Crusader Kings II

Crusader Kings II

Terminus of the Silk Road (Updated 3.3)
37 Comments
Dr.Oetker 20 Apr @ 5:19am 
Broken with ck2plus
Comiclove 30 May, 2024 @ 1:43pm 
@eva3071 I'm aware, just breaking it down for that commenter and anyone else who is curious who may not want to dive into the files for whatever reason (laziness, lack of technical knowledge, etc.). Thanks anyway for the explicit confirmation, always good to have that on record somewhere.
eva3071  [author] 30 May, 2024 @ 9:46am 
@Comiclove, the files are arrayed in such a way that it should be easy to identify which files your should delete if either you only want part of the mod or there is a file conflict with another mod. Thanks for answering the question from @PillagingPagans for me.
Comiclove 23 May, 2024 @ 3:17pm 
Super late, but might as well...

@Riekopo: I checked the mod files against the vanilla game's, to see if anything was absent. For the 00_scripted_triggers and 00_silk_route files, they're fine as is. 00_combat_tactics has some changes, but I wasn't as concerned with that file frankly. The TSR_Nobletitles localisation file is completely original to the mod, shouldn't be a concern. Leading on to...

@PillagingPagans: A version with only the trade route changes should be able to be homebrewed by just deleting the combat tactics and localisation files. I'd also go delete the duplicates of 'province_id = 775' and 'province_id = 1279' in the scripted triggers and silk road files, I think that was a mistake. I tested these changes in game, everything works fine.
Riekopo 26 Dec, 2022 @ 3:00am 
Can this get one final update? CK2 development is done.
Imperator of Rome 8 Jul, 2022 @ 12:25pm 
Despite the Silk Road modifier being present in the counties with a trade node, I can't build a trade post in them. Furthermore, preexisting trade posts on Silk Road nodes can't be upgraded with their usual improvements.
Riekopo 18 Dec, 2021 @ 8:43pm 
Does need updated?
Das Omega 30 May, 2021 @ 8:02am 
@ KindaFreeXP : Two years later to this response, but in case anyone else has the same problem: trade posts are handled by the vanilla scripted triggers file, so if any other mod overwrites that file you won't be able to build trade posts on any of the new locations even though they'll still show up on the map (since the routes themselves are handled by a completely different file.)
lalarukh3 18 Oct, 2020 @ 3:51pm 
Did the HIP / SWMH version ever come about? I don't really like the large trade route expansion mods as they overcrowd Europe and ruin the point of the Silk Road, but Constantinople / Alexandria not being on it seems such an oversight...
Aeterny 5 Oct, 2020 @ 1:49pm 
External download link?
PillagingPagans 24 Aug, 2020 @ 6:30am 
I would like a version that has only the trade route changes, if possible. Afraid the retinue changes will conflict with other mods.
Proctor 18 Aug, 2020 @ 7:09am 
"The Byzantine cultural tactic has been completely revamped, with the tactic now causing damage to both heavy infantry and pikeman, while becoming vulnerable to charges. Horse Archers are given much better representation in the tactic damage modifiers" Does that mean that cataphract + horse archer combo is extremely deadly gainst infantry only or also against cav? I'm kind of new here and don't understand the battle system that great yet.
Inquisitor 8 Jul, 2020 @ 3:59pm 
is it still compatible with varangian trade routes and radhanite trade routes?
Tunch Khan 26 May, 2020 @ 1:00pm 
:lunar2019grinningpig:
eva3071  [author] 25 May, 2020 @ 11:19pm 
Well, since you all asked for it, I will make a HIP compatible mod then. Look for it in about a week.
Sulafet 23 Apr, 2020 @ 3:46pm 
just waiting for the HIP compat, this mod is a must for me
lmfao 17 Apr, 2020 @ 11:01pm 
what the guy below me said
Tunch Khan 14 Apr, 2020 @ 9:50am 
Thank you in advance.
eva3071  [author] 14 Apr, 2020 @ 2:00am 
@Imfao, I will look into it being HIP compatible, though I am not promising anything. It depends on how complicated HIP is and how easy it is to make a compatible version.
Tunch Khan 13 Apr, 2020 @ 5:43pm 
HIP HIP Hooray!
lmfao 6 Apr, 2020 @ 4:41pm 
Speaking of HIP... is there a compatible version?
Bigmachingon 27 Mar, 2020 @ 4:35pm 
Please post a link for external download
Makem 31 Jan, 2020 @ 6:00pm 
Can't Build trade posts on new locations since I'm not a merchant republic. Please fix
Nichl 18 Jan, 2020 @ 4:11am 
"HIP compatible?" - no
Riekopo 13 Dec, 2019 @ 1:09am 
Please make a version with just the trade route improvements.
KindaFreeXP 28 Nov, 2019 @ 9:56am 
@eva3071 I am currently unable to build trade posts on all locations added by this mod. They still show in the trade map mode as being available, but the requirements to build show that the county is not a trade post county (i.e. Theodosia shows it can build a trade post on the map, but is not considered a special province and thus cannot have a trade post built.)
Bullet 27 Nov, 2019 @ 8:23am 
HIP compatible?
Jacko 24 Nov, 2019 @ 9:58am 
HIP compatible?
PokeMageTech - ProNetNeutrality 19 Nov, 2019 @ 8:24pm 
So, any recemmendations for what sort of ratio I should have for my horse archers? I kinda understand that sort of thing, but not really for horse archers because Cataphract retuines are SO BAD in Vanilla I just went with a generic mix of like 4 defense 1 shock 1 skirmish (i.e. mostly pike, with some HI and archers)
Aråne 19 Nov, 2019 @ 12:24pm 
@eva3071 there is a bug that prevents me from building the trade posts
HTTP 451 18 Nov, 2019 @ 12:05pm 
also, could you make the retinue change separate?
Lynneth 18 Nov, 2019 @ 9:59am 
Would you consider a version with only the silk road changes, not the retinue, etc?
eva3071  [author] 17 Nov, 2019 @ 7:59pm 
@Poke, yes. I intended it for the vanilla retinues, but even with mods that allow you to recruit retinues by type, horse archer are very good on virtue of not having to worry about firing harass tactics anymore.
PokeMageTech - ProNetNeutrality 17 Nov, 2019 @ 7:51pm 
Cool! So, does this mean it's actually worth it to get Horse Archers in my Retunues? (I got a mod that allows you to recruit just 100 troops for your retunue so I just got heavy cav).
eva3071  [author] 16 Nov, 2019 @ 1:45pm 
@FENRIR, no.
FENRIR 16 Nov, 2019 @ 11:01am 
does this require the other mod?
Bruce Wayne 15 Nov, 2019 @ 5:44pm 
You are a scholar and a gentleman.