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It would have been a very nice touch to actually show it in the game and create custom sprites for the duration of the quests.
Should be fixed! Thanks for pointing that out
The immediate didn't work out as I hoped it would :/ I just got lucky while I tested it. I'm slowly working a new one, but it will take some time, since I'd also want to push the actual mod update.
To be fair, there IS an immediate mod, but it's pretty messy: it just gives you a lot of trinkets all at once and allows you to sell duplicates. If you still want to use it, just add me here on steam and it should appear ^^
Thanks! Fixed!
The Advent of the Ghost Recover and Immediate support mods should be ready! If you lost all trinkets because of my recent slip up, this is for you!
Hi! I'm sorry to hear that. I'm working on a side mod to fix this! Just need to test a few more things and it should be ready.
@Purplespade
Unfortunately, I still haven't managed how to either get all trinkets with or without that blank space. I'll look it up in the future, but it will take me quite some time.
Hi! I'm also working on a fix mod for those who lost trinkets because of a glitch, those who enabled a dlc character (musketeer, shieldbreaker and flagellant) after finish the quest line and those who want the trinkets in more than one campain wihtout going through all the quests!
Unfortunately it's taking me a while, but it should be ready soon-ish.
I'll try to fix the Mask of the Vigilante this coming week. If other trinkets are broken please tell me!
I have no clue why it got removed. I'll add it back soon.
I know, I'm trying to fix it xD Dlc broke a few things, and then I went and possibly made it worse. You shouldn't lose the trinkets though.
Ouch, I hoped nothing would break with the new dlc, but alas, it's the price to pay for new tools to mod with. I'll get to it as soon as possible!
Thank you for the explanation, and I'm looking forward to see the update :)
Hey! The Ghost's Puzzlebox does give you a buff or random entity at the end of every turn (unless you pass). You can find more details in a link in the description of the mod. Also, I'm working on a change that should make it clearer what buffs the box applies.
Ah yes! I had originally disabled the "go to next week" in the missions because they were each going to have an event and I didn't want to mess up timing for events in other mods. I'll consider removing that, so that the game can progress as normal (although I'm planning to increase the difficulty of the missions, so there shouldn't be this problem anymore anyway).
All in all - I love this mod ! Thank U very much @GriM for your great work!
Off the top of my head, the 0 damage might be caused by Duelist's Advance. Since the trinket gives a -60% Reposte DMG, it stacks with the -40% from the skill for a total of -100% Reposte DMG. This is true for all Reposte Skills.
As for the "it's not active at all", I'm not sure. Do you have additional information?
I'm glad you managed to solve it ^^ Thanks again :D