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Though I should note again, the lack of this patch will not leave anything in a broken conflict state, and this patch being outdated will not cause anything to be broken.
The worst that will happen is the AI making decisions that will not take into account beneficial or detrimental, resource impacting planet modifiers.
I should really add this to the mod description.
Or if there have been any major backwards incompatible changes to the scripting language since then.
Unless it is the latter reason, it won't break star net. Just might make its decision capabilities worse with planet specialization
Btw, should I use them now, or it will have no effect/will make situation even worse?
The mod was just updating Starnet AI to know what modifiers should trigger the "this is a good planet for resource X?" checks.
Highly optional, but let's Starnet exploit the new bonuses a bit smarter.
And I am sure all the mods in question, not to mention the base game, have gone under significant changes over the course of 3.0 to 3.4 that would need to be reviewed.
And it should still work fine with 3.1, just again suboptimal.
Unless Paradox changed the syntax in 3.1 for some reason
Mod compatibility patches tend to take more time to update to a new Stellaris version as I first need to see how the other mods update, whenever they do, as well as understand the changes in vanilla.
If you are seeing this late game, it is a known issue. In late game the AI stops doing enough things to keep up with the macro requirements of late game.
The current theory is that Paradox implementing a cap on the number of actions an AI can do per (unknown unit of time). But the problem is that this cap is much too low, to the point it starves AI of development in the late game.
This is hardcoded in the executable; modders can't do anything about it.
If you are using the third party launcher Paradox Mod Manager, put it above Starnet AI.
they are full of jobless pops and sometimes completely overcrowded
They did add a few new modifiers in 2.8 I need to review and categorize for the AI, but this isn't going to cause compatibility problems.
Do you habe any time frame for when we can expect an update for 2.8?
DO2's author is MIA, so someone made a "patch" mod that's mending the difference since PD's updates.
However, if using the unofficial Paradox Mod Manager, the order is reversed, and you should place then one above StarNet.
I thought this info was in the mod description but it must have gotten lost somewhere...
Thank you for your work
I don't usually push an update just to bump the compatible version number and nothing else, but if this is causing enough people to avoid this mod maybe I will.