Don't Starve Together

Don't Starve Together

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34 Comments
ProbableCause548 28 Jun @ 12:25pm 
does this work on gmod? google is teling me it does but it's put up for dont starve together so idk
A_R_G 22 Sep, 2024 @ 8:00am 
我终于知道是哪个模组崩溃了!!! 这个模组1903101575和Pack Box(超级打包裹)1296663404开档就崩!!!直接退游戏加关闭全部客户端mod
Demonblink  [author] 1 Sep, 2024 @ 3:15pm 
@脑子里有鲸鱼, Could you please provide either a screenshot of the error message when the crash happens or the error messages from the client log. As for now, I can't really guarantee that I'll be able to find the issue, but I'll try to do some tests on my side.
脑子里有鲸鱼 18 Aug, 2024 @ 3:18am 
Through the exclusion method, it was ultimately discovered that this mod caused the game to crash when I entered the world I created myself.
I don't know if others are in the same situation:bbtcat:
Demonblink  [author] 24 Mar, 2023 @ 3:55am 
@Scriturs, Firstly, let's see if it's possible to make and how much effort it requires. You can send me a PM regarding your idea.
Shynaid 22 Mar, 2023 @ 2:04pm 
I see, I had a mod suggestion for Wolfgang
Demonblink  [author] 22 Feb, 2023 @ 5:13pm 
@Scriturs, I did take a break from both playing and modding for some time. However, I didn't really abandon modding. I'm just mostly focused on tools and workflow aspects for now.
Shynaid 22 Feb, 2023 @ 12:48pm 
Have you stopped playing and creating mods? Do you still accept suggestions?
Shynaid 10 Feb, 2023 @ 2:41pm 
Thanks friend
Demonblink  [author] 10 Feb, 2023 @ 6:54am 
@Scriturs, They should be in the "client_save" directory:

- On Windows: Documents/Klei/DoNotStarveTogether/64743710/client_save/
- On Linux: ~/.klei/DoNotStarveTogether/64743710/client_save/

The filename should be "workshop-1903101575".
Shynaid 10 Feb, 2023 @ 5:25am 
Do you know where my mod's configs folder is? the folder I saved my config. in your mod settings for example. my save
Demonblink  [author] 12 Jul, 2022 @ 6:25pm 
󰀁『oPt』, I'll take a look into that.
󰀈纯白的污鸦 26 Oct, 2021 @ 6:49am 
good:steamthumbsup:
schwebmu 1 Mar, 2021 @ 1:39pm 
awesome :OkaySir:
长期干饭主义damn 12 Oct, 2020 @ 10:34pm 
good!
Demonblink  [author] 12 Sep, 2020 @ 6:21am 
@hinaird, I'm planning to add this as part of the next release (v0.7.0). If that thing is possible, of course. But so far I don't see any issues implementing that.

P.S. Thank you, everyone, for your kind words.
Anom 12 Sep, 2020 @ 6:14am 
LeugimSAG 11 Sep, 2020 @ 8:31pm 
Very useful mod
Shynaid 11 Sep, 2020 @ 4:38pm 
Very good, thanks for the update
Demonblink  [author] 10 Sep, 2020 @ 3:29am 
@Scriturs, Planning to make a release either today or tomorrow. For those who've been waiting for this feature: thank you for your patience.
Shynaid 9 Sep, 2020 @ 1:26pm 
It will be very good =)
Demonblink  [author] 3 Sep, 2020 @ 5:00pm 
@Scriturs, Sure, thank you for reminding me about that. I had that in mind at some point but decided not to implement for some reason.

The roadmap has been updated. This feature should become a part of the next release: https://trello.com/c/liXkx9Dr
Shynaid 3 Sep, 2020 @ 2:57pm 
@Demonblink Could you create a reconnect option? A button within the game that when you click it leaves the server and enters again. One out of the game too, reconnect to the last server you played on?
Shynaid 6 Jun, 2020 @ 8:39am 
@Attendre, Espérer I think it's impossible, this MOD just does what you would do. The only difference is that it is automatic, but it is just clicking on connect for you.
Attendre, Espérer 6 Jun, 2020 @ 6:21am 
i suspect this mod will KICK people out when countdown reach 0. to be specific people who in transition between cave and surface.
cus it will join when people are not on any map and left the transition player on loading screen for eternal.
if you lower your time higher change you can kick people out of server.
i get kicked twice and can join once when world is still new.
so it's just a game theory , if i don't have any evidence..
Demonblink  [author] 19 May, 2020 @ 4:36am 
In addition to the above, I don't like the idea of making too many requests to Klei servers for ethical reasons as it may quickly become something similar to a DDoS attack especially if there will be too many mod users. In this situation, the proper solution (unless Klei decides to start indexing days as well on their side) would be to create a separate web service that will handle the indexation part and then use it as a servers lists provider for that mod with a fallback to the original Klei servers lists. But I don't have time for that at the moment.
Demonblink  [author] 19 May, 2020 @ 4:36am 
@Scriturs, Short answer:
Possible. But I don't have time for a proper solution and making a non-decent one doesn't seem to be worth it from the end-user perspective.

Long answer:
If I remember correctly, the data about the number of days is retrieved only after selecting the server. This means that to get that you will have to send a separate request for each server in the list which will take ~0.25-1 sec for each. In the vanilla game, there are 16 servers "per page" so it will take ~4-16 seconds to show the number of days for each visible server by making requests and updating the list in the background accordingly. Besides, a good "indexing" solution must be introduced to store the data about already retrieved servers to make requests to only the missing or "outdated" ones.
Shynaid 12 May, 2020 @ 12:06pm 
@Demonblink Could you create a mod that shows the server day without having to click on it?
zaptrap 24 Apr, 2020 @ 9:38am 
thanks alot for this awesome mod!
dommy 10 Dec, 2019 @ 5:50pm 
This is brilliant! I love it:steamhappy:
Saber 4 Nov, 2019 @ 1:53pm 
Wow! Thank you!
八级大狂风 3 Nov, 2019 @ 8:49pm 
very good
100󰀏 31 Oct, 2019 @ 8:45am 
omg another one, demon is officially a dst modder now :steamhappy:
Sheogorath 31 Oct, 2019 @ 8:16am 
Thx god you made it! 5+++