RimWorld

RimWorld

SeedsPlease patch : Vanilla Factions Expanded – Medieval
18 Comments
Thundercraft 21 Aug, 2021 @ 2:50am 
Is there any hope for an update for 1.3?
Frigglish 28 Jun, 2021 @ 7:05am 
No effect on cross-reference error and throws "Patch operation Verse.PatchOperationFindMod(VGP Vegetable Garden) failed" error to boot.
chronosphaenon 1 Jun, 2020 @ 6:58am 
HI, great patch. Can you please make it work with Settlers' Chemroot also? Or make a separate patch?
BTAxis 16 May, 2020 @ 3:16am 
This patch doesn't seem to be having any effect for me. I'm loading it after both of its prerequisites, but the grape seeds and associated bill still look auto-generated by SeedsPlease.
slapMYmarsupial  [author] 24 Apr, 2020 @ 9:07pm 
Got it finally squared away! Was a combination of precisely mirroring Charlotte's design patterns, and mod ordering.

Mod order:

1. SeedsPlease

2. VGP Vegetable Garden
or
2. [1.0, 1.1] RimCuisine 2 Core

3. SeedsPlease patch : Vanilla Factions Expanded – Medieval
4. Vanilla Factions Expanded - Medieval
jptrrs 25 Mar, 2020 @ 7:41pm 
Well, that's still progress!
slapMYmarsupial  [author] 25 Mar, 2020 @ 5:30pm 
reading through the comments on Charlotte's SeedsPlease, she mentioned on 3/8/20:

Beware:
- If you use LoadOnDemand, it's broken, that's why I'm not distributing it. RimWorld has an issue with override-patches, they currently don't work and this issue affects LoadOnDemand.


I use LoadOnDemand which is precisely why this patch is bugged. Wonderful! At least I know now it's not on my end.

We'll continue to watch for Tynan to push out a fix.
jptrrs 24 Mar, 2020 @ 7:56am 
Charlotte made a very smart mod. Maybe that's just the auto-generation confliting with your changes. Did you see this line?
"SeedsPlease :: Some Seeds were autogenerated. Don't rely on autogenerated seeds, share the generated xml for proper support."
Maybe she can help.
slapMYmarsupial  [author] 24 Mar, 2020 @ 7:09am 
I noticed that segment of autogeneration code which hasn't always historically been there, but wasn't immediately sure what to do about it. Maybe I can remove this autogenerated def and replace with the intended one without having to disable the autogeneration feature entirely. Don't want the solution to create new additional problems.
jptrrs 24 Mar, 2020 @ 4:05am 
From my log:
<!-- SeedsPlease :: VFEM_Plant_Grape (oskarpotocki.vanillafactionsexpanded.medievalmodule) Autogenerated as Seed_VFEM_Grape-->

<SeedsPlease.SeedDef ParentName="SeedBase">
<defName>Seed_VFEM_Grape</defName>
<label>vfem_grape seeds</label>
<sources>
<li>VFEM_Plant_Grape</li>
</sources>
</SeedsPlease.SeedDef>

It seems it's an auto-generated seed def.
slapMYmarsupial  [author] 23 Mar, 2020 @ 9:34pm 
The UpdateFeatureDef bug was a quick fix...but I've been racking my brain trying to figure out why grape seeds are showing up with "Vfem" in its label and with the wrong texture. The issue appears more to do with Charoltte's Seeds Please than my bridge-between patch, but either way I must investigate further.
slapMYmarsupial  [author] 23 Mar, 2020 @ 12:17pm 
Sorry for the delay! I’ll check it out this evening.
jptrrs 22 Mar, 2020 @ 9:25pm 
I'm having the same issue as @New fat dwarf. Here's the error log: https://gist.github.com/7306ba864dc3a16cc7c652f3c8abf67f
New fat dwarf 20 Mar, 2020 @ 8:50am 
Sinse Medieval Time was updated for version 1.1 log writes that
UpdateFeatureDef (defName: SPPAtch_1_0_1) contains invalid data: modIdentifier has invalid format. Must start with a letter and contain any of [A-z, 0-9, -, _, :]
Verse.Log:Error(String, Boolean)
HugsLib.UpdateFeatureDef:ReportError(String)
HugsLib.UpdateFeatureDef:ResolveReferences()
Verse.<>c__DisplayClass14_0:<ResolveAllReferences>b__0(UpdateFeatureDef)
Verse.DefDatabase`1:ResolveAllReferences(Boolean, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
David 10 Feb, 2020 @ 5:26am 
Awesome patch. Thanks a ton !
Saul 9 Nov, 2019 @ 4:48pm 
ha! good~ it's working! thank you~!!!
slapMYmarsupial  [author] 9 Nov, 2019 @ 10:25am 
@ 사울
I sent an update to Steam for this patch. Let me know if you're still receiving same error.
Saul 9 Nov, 2019 @ 6:37am 
I do not apply the patch. Despite receiving the mod the same error as before ... grape seed. Is it a matter of mod deployment?