Cities: Skylines

Cities: Skylines

Swindon's Magic Roundabout
37 Comments
Avoris_ 5 Nov, 2023 @ 10:58am 
Safest road junction in the UK.
thobusteng 4 Aug, 2023 @ 11:22am 
I used to live in Swindon, and because this was on my commute to college, I had to go through it on a pushbike...in rush hour traffic...twice a day. Utterly terrifying experience.
thawking 8 May, 2023 @ 4:52pm 
looooool at the thumbnail
mreduar 7 Dec, 2022 @ 12:39pm 
Hello, please update it so that it does not use deprecated dependencies.
Misused chair 16 Nov, 2022 @ 1:37pm 
can you make a version that doesn't require next
m4gic 4 Jun, 2022 @ 8:41am 
This looks like they just had a various sizes of arrow stencil and a lot of white paint to get rid of...
irigdoog 1 May, 2021 @ 11:09pm 
Was wondering if it's showing this because I turned off Network Extensions 2? Had to turn it off for Zone Adjuster to work.

Tiny Cul-De-Sac
Used by:
Swindon's Magic Roundabout

Tiny Cul-De-Sac is possibly DLC or mod content.

John ''Ewillo'' Smith 11 Feb, 2021 @ 6:51am 
I cant find it in game after download, and yes i have turned in on in assets
MadSynth 27 Jun, 2020 @ 2:08pm 
@H_crane and others.... If you haven't, try enabling anarchy to plop this down.
Kroxldyphivc 7 May, 2020 @ 8:21pm 
Update: After 6 hours of turning all mods off except for required, and tons of trial and error, and gaining a new appreciation for what all is involved in creating assets. I can confirm that if i open this in the asset editor and save off my own local copy but more importantly I delete all the "Tiny 1N1W" slip lanes off the asset it will now plop this roundabout into the game. Then I can rebuild the slip lanes using the same "Tiny 1N1W" manually in game and proceed, Fine Road Anarchy required for slip lane building. I don't know if there was an easier way or not, or if others haven't had this issue with the newer version, "Tiny Lane, Post Biffa" version, but it's what worked for me.
Kroxldyphivc 7 May, 2020 @ 1:49pm 
@Purdiebird @H_crane @whisperwalk did any of you have a solution to the "distance is too short" problem? I too have the same issue. Have all required items, all enabled, i can build everything...except the Swindon. If anyone knows the answer please chime in. I've yet to find a solution.
H_crane 19 Apr, 2020 @ 4:43pm 
@Pager I did now I can find in the interchange section but it says the distance is too short
Pager 2 Apr, 2020 @ 12:32pm 
@H_crane Did you Subscribe to all the Required Items?
H_crane 31 Mar, 2020 @ 3:24pm 
It says the asset is broken :(
whisperwalk  [author] 13 Jan, 2020 @ 3:13am 
Yes, that's how it's supposed to be. It's a little silly and isn't realistic but performed the best in my testing.
APSInc 13 Jan, 2020 @ 12:50am 
Wait, I just realized that if you enter the outer roundabout and are forced into the outer lane, then you can only exit either on the adjacent exit (where the slip lane already goes) or on the 3rd exit, so it's only ever good for the 1st or 3rd exit, but never the second exit (2 away from your entrance point). Is that how it's supposed to be?
APSInc 13 Jan, 2020 @ 12:43am 
So, to be clear, there's only one way to enter the outer roundabout ring (from the initial entrance point), and it's primarily for traveling all of two roads over?
Purdiebird 7 Jan, 2020 @ 4:07pm 
Any idea why it is saying distance is too short for me?
whisperwalk  [author] 28 Dec, 2019 @ 10:47pm 
Would it work properly if you invert the assymetric roads (by right clicking them in upgrade mode)?
Avocado at Law 28 Dec, 2019 @ 10:06pm 
Yes, sorry about the delay. (I didn't subscribe to the thread. derp)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1951117172
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1951117104
LHD reverses the lane directions, but it doesn't change where they are placed. Given the lanes are asymmetrical this ends up making all exit lanes into entrance lanes and vice versa. Hope this helps.
whisperwalk  [author] 21 Dec, 2019 @ 3:49am 
I was under the impression that the lanes flip when using LHD, no? I don't have an LHD city myself so do you have a screenshot of what you mean by the exits being on the wrong side?
Avocado at Law 21 Dec, 2019 @ 3:41am 
This is cool. Wish there was a left hand drive version. Unfortunately when you switch to left hand drive, the exits for the outer round about are on the wrong side.
whisperwalk  [author] 20 Dec, 2019 @ 2:06pm 
If you have already built the Swindon and want to "update" it to the latest version, you have to demolish the existing Swindon and re-plop it. Make sure to flatten the ground.
whisperwalk  [author] 20 Dec, 2019 @ 1:00pm 
Peeps the Swindon has been updated - fresh from the oven with traffic tips by biffa.
whisperwalk  [author] 5 Dec, 2019 @ 9:15am 
Biffa's video is absolutely hilarious, haha.
cjparkes92 5 Dec, 2019 @ 6:40am 
Came here from Biffa
whisperwalk  [author] 10 Nov, 2019 @ 8:49am 
Following everything I set will "help" encourage traffic use all the lanes. It will not get rid of the horky borkiness, however - that's never going away with the Swindon.
whisperwalk  [author] 10 Nov, 2019 @ 8:45am 
I've loaded a "very simple" guide to how to set this roundabout correctly with TMPE (Note: normal roundabout principles break down when roundabouts are conjoined and inside other roundabouts). Good luck understanding the flowcharts I drew.
Vansinne 10 Nov, 2019 @ 3:45am 
"So confusing that it will definitely NOT fix your traffic and just create more issues than it solves, you're welcome. Now plop it in your city already!" <3
whisperwalk  [author] 9 Nov, 2019 @ 5:40pm 
It's magic! Lol.

