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Also they should make it so the lower the enemy is the easier it is to escape.
It's concept is really interesting but some of the attacks are way too over powered, another thing is maybe having a portal icon right by the characters hud like Wrastor's tornado
SSpec is likewise sluggish to use, and I'm not entirely sure about the instakill function. It grinds the game to a halt, which I feel is counterintuitive to the more kinetic movement-based gameplay of RoA.
Other than these three moves (and possibly the lack of any real projectiles), this character is a blast! I look forward to see where this character goes.
DSpec should have some sort of visual feedback when there are no portals. When I first attempted to use it, I had no idea that I was simply not set up; even after I learned how to use it, I get this twinge of confusion, as if the move simply wasn't coded in. Some visual feedback would do wonders for helping someone understand that the conditions of the attack were not met. Additionally, I think the large orb attack should have a way to better control where it lands.
if you're wondering, @anyone just go load up RoA [rivals of aether] and then navigate down to extras, and then steam workshop. select your file, after you inserted it to the game files, and publish it.
1) Download the rivals modding tool that allows you to rip all sprites in the game (in the form of very big and unorganized images)
OR
2) Subscribe to DinoBros's "The dark" buddy. Paint the images in a color that's not black (so you can erase without removing the character outline). Enter the practice mode with your desired character and start snipping the image frame by frame.
The second one sounds worse but was actually faster for me on many occasions.
To get the moveset:
Go into AppData\Local\RivalsofAether\dev_mode\dev_ver_0.6\active
In there you can find files containing all the values you need for each character. Both window and hitbox values (Some values can be wrong, but it's a very small amount and easily fixable)
@Raycerk Yep. Double is actually what inspired this character, only this is somewhat less distubring to look at
Either way I'm about to add sylv as the taunt
And I'm just going to pretend Elliana is not a thing
The reason for Ori and SK not being there is because they're guest characters so I don't think they should be included.
For Sylv and Elli there was just not a single move I could associate with them that was strong/unique/staple enough to be included. At least IMO