Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Small Farm Collective
40 Comments
Basolisk 23 Feb @ 7:08am 
It seems the original moder don't want to update his creation, so here's how to easily do it your self.

open you files and go to: Steam>Steamapps>workshop>content>784150>1905819956>Small_farm

Now select the text file that says building and under the code line $STORAGE_EXPORT RESOURCE_TRANSPORT_COVERED 30 put in

$STORAGE_IMPORT_SPECIAL RESOURCE_TRANSPORT_OIL 100 fertiliser_liquid
$STORAGE_IMPORT_SPECIAL_TRASH_BIG RESOURCE_TRANSPORT_WASTE 150.00 fertiliser

Save file and there you go, your fields will be taken care of
webbie33 27 Jun, 2023 @ 4:08pm 
@OffTheRailsGaming - Any plans to update to include fertilizer storage?
Valdemar 14 Aug, 2022 @ 7:21am 
it would be nice to add the use of water in the production of food and alcohol
LIGHTTECH2 17 Jul, 2021 @ 12:25am 
so lovely to have a variety of buildings
uxixix 12 Mar, 2020 @ 9:13am 
Perfect for small Towns on the maps..
uxixix 12 Mar, 2020 @ 9:10am 
very nice mod.. thanks for your hard work..
tea_bush 24 Feb, 2020 @ 3:49am 
the barn could have a lantern above the door, or something like that, really can't find it in the night :-)
OffTheRailsGaming  [author] 21 Jan, 2020 @ 6:08am 
I'm not messing around with the values now as there are many people using it already and it will mess up their food supplies and could cause problems. Also it might not be proportionally balanced with the vanilla factory but it is set at a rate that is both functional and worth using, otherwise you'd need a lot more of them. 2.25 ton of food per day will barely keep 1 shop stocked.
Grzegorz Brzęczyszczykiewicz 20 Jan, 2020 @ 2:03pm 
Hey, I really like the idea of this mod, but I noticed the small food factory is a bit unbalanced, as with 20 manpower it produces almost as much food as other food factories with 50 manpower (about 2,5x more as it should). Here are 2 screenshot of the results I got from testing:

https://i.imgur.com/lH33XYg.jpg (20 vs 50 manpower)
https://i.imgur.com/EEztsSW.jpg (20 vs 20 manpower)

My advice would be to lower maximum production per workday to 2,25 t, and lower the consumption at maximum production to 4,5 t.

