RimWorld

RimWorld

Fallout Races: Playable Ghoul Compatible with 1.1! Looking for Beta Testers for future mods.
101 Comments
Didgereedank 19 Apr, 2023 @ 7:24pm 
>:(
Mlie 31 Dec, 2020 @ 1:10pm 
swordsensei 26 Nov, 2020 @ 6:12pm 
Tried running the mod in 1.2 and got a bunch of errors (particularly with glowing ones and traits like beautiful). I also could not generate a planet. Just a heads up for anyone using 1.2. Maybe it will work for others!
Brian 25 Nov, 2020 @ 7:23pm 
i have ran this mod 1.2 Only one bug that i found, this is still balanced for 1.2
and works fine the only bug i find is that with EDB all ghouls created will be glowing ones
thats really it, other then that works fine no issues, works fine with CE as well but thats Scheiße
swordsensei 23 Nov, 2020 @ 4:09pm 
Love this mod and would be awesome to see it be updated to 1.2!
stephmendes 20 Oct, 2020 @ 2:59am 
1.2 please! :)
feydras 19 Oct, 2020 @ 12:33pm 
Hoping for a 1.2! Great mod, lots of cool flavor.
Small Gooby 14 Oct, 2020 @ 10:43am 
Would love to see this for 1.2 need it to update my Remnant mod. No rush though, I get sometimes one has neither energy nor time for this stuff
cubicPsycho 13 Oct, 2020 @ 8:36pm 
Has anyone tried running this mod for 1.2?
Talonmaster 19 Aug, 2020 @ 4:18pm 
13
test 15 Aug, 2020 @ 6:34am 
12
Max jamón 13 Aug, 2020 @ 6:55pm 
hello @Arisher and @RamRod I hope you two are having a great day so far, I was wondering, do you guys have any plans to update this mod to 1.2?
cubicPsycho 7 Aug, 2020 @ 6:42pm 
Is there a way to configure the chance of a ghoul spawning in a human's place?
Small Gooby 28 May, 2020 @ 7:15pm 
Hello, I made a NPC faction mod that is dependant on this mod. A chinese remant faction mod with all o' the gear they have in Fallout 3. I love ghouls, so if anyone else felt a lack of ghoulish factions for their Fallout playthrough like me here you go:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2112029938&searchtext=ghoul
RamRod  [author] 21 May, 2020 @ 12:33pm 
@kolin The way you solve the issue the quickest way is to disable half the mods, if it worked you reenable half of those until you figure out the problem.
kolin 21 May, 2020 @ 5:25am 
yeah, all fixed for me
i unsubbed removed it in rimpy subbed back and put it back again
RamRod  [author] 20 May, 2020 @ 10:14pm 
@Rie .:A Tsundere Cactus:. This is really weird. kolin messaged me saying everything was fixed after i pushed an update. This is really strange I am not getting any issues. Could you try removing all mods except for the ghouls mod and HAR. I am almost certain it is some mod compatibility issues. I don't experience it for some reason.
.:A Tsundere Cactus:. 20 May, 2020 @ 7:38pm 
@Ramrod I can confirm I'm also having the issue where my ghouls just show up as regular humans. I had a glowing one show up at my colony as well, but she just looked like a regular human, but she still glowed.

I had set Playable Ghouls as the lowest mod on my list before checking this comment thread to see if that was my issue, but no dice.
Resh 20 May, 2020 @ 7:03pm 
Oh boy I hope the robots are coming along nicely too! Keep up the good work!
RamRod  [author] 20 May, 2020 @ 5:25pm 
@kolin This is very helpful. I am assuming something has changed in the HAR framework. I am going to investigate rn. In the meantime can you move the Ghoul mod lower on the mod list?
kolin 20 May, 2020 @ 5:21pm 
@RamRod mods in my save that updated between between 19th and 23 hours ago (when NEF reported)
Alpha animals
Humanoid alien races 2.0
Optional icons for Architect icons
hope this helps
RamRod  [author] 20 May, 2020 @ 2:14pm 
@NEF @kolin That is very strange because I haven't updated this mod so I don't see why it would randomly happen. Is there a chance that it was caused by a mod you both have that happened to be updated?
kolin 20 May, 2020 @ 9:15am 
same
NEF 19 May, 2020 @ 6:08pm 
my ghouls' faces are showing up as vanilla heads this afternoon, but last night they were fine
RamRod  [author] 11 May, 2020 @ 1:15pm 
@NotKevinBacon can you explain your issue? I tried sending you a friend request to figure this out quicker.
swordsensei 11 May, 2020 @ 6:18am 
Not having any issues here; been using this mod for ages and never had a problem with it.
NotTildaSwinton 10 May, 2020 @ 7:20pm 
hey!

this mod breaks my game, I think.


