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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1462692235
oying though Funcom dragging chains in modding department.
I've finished making the tool for editing ItemStatModifications. All the armour in the game have had the temperature rebalanced, and stat buffs removed. All craftable armours will only give +/- 1 temperature, with certain rare items +/- 2. You will have to rely on consumables and tools to survive extremely hot and cold areas. Work continues.
This ties into another mod I made, where steel is made by smelting iron and coal, and hardened steel by smelting steel and water flasks. Steelfire will be used for crafting explosives, building materials, and maybe a few exotic weapons.
Combat stat bonuses for gear will be removed completely, so you are essentially creating your own class through the stats panel. DLC Gear will have the same stats as the other weapons.
Materials needed for gear will be dependent on what the gear looks like it's made out of. E.g, The armour has feathers? You'll need to get feathers.
They should have the same health as their free range counterparts.