Rivals of Aether

Rivals of Aether

Misako
7 Comments
CEFG100 3 May, 2020 @ 9:17pm 
I'm looking at the hit boxes in training mode and I'm noticing that there's no hitbox on the first two hits of her jab combo if you push the button too fast. Is that intentional?
Blake the Snake 9 Nov, 2019 @ 10:57pm 
Up-tilt has way too much endlag.
Platurt 9 Nov, 2019 @ 8:23pm 
Ah nice, that has been bugging me, thanks. Regarding her dashattack, it is superstrong so again it might be intentional, but ppl fall out of it simply by holding towards her, meaning to actually get the final hit and not get punished for landing it, you have to land with hit 3 or later.
Hinata  [author] 9 Nov, 2019 @ 5:49pm 
@Platurt

1's been fixed, 2 is intentional, 3 is just an issue with the sprite strip I need to fix (though the same "issue" with dash attack is intentional), and 4 is a problem with 3-hit jabs I've been unable to find a fix for.
Platurt 9 Nov, 2019 @ 3:45pm 
Hey I noticed a few weird things about her. I assume this is still WIP, but I'll list them just in case you don't know about them yet. 1. You can't walljump after UpB until it's ending-animation is complete (so basically only if you start the UpB a good chunk above the stage). 2. Up always finishes it's ending-animation even when landing. 3. The position of her ending-animation of UpWeak is off. 4. The hitbox of Jab1 and Jab2 doesn't come out if you input the next jab too soon.

Also she looks like she's floating during her dashattack, but that might be on purpose.

Number 1 and 2 also applies to Riki btw, it's just less obvious because his UpB ending-animation is shorter and looks more fitting as a landing-animation, but number 1 hurts his vertical recovery quite a lot.
Hinata  [author] 9 Nov, 2019 @ 8:27am 
@Twilight Whoops, forgot to add the cooldown to side special. I fixed it.
Twilight the Cabbit 9 Nov, 2019 @ 2:48am 
Her side special seems to be a bit broken. You can just infinitely stun lock your opponent using it and rack up a ton of damage for an easy KO.