anyone else have this problem?
Business Monkey 22 Apr, 2020 @ 10:20pm 
will there be a playable mutant and deathclaw race?
RamRod  [author] 2 Apr, 2020 @ 1:58pm 
@ElCracko96 No problem! I am working with a few people on some new projects and this whole pandemic is great for progress lol, stay tuned!
ElCracko96 2 Apr, 2020 @ 9:51am 
oh, thx for awnsering very fast, when i saw ghouls on the faction control MOD i assumed there was a ghoul faction. Besides that everything working as it should very nice mod !
RamRod  [author] 2 Apr, 2020 @ 8:59am 
@ElCracko96 there are no Ghoul Factions. I modified the the original PawnKinds in the Outlander factions and created a patch that allows them to spawn in outlander factions.
ElCracko96 2 Apr, 2020 @ 7:16am 
hey this mod seens to be very nice, but im having trouble making a ghoul faction spawn in the map i have faction control mod and already set ghoul factions to 5 but none will spawn
RamRod  [author] 14 Mar, 2020 @ 6:26pm 
@Feydras with the addition of 1.1, it added the ability to change beauty rather than making it a trait. I changed it so that they spawn with -2 base beauty, which has the same effect but allows them to still have that trait slot freed up. Thank you for pointing out that I need to change my description.
feydras 14 Mar, 2020 @ 6:54am 
My ghouls aren't generating with staggeringly ugly.
RamRod  [author] 9 Mar, 2020 @ 5:55am 
@Pompel can you send the error log and a mod list? Also can you check if it is the mod specifically by disabling all other mods except that? I believe it is a compatibility issue.
Pompel 8 Mar, 2020 @ 9:19am 
The ghouls are completely invisible on my game now somehow? Been like that since the update.
Tabris 5 Mar, 2020 @ 10:21pm 
Hey, would it be viable to make a FAcial Stuff patch for this? My ghouls just look like bald normal humans.
Boyar 2 Mar, 2020 @ 4:34pm 
thank you!
RamRod  [author] 2 Mar, 2020 @ 11:45am 
@SoulCast, it should mean dying of all old age related things such as Carcinoma, Cataracts, Frail, HearingLoss, Dementia, Alzheimers, HeartAttack, and any other Hediffs are not going to impact them. I did however miss a bug when looking at that and it will be fixed.
Soulcast 2 Mar, 2020 @ 11:36am 
does immunity to "age related issues" include dying of old age?
RamRod  [author] 29 Feb, 2020 @ 5:30pm 
@[6thME]Vol. Boyar I am currently messing with the files to make it 1.1 AND 1.0 so people can switch between versions. The addition of 1.1 along with the DLC and Humanoid Alien Races 2.0 being updated, it makes it much more difficult.
Boyar 29 Feb, 2020 @ 12:45am 
update please!
Grobi 18 Feb, 2020 @ 4:39pm 
I will try it as is for now! Was mainly worried about adding mid game. I'm excited to see super mutants at some point! Would be really cool to face them or even have some in the colony. Thanks!
RamRod  [author] 18 Feb, 2020 @ 2:49pm 
PS PM me if you are interested in helping code the mods or with ideas. They are all appreciated.
RamRod  [author] 18 Feb, 2020 @ 2:43pm 
The update of Rimworld has reinspired me to continue modding. I was modding like for almost a whole month on top of work and I got incredibly burnt out and never wanted to touch the stuff again. I do want to continue and remake all of Fallout into Rimworld according to the Fallout universe Lore. I apologize for the absence but I just needed a break. I hope I did not disappoint you by leaving for so long.
@IMSONA Please share the log and mod list.
@Tkhakiro That's awesome! Unfortunately some work is keeping me away from this until 2 weeks.
@Jerry With A G The ghouls are supposed to be weaker as they have rotting flesh but I will adjust the value to be closer to Humans. I also do not know a thing about CE, unfortunately.
@Grobi I believe you can add them In game as they spawn with vanilla factions. I do not have setting changes but what percentage would you like as I can make a special version for you.
Grobi 15 Feb, 2020 @ 1:41pm 
Two questions: Can I add this mid game and still come in contact with them? and is there mod settings to allow me to change the percentages they spawn?
bongo 2 Feb, 2020 @ 9:12pm 
I've found that ghouls are only able to carry stacks of 35, not 75 like most other pawns. And another thing I noticed is that I can't change ammo type or fire mode when a ghoul is holding a weapon with CE installed.
Tkhakiro 17 Jan, 2020 @ 12:36pm 
Greetings to Ramrod. I liked your mod, and I translated into Russian: ( https://drive.google.com/file/d/1R1UAVH-8HVA7ykCAmqTAyIzlxq3uwys0/view?usp=sharing ) :steamhappy:
DaddysHome 9 Dec, 2019 @ 7:14pm 
And does it work with CE?
Hex: ecute Order 66 8 Dec, 2019 @ 12:42am 
Do glowing ones cause cancers among normal colonists? Would be cool if they did...