Hopefully you will consider my advice.
OffTheRailsGaming  [author] 2 Jan, 2020 @ 5:13am 
Thanks :-)
Duke Flapjack 1 Jan, 2020 @ 6:58pm 
Love this thing! This is excellent for supplying food and alcohol to a regional area.
ken4des 9 Dec, 2019 @ 3:00pm 
@OffTheRailsGaming - Great, I'll keep an eye out for the patch!
OffTheRailsGaming  [author] 9 Dec, 2019 @ 11:17am 
Hi Ken. Not at the moment but maybe in the next patch. The dev's are aware of the issue with modded buildings not being able to be used by CO's
ken4des 9 Dec, 2019 @ 9:11am 
This is a fantastic mod! Is there a way to make the barn an available source for construction offices?
Comrade Joe 12 Nov, 2019 @ 11:24am 
It's awesome, but do you think you could add a bit of a chimney to the micro-brewery? :D
Erazor 9 Nov, 2019 @ 12:51pm 
maxiusdor - there is already a gazette workshop mod that is a newspaper building + has the influence modifiers
OffTheRailsGaming  [author] 9 Nov, 2019 @ 11:59am 
Good idea Max. You're welcome DG and thanks :-)
Dumbo Gumbo 9 Nov, 2019 @ 11:56am 
The new small brewery is a nice addition, thank you. :elfood:
maxiusdor 9 Nov, 2019 @ 11:56am 
The mirco-brewery should be linked to Restaurant. Fresh brewed or home brewed beer like you got in some old places in Czechoslovkia or even in the DDR.
OffTheRailsGaming  [author] 9 Nov, 2019 @ 11:50am 
Thanks :-)
maxiusdor 9 Nov, 2019 @ 11:47am 
VEsspecially I like the "Vodka" sign on it.
Ternet18 9 Nov, 2019 @ 11:16am 
Micro-Lifestock farm? :steamhappy:
OffTheRailsGaming  [author] 9 Nov, 2019 @ 10:29am 
Added a micro-brewery to the collection :-)
ryantheskinny 9 Nov, 2019 @ 9:58am 
i love it
OffTheRailsGaming  [author] 9 Nov, 2019 @ 5:53am 
Thanks everyone :-)
maxiusdor 9 Nov, 2019 @ 4:15am 
@OffTheRailsGaming The barn looks great. Yes a furniture factory would be nice but not possible yet. I think altering the radio or TV building into Newspaper would be possible
Bruce 8 Nov, 2019 @ 5:21pm 
Splendid.
John Personage 8 Nov, 2019 @ 3:53pm 
Excellent work OTR. Cheers.
OffTheRailsGaming  [author] 8 Nov, 2019 @ 11:39am 
UPDATE - Small Barn and Small Food Factory added
OffTheRailsGaming  [author] 8 Nov, 2019 @ 5:06am 
As of yet we can't alter materials or goods, which is a shame as I would like to add more things into the game. Like a furniture factory to use up the planks for one. I have plenty of ideas but am limited by the games programming and my own abilities. The coding is quite easy but it is also limited in what you can and can't do with it, although that is changing slowly. We've only just had access to mod making a few weeks ago, so things will be improved as time goes on. This game has bags of potential
maxiusdor 7 Nov, 2019 @ 3:40pm 
@OffTheRailsGaming No need to rush. W&R is still Early Access - and just now it begins to become a real game. I know grafics can be tricky but more I have no idea on the coding. I would how a TON of ideas but no clue how it fits into coding.
Like if we dn'T papermills which make paper let the GAZETTA use wood. If it gets wood the Gazetta will spred out culture like the radio or TV.
OffTheRailsGaming  [author] 7 Nov, 2019 @ 8:12am 
Thanks. I get what you mean about little huts with a creek/pond type thing. I'm not very good at modelling yet though, only just started learning blender. I will definitely keep it in mind though as it's a good idea
maxiusdor 7 Nov, 2019 @ 6:34am 
@OffTheRailsGaming Be the way: Thanks. You make great features. Esspecially the older 1950 style was too less in the game on the beginning.
maxiusdor 7 Nov, 2019 @ 6:18am 
No, I would make that offside of the river. The fishing hut gets a little pond and the later fishing farm gets three ponds. That must be much easier to fit into the coding then making that on the river. And besides that you could make the fishing anywhere. In reality we have such fishing ponds also of side the rivers mostly on little creeks but we don't use creeks in W&R.
OffTheRailsGaming  [author] 7 Nov, 2019 @ 6:11am 
That's quite a good idea @maxiusdor. Maybe once the shipping is ready there will be a way to be able to make waterside buildings. It's something I will certainly have a look into
maxiusdor 7 Nov, 2019 @ 6:06am 
I hope a small fishing hut comes too which produces "meat". Maybe later a fishing farm with ponds would be great.
maxiusdor 7 Nov, 2019 @ 6:04am 
Great. Now we need market places like Russia with little shops and tents were old ladies sell cabbage and carrots ..
OffTheRailsGaming  [author] 4 Nov, 2019 @ 4:04am 
@lad2012 I will add a small barn/storage soon
lad2012 3 Nov, 2019 @ 10:23pm 
А где оно хранит собранный урожай? Всё равно придётся строить элеватор!
OSA 3 Nov, 2019 @ 2:16pm 
OMG perfect