Um, NeXT2 Cul De Sac street, because when I made an exact model of a Cul De Sac street, the game refused to recognize the object as a road. Therefore I need to use the NeXT2 .dll to get under game limits preventing Cul De Sac from being recognized as a legit road.
Pamani 9 Nov, 2019 @ 3:12pm 
It really is a mystery to me how you make those road asset work. Is the cul-de-sac a its own road or is it an intersection made with the Next2 cul-de-sac street ?
whisperwalk  [author] 9 Nov, 2019 @ 8:26am 
Alright folks, here's a better Swindon Magic Roundabout, I created a new road just for this and now it flows so much more smoothly. It's not complete shit anymore, performance may even be equal to a regular roundabout - if said roundabout is twice as confusing and five times as crazy.

This is never going to be as good as a stack interchange, but traffic does not bottleneck anymore - except during the kind of situations where a normal roundabout will also bottleneck. I'll post the "correct" way to put priority / yield signs on my linked pictures.
whisperwalk  [author] 9 Nov, 2019 @ 3:28am 
I will update this intersection again once I create a few more roads. Tiny National Roads, to be released this weekend, I believe they'll help make the intersection more compact, more realistic, and hopefully more usable than just eyecandy. Don't be alarmed when you get the "asset failed" message. Just subscribe to the new dependency.
AstroStelar 8 Nov, 2019 @ 7:37am 
Smart use of the cul-de-sac! Your simple yet clever assets make you one of my favourite asset creators. Keep up the good work!
Pamani 8 Nov, 2019 @ 3:38am 
It doesn't work but I love it :steamhappy:
nukey 8 Nov, 2019 @ 3:01am 
someone has been watching biffa latest video hahahaha
TurtleShroom 7 Nov, 2019 @ 11:33am 
* Metaphorical war flashbacks from roundabout PTSD *

The horror.