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>Spawn in a room, no medkits, no ammo, and not even a single melee and ranged weapon.
>All safe houses don't have any supplies at all. Also, almost no textures around the map.
>Fast forward to the final, ALMOST NO SUPPLIES AT ALL EXCEPT 4 MEDKITS, LEAVING ME AND OTHER SURVIVORS USING PISTOLS.
>NO SINGLE BREAK DURING THE FINAL, THE INFECTED KEEP SPAWNING ON AND ON UNTIL I'M THE ONLY ONE WHO MAKE IT TO THE CHOPPER.
3/10
Until the author fixes all these issues, avoid this map unless you want to look for bugs and other feedback.
4 out of 10. If finished it could be something.
The first map could stand to be longer, it can be completed in less than thirty seconds and it'd help to have more item pickups as well as guides to the saferoom (being pitch black isn't a bad thing, but I did get lost a few times).
Also I'm not sure if it's intentional or not, but I got softlocked by falling into the pipe area in part two (the ladder doesn't work and the door doesn't open) and it's a considerable problem that the campaign cannot be completed without using console (the issue you mentioned with transitioning from part two to three happened to me).
I enjoyed what I was able to play and look forward for when it comes out of being "beta" :)