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I haven't used it for a long time now, and use Fawks's Enhanced NVGs instead, and with the recent update of ACE3 to native support WP colored NVG, I'll probably stop using that Fawks ENVG soon too.
Only people who know the URL can reach this page.
It was set because I ended support for this mod and wanted to hide it.
Now I have set it back to public and should be able to add it.
I'm not familiar with his video settings.
But maybe he's going fullscreen and increasing the brightness or gamma in the video settings.
However, this is not recommended as it may look unnatural during the day or when the NVG is removed.
Or maybe he's adjusting the ACE NVG settings.
I don't know because I basically keep the default.
I'm using the Fawks one now but I still like the tint on my mod, same as you.
It's no longer supported, but you are free to continue using it or modify it (so as not to violate the license), so feel free to use it however you like.
So it can be difficult when you want to use it for screenshots.
or
this enableIRLasers "ForceOn"; this setBehaviour "COMBAT";
https://community.bistudio.com/wiki/enableIRLasers
Thankyou but please respect to fawks... his code lines are better than mine.
and you can still use mine but It's no longer support. sorry.
Wooow...
Ace just ignores the CUP GPNVGs, and in the screenshots here you have the panoramic part of it, and not just standard ACE type NVGs. I do not want full screen either... It seems kinda cheaty to do that. Thanks!
In the next update, we plan to add more code to determine if a player is equipped with NVG. for solution.
However, since I am in Vietnam now, the update will not come soon. sorry!
oh no, VC is comming to...*radio noice and explosion sound*
If you really want to use White Phopser and MW turning NVG on and off again removes the blue tint, but this requires a NVG
Approve that. You can repack my mod into the server mod pack.
I run a small clan server that can accommodate 14 peoples.
I want to refack your mod Apricot's MW NVG VFX, so that I can access it faster. I'd like to know how to get permission for this so be able to upload it to whorkshop for internal use...
Achilles
Thank you for reading it.
Another bug that happens infrequently is where the NVG setting will revert to Green Phosphor, even though MW is selected in menu. Switching off of MW and then back will fix it.
or, disable ace nightvision on ace nightvision setting.
Happens when I spawn in
I would like to check the reproducibility.
We'll fix it as soon as we come up with a solution. Thank you.
It's strange behavior but you might be able to work around it.
Thank you for testing this.
The Supress mod uses post-processing to represent the suppression effect, just like this mod.
This means that they are not compatible.
I may be able to find a workaround in the future, but it's probably not possible to fix it right away.
I apologise.
Okay, thank you kindly!
I've tested this a few minutes ago.
This happens only if we are on a nighttime mission and used the NVG just before we die.
On a daytime mission, without NVG, it works and didn't happen.
We didn't care about this Bug. It's only for around five seconds - we will survive it ;)
I can neither say, if it only happens when the NVG were activated before our death.
Possible it doesn't happen on a daytime mission, if we don't need the NVG? I don't know.
Will try that on today's stream at around 7 pm german time. Daylight Mission - and i'm sure that someone will die ;)
Take the time you need!
Didn't know about the bug with waiting to respawn.
I would like to identify the cause, but to be honest I have no idea what it is at all.
It may take some time, but we hope you will be patient.
(Also, in some cases, please use the Alpha version.)
We HAVE fixed our CBA-Settings on the server side - and it works perfectly.
We only have one small bug, that i saw yesterday:
I anyone dies and is waiting for respawn (countdown for x seconds at the top of the screen), the picture is flickering in white, mw-style and green / yellow in this order.
But on our server we've set the timer to 5 seconds, so it isn't so important.
Just an info, but we don't really care about this.
This is the only bug, i've found - and only while the five seconds to the respawn count down.
We simple give an epileptical warning to our players until the bug is fixed (just a joke, no one cares really about that ;))
Official Campaign Missions (EastWind, Apex)
Simply Multi Player Mission (like "!alive tgt1" trigger)
DRO (dynamic recon ops) Multi Player Mission
Mods:
ACE and non-ACE
RHS and CUP and USP mods NVGs (of course vanilla too)
Server environment:
Host Server, Client Only, S&C Both.
Dedicated Server, Client Only, S&C Both.
Single Player.
We have tested it in the above environment.
*You need to install it on the client only or on both the server and the client.
It doesn't work on the server alone.