Crusader Kings II

Crusader Kings II

Community Patch
59 Comments
SAM 7 Apr, 2024 @ 3:48pm 
AGOT???
wf1675 1 Feb, 2023 @ 12:18pm 
FYI this mod will crash your game if your using mods that add new religions like umbra sphere
Tiron Starstryker 11 Jul, 2022 @ 12:22pm 
@Riekopo
That can happen if they're actively deployed on a mission, IE 'Train Troops'. They can't lead armies while actively doing a council mission, or vice versa.
Riekopo 18 Dec, 2021 @ 10:25pm 
I don't know if this is a bug. It seems like one. I was playing as Byzantium and noticed my Protostrator isn't able to become a Commander or lead armies. Despite the tooltip saying they should be able to.Logically the Marshal of your country should be able to lead troops.
Riekopo 18 Dec, 2021 @ 8:57pm 
Does need update??
Pandemix 24 Jun, 2021 @ 2:11pm 
Hey! Can you fix broken buldings without working modifiers like local revolt risk via custom province modifiers?
Riekopo 19 Jan, 2021 @ 2:54pm 
Is the Community Patch included in the HIP mod?
Riekopo 1 Jan, 2021 @ 1:48pm 
update?
witchdoctor 17 Jul, 2020 @ 5:13pm 
@Modern Sisyphus 3.3.3 doesn't actually do anything for the game, check the patchnotes for it. It's literally 2 lines.
AmySloth 24 Jun, 2020 @ 8:39am 
Question, is this compatible with 3.3.3? And do any of the hotfixes done in 3.3.3 overlap with this mod?
Crimson ReapeR 20 Jun, 2020 @ 7:35am 
does this fix the Aztecs? a bug happens with them where they spawn but never gain any land i think its something to do with a CB they use.
Jayshua_Lyn 3 May, 2020 @ 8:19pm 
Does this mod mess with Baptisms?

I go to do a baptism and it fails!
Lajos Tueur  [author] 19 Apr, 2020 @ 12:55am 
@matvprok Feel free to do so.
matvprok 18 Apr, 2020 @ 9:45pm 
Can I use files of this mod in total conversion mod that I'm working at?
Lajos Tueur  [author] 15 Apr, 2020 @ 12:27am 
@Sorypsi Sorry for the really late answer, it's not.
Lajos Tueur  [author] 15 Apr, 2020 @ 12:26am 
@Kryndude This doesn't require any DLC, it should work with and without them.
Kryndude 14 Apr, 2020 @ 3:46pm 
Does this mod require all DLCs?
Neverminder 9 Mar, 2020 @ 8:27pm 
so is this compatible with CK+? trying to scan the comments for answers
lampuiho 3 Mar, 2020 @ 5:50am 
I used the regex "NOT = ({([^{}=]*=[^{}=]*({(?>[^{}]+|(?3))*})*[^{}=]*){2,}})" to find all the possible misuses. There are a couple more of them which I don't remember.
lampuiho 3 Mar, 2020 @ 5:49am 
I believe there is a bug with mnm_secret_religious_societies_events at line 985. It misuses the NOT function. Bring the not from inside to outside any_courier should fix it.
[BRE] Rollon JONATHAN 2 Mar, 2020 @ 10:52pm 
so like what type of community patch is this ?
Makarya 26 Feb, 2020 @ 3:11pm 
Warrior lodge member won't take the commander trait if they have a lifestyle trait. (hf_warrior_lodge_decisions.txt line 928)
KayinDreemurr 20 Feb, 2020 @ 4:25am 
does this include stuff to fix the issues with the converter?
Lajos Tueur  [author] 17 Feb, 2020 @ 1:01pm 
@da_scale Feel free to do it.
da_scale 16 Feb, 2020 @ 8:00pm 
Would you be fine with me converting some of this for a compatibility mod with After the End?
Enriador 15 Feb, 2020 @ 10:23am 
Enriador 15 Feb, 2020 @ 10:22am 
My localisation overhaul mod fixes some vanilla typos, adds unique secret cult names for all faiths (no more Lollard Faithful) and adds a unique description for the Qarmatian secret cult (currently without any in vanilla).
game boy 15 Feb, 2020 @ 5:04am 
thank you, I think it has something to do with nomads because I was playing the mongols and the only thing I could find on the internet about this was a reddit thread describing almost the exact same situation
Lajos Tueur  [author] 14 Feb, 2020 @ 2:17pm 
@Para I have never heard of that bug. I will look into it.
Lajos Tueur  [author] 7 Feb, 2020 @ 9:27am 
After months, it's updated.
The Bald Eagle 24 Jan, 2020 @ 5:50pm 
@Vaeringjar, I do believe it will be. I can't say for certain, but Holy Fury is the last DLC and it was for the 3.0 release. Once CK2 went F2P is why I believe 3.3 was the last update. I could be wrong, though.
Riekopo 8 Jan, 2020 @ 6:44pm 
So is this mod compatible with the Animism Fix mod?
WaKKO151 8 Jan, 2020 @ 4:08pm 
does this fix the merchant republic war score and siege trade post bug?
Vaeringjar 15 Dec, 2019 @ 10:22am 
file "HFP_pregnancy_events.txt" is redundant, it has no changes from vanilla
Vaeringjar 15 Dec, 2019 @ 6:12am 
this bugfix hasn't been included in the community patch:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1871736911

