RimWorld

RimWorld

Coastlines
116 Comments
RexEverything 12 May, 2022 @ 7:05am 
All good dude, glad youre well. Thanks for your hard work
Jaxe  [author] 11 May, 2022 @ 11:27pm 
I will be discontinuing this mod. I suggest Geological Landforms by m00nl1ght as a much better map generation mod than mine.
rhqq 4 Mar, 2022 @ 6:04pm 
Yet another request for 1.3. I really miss this mod.
RexEverything 18 Feb, 2022 @ 10:25pm 
Yo dawg, hope everything is alright! Love your work. I'll be sure to donate to your ko-fi when I get paid <3
Stellar ❤️💙💛 1 Jan, 2022 @ 7:44am 
Can we please get a 1.3 update? :lunar2019piginablanket:
Wololo 17 Nov, 2021 @ 4:37pm 
call Mile !
/. 15 Nov, 2021 @ 2:59pm 
I miss this mod, please consider updating it
eaglegundam 14 Nov, 2021 @ 5:51am 
dear Jaxe Pleas update thi when you have the time its on of my favorite map mods an i would love to see a 1.3 version
芭丶蕉 13 Oct, 2021 @ 4:38am 
1.3 ?????????????
Stranger 23 Sep, 2021 @ 4:45am 
1.please 3
芭丶蕉 13 Sep, 2021 @ 7:12am 
1.3 please thank you~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Molecular Circuits 29 Aug, 2021 @ 10:24am 
1.3 please please please!
Punkachuros 30 Jul, 2021 @ 4:17am 
Please make it 1.3 ! :)
Puppydoll 25 Jul, 2021 @ 9:26pm 
yeah 1.3 would be nice
Droante 21 Jul, 2021 @ 4:08pm 
@Snoob islands work like that as there is no land border for them to walk in, drop pods are the only way for raids to arrive
Droante 21 Jul, 2021 @ 12:14am 
Plz update to 1.3 as no info is generated when selecting a colony site
catmoder 30 Jun, 2021 @ 9:10pm 
vv it could also be a mod conflict on my end. But if anyone else is having an issue with only drop pod raids spawning, maybe we have some mods in common causing the conflict?
catmoder 30 Jun, 2021 @ 9:08pm 
Seems to be only sending drop pod raids against an archipelago base. Even on day one, where its sending literally one dude with a knife in a DROP POD! how does he afford a giant metal space parachute but cant even bring a gun?! I checked the log and it said that because a raid method couldn't be generated, it falls back to using drop pods. :missing:
test 14 Jun, 2021 @ 3:04am 
IS ITcomaptible with other biome MODs
test 14 Jun, 2021 @ 3:04am 
IS ITcomaptible with other biome MODs
BloodW0lf 2 Mar, 2021 @ 12:24am 
Thank you for this mod, bioms islands does not work with my mods but this one does so you are awesome!
RexEverything 31 Jan, 2021 @ 11:08am 
I need Ice Sheet peninsulas in my life so my god-tier colony can thrive off solar power and Rimtomics in the icy hell of an unraidable capital
Alfuken 27 Dec, 2020 @ 7:58pm 
Hi @Jaxe, after a recent update, I think, mod "Map Reroll" is no longer able to generate proper previews for the Coastal maps. For all the other tiles previews are quite accurate, but for coastal maps land-to-water ratio, as well as percentage of water on map is sometimes dramatically different from what is in the preview. Could you, please, look into that maybe? Thanks!
Captain 5 Oct, 2020 @ 1:01pm 
This may have been mentioned, but I'd love to see an ice sheet peninsula.

