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Heres what im thinking. Im thinking ill dive hard into the things i want ot do this week. then probs launch it next week. Then keep building on it. Because im in a mindset where i want perfection. But if i have that, ill never release it. at this point ive entirely skipped a game version. So its about time i get it up and out there.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2077186491
Drones will now be ship size dependent. Thus covettes can only have light drones. Destroyers can have light and medium, ect ect. There are entire trees of Drone tech. The ships that start with Missiles start with both their long range and short range weapons. The XL turrets have been fully implemented, and juggers are now unique. 104k power juggers are a great sight. All juggers use capital sized weapons / starbase weapons. Im thinking of making capital sized guns, which are different from Starbase guns. As starbases should be very powerful, to offset their strat value.
I agree the AI is trash, its because coding it is rather complicated. Im trying my best but im not sure i have the tools needed to fully adapt the AI in the ways i want. I would argue the neuts and crisis are mostly benign by default. This is why i play with crisis on 5X. Even without my mod. As for neuts, i would encourage you to play with Monster Waves 4 mod.
1. Battles take insanely long. I'm talking 20vs20 corvettes 10 year long (with 1-3 corvettes lost at the end of it). I think this stems from the fact that the new ship body parts have way more defensive slots. Might be a issue of conflicting mods.
2. The AI is utterly incapable of designing ships. Means this mod is a straight up buff to players in SP. And it's already a struggle to not outpace the AI entirely, so this really doesn't help.
3. Ships are generally more powerful per tech/navalcap. This is fine for balance across empires, but completely wrecks neutral and crisis enemies. In 3 games, all 3 time the Great Khan got his face stomped in by the very first empire he expanded against. Likewise, I was able to clear the Space Crystal Stronghold (with it's sum of 10k) by the time I got Destroyers... that's just way too early.
I really enjoy your icon sizes. That is an incredible achievement and really adds to the feel of ship classes.
1 bit of feeback though. I feel you have made the railguns ranges too large. When it out damages and ranges the artillery I think it needs to get scales back some