sorry for posting here but I really can't be bothered logging into paradoxplaza just for this

also, any idea if 3.3 is the last CKII update ever? couldn't find info on it
Vaeringjar 15 Dec, 2019 @ 5:52am 
"Lucia of Sardinia is now a woman (again)"

lmao

"The AI will change centralisation"

sounds like something paradox wouldn't bother with alright
Lajos Tueur  [author] 15 Dec, 2019 @ 12:16am 
It includes the Introduce Heir fix, but not the Animism Fix.
Riekopo 14 Dec, 2019 @ 7:28am 
Ok I don't understand you answer. Does this mod include the Animism fix and the Introduce Heir fix?
Lajos Tueur  [author] 13 Dec, 2019 @ 12:40pm 
As I wrote in the description, this isn't compatible with many mods.
If you want to play it with Improved Genetics, there is a great pack with many other mods: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1928000432
I think it includes Introduce Heir to Realm, but not the Animism Fix, but the pack includes that also.
I can't really help with other mods, sorry.
Riekopo 13 Dec, 2019 @ 1:03am 
Does this mod include the Introduce Heir to Realm bugfix mod? Does it include the Animism Fix 1.1 mod?
Riekopo 13 Dec, 2019 @ 1:00am 
When I run the Paradoxos Mod Manager tool it says this mod is in conflict with the Animism Fix 1.1, Crown Authority Return, Historical Events Pack, Improved Genetics 2.0, Trade++, Terminus of the Silk Road, Introduce Heir to Realm, and Trade Improve mods. Are they not compatible?
Riekopo 11 Dec, 2019 @ 10:33pm 
Is this compatible with all mods?
tapedon 11 Dec, 2019 @ 8:45pm 
Hello, is this mod compatible with improved genetics??? Thanks
Lajos Tueur  [author] 10 Dec, 2019 @ 9:25am 
@Jessy2299 I certainly can't fix that, it's hardcoded. I'm not sure if it's fixed in 64bit or not.
Jessy2299 9 Dec, 2019 @ 4:46pm 
Am I the only one still getting negative prestige after having more than 2,147,483,647 ? I know it did this in 32bit version but having 64bit should have fix this ? Yes ?
Transylvandrei 26 Nov, 2019 @ 7:05pm 
One big compatibility problem is that you overwrite the entire landed_titles.txt file. I assume the changes there are minor enough that they could be added in a separate file so that there is less conflict with other mods?
Captain Sensible 15 Nov, 2019 @ 4:22pm 
theres this problem i seem to encounter but cant find any discussion on, when founding the roman empire, you're suppose to get a bloodline for it but for some reason, i never seem to get it. i was wondering if it was some kind of bug that doesn't trigger and could be fixed or something.
Nichl 15 Nov, 2019 @ 3:40pm 
So there is a bug that I already reported on the forums several weeks ago that's really bugging me and that you could fix: Amalfi has no de jure kingdom and empire in the 769 and 867 start dates.
CryoNomad 13 Nov, 2019 @ 7:55pm 
@Lajos Tueur. I am pretty sure this has been reported as a bug before but I have not seen a bugfix. Duchy d_tiohard (Duchy of Varend in Sweden) has capital listed as 291. 291 is Aland. It should be as I understand 298 Smaland (Renamed Varend in game)
Lajos Tueur  [author] 13 Nov, 2019 @ 8:07am 
@Benson-chan I haven't touched that part. It would probably cost a fair bit of time, so if I ever dig into it, it won't be today, or any day soon.