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There is a patch above but I don't know if it is updated.
It should work now... let me know if there's any problem.
Try to place the Mod on top of all the others and if it works it means that there is another Mod that causes the conflict, you need a new game and be updated with the latest versions, you can uninstall this Mod and reinstall it, greetings
Great mod though, don't know what caused this as I dipped from Stellaris for a bit.
In terms of scaling it's a bit stronger than the original with more tactical variety... but not strong enough to go it alone in late game combat and less resistant to bad strategy
there is an update of this Mod in a couple of hours more
Working like right now?
Thank you for your future Consideration and idea. But I like your mod concept, such as adding weapon slots,
I am waiting your update. Thank you.
This is a very good idea... you can use this Mod for those who want to increase the capacity of the colossus and leave this standard Mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2811302849&searchtext=colossus
yes... I will review it,,, although I was liking the idea that it was only 1 only
As you may know, the setting of ship limit has been changed, and is common\country_limits\ship_of_size_limits.
Could you check your MOD?
regardless of the size I should be able to do only 3, let me know if you have the same problem in a new game
Summary limit for ship I have more 1k. but colouse only 1.
Way not work?
Nota: I installed the mod in the middle of the game
were you able to solve the problem?
As I said before, it is better to have the option to dock the colossus in a fleet than not to have that option ... you can use the colossus with an independent admiral and it is more powerful or join it to a fleet as you can also separate it if you decide otherwise. in combat.
I suppose if the AI ever should become so clever to scan your mod and adapt to it autonomous, it has reached a level of intelligence that means we're all fucked ;)
Anyway I am attentive to the comments, it may be that the program detects that with this Mod you can make up to 6 colossi and lower the number of platforms intermanently ... I do not know ... but this mod does not interfere with station files
this Mod does not intervene files you mention
i got it.
if you do that, you change the behavior of the ships and change the balance
I have an additional question.
If I rewrite ship_behavior = "bombers_behavior" to "fighters_behavior" in 00_shadow_strike.txt, will Shadow Strike Craft function as fighters?
Oh, I see. So that is the design concept. I understand now. Thank you for your quick reply.
thanks ... the Shadow Strike Craft are designed for heavy bombers and the idea is that they are accompanied by point ships ... anyway we could make another boat that has a bit of both with some disadvantages so as not to lose balance
By the way, is it possible to give Shadow Strike Craft an air combat capability? The attack power of Shadow Strike Craft is great, but it's not so useful because it doesn't intercept enemy planes or missiles. If adding an air combat ability would break the balance of the game, it is ok that you weaken the other abilities to balance it out.
In short, I want this to be an upwardly compatible version of Advanced Strike Craft.
Hello ... this has been a debate since this Mod was made, but as this Mod deals with several clans to play on-line, including ours, it is not easy to modify it in another way. "It is easier to separate the colossus from the fleet than not having the option to reunite it." The falling problem is a graphics problem, you can give it the order to destroy the planet, attached to the fleet but you have to go out to the galaxy panel before this happens and not look at what happens inside the system ... this alone It happens with the first fleet where the colossus is located, it does not happen with the second fleet where you can see what happens inside the system ... We believe that this is due to the lack of graphic files described in the Log files ... Doing them would take time that we don't have, we have been talking to people who are dedicated to this in "Modding Den" so that they can help us but the work is great, so you lie so much is what there is.
You have to talk to the developer of the adapter of this Mod for that case in the corresponding tab above ...
Load order didn't matter at this case