If you ever make it happen, you'll be my best friend!
Jaxe  [author] 22 Aug, 2020 @ 1:46am 
ok just updated again. Thanks for the quick feedback, hope it's all good now.
Nari 22 Aug, 2020 @ 1:41am 
The mod seems to be not working. When I load a new world the error log tried to come up but shows only the background. I removed the mod and it works fine.
Jaxe  [author] 22 Aug, 2020 @ 1:30am 
Ugh yeah something messed up... stand by
Krall 22 Aug, 2020 @ 1:09am 
It was working Yesterday (before the update to 1.3) but not anymore :x
The settings can't be accessed and when you pick a coastal location on the map, you can't even open the Advanced options (and you don't see if it's a peninsula or a coast)
Jaxe  [author] 21 Aug, 2020 @ 11:13pm 
Updated to v1.3
- Added support for RimWorld 1.2
shy 16 Aug, 2020 @ 6:34pm 
works fine on 1.2
Droante 16 Aug, 2020 @ 1:29am 
@allen.w.225 ya raids show up in drop pods just super rare, and almost allways from the outlanders as the tribals don't seem to have drop pods :steamfacepalm:
Carmen 10 Aug, 2020 @ 5:56am 
If you get a quest that has people appear on your map and you're on a island, they spawn on the edges of the map in deep water and get stuck.

Also, can drop pod raids spawn on islands?
Icarus 8 Jul, 2020 @ 6:05am 
I would really like this mod if only drop pod raiders could spawn.
Duke Flapjack 1 Jul, 2020 @ 5:48pm 
What about a reverse peninsula? I'd like to see the possibility of bays.
Duke Flapjack 20 Jun, 2020 @ 11:20am 
@Thezmar Dude, look at the pictures.
I AM TRANSCENDENT 8 Jun, 2020 @ 6:19am 
@42quberyys

You can be raided and new animals can spawn if you mine the mountain tiles closest to the coast to the end of the map. The mountain tiles that are facing the coast near the edges of the map can be mined, so long as there is no roof (mountain or thin roof etc.). So basically, mine along the countours of the mountain until you reach the edge, this would create a path for raiders and animals to spawn and move into the map.
Forekast 26 May, 2020 @ 11:09am 
Tidal and/or barrier islands as variant types of peninsula would be really cool, yeah
I AM TRANSCENDENT 22 May, 2020 @ 9:56am 
I have a question about peninsula's. If three sides are covered in ocean and the fourth side is a mountain, is it possible to "open up the map" by mining away parts of the mountain until there is land bordering one of the map edges? So for my current colonies map, the mountain range covers the entire north of the map, up to about 1/4 or so of the map. It stretches across the entire north part, however, ocean is on the other three sides, up to where the mountain begins. If I dig a tunnel so that there are passable tiles which border one of the edges of the map, say the northern edge, will this allow my pawns to leave the map? Will animals be able to enter the map via this opened path? Likewise, will raids be able to spawn at this point?
Generic_Cannonfodder 20 May, 2020 @ 8:00am 
can we get isthmus (landbridges)?
owenz 10 May, 2020 @ 9:58pm 
I agree with @Nada , just add some sliders in your menu to change the generated shape. Use like a geometric shape as the base of your noise map to make the shape then allow us to change the shape in the menu. Should allow for some cooler options.
Hurgablurg 11 Apr, 2020 @ 1:14pm 
This works with boats, right?
MyFriendRa 28 Mar, 2020 @ 4:04am 
Really cool addition, thanks!

Would it be possible to make a peninsula that is less square?
Or with a chokepoint / causeway situation?
Varjonyymi 27 Mar, 2020 @ 12:01am 
Hey dude, would a 'valley' biome be hard to do? Like three mountain walls and one open map edge
Yap 20 Mar, 2020 @ 9:10pm 
You need a single tile (like, one hex surrounded by water) to have an island. A regular coast won't work.
Rye F. 19 Mar, 2020 @ 5:25pm 
How do you get one to spawn? I have set the thing for 98% with 2% pennensula, cause I wanan build and Island thing.. but I've just not been able to get any to spawn. How can you make it spawn?
Infidel 3 Mar, 2020 @ 6:19pm 
Getting, not bugs really, but trader and raider spawns that spawn on the edges of the water and walk in (and drown), rather than spawning on the landward side. Breaks the balance. Additionally, animals appear to spawn sometimes in from the edges of the map (if you are built near the edge), with wild animals spawning inside my walls regularly.
Nakir 3 Mar, 2020 @ 10:56am 
loving this mod! much appreciated for updating it to 1.1 as well :)
If you get a chance, would you consider adding compatibility for Vanilla fishing expanded? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1914064942
BeaR 2 Mar, 2020 @ 4:19am 
Yeah had to start a new game, because there are no map exists unfortunately
Flesh Forge 1 Mar, 2020 @ 11:00pm 
Happy to see this updated, thanks