makes H2 Engines useful), but I like ACS more.
ZEN_2255 18 Feb, 2024 @ 3:06am 
Honestly, those ships hurt my eyes.