RimWorld

RimWorld

Heated Floors
69 Comments
strelka1515 24 Dec, 2024 @ 4:58am 
Well, it works, but spams the errors endlessly in console like these:

System.NullReferenceException: Object reference not set to an instance of an object
at Verse.GridsUtility.GetThingList (Verse.IntVec3 c, Verse.Map map) [0x00000] in <cd7169108ea74757aa50c5b33d275c15>:0
at HeatedFloors.HeatedFloorsHarmony.DestroyConduitWithHF.

Not sure where it comes from as you will be able to see this error only after you played a while. An hour or so, I guess?

It is also too expensive. I always have a problem with steel and here you need a ton of it. Still thanks creator for his job :) I really liked the idea and it would be cool it worked as indoor unit as well as commentator below mentioned.
ItsKairoKay 12 Oct, 2024 @ 11:16pm 
did the person who commissioned this couldn't be bothered to just... roof the tiles?
Smash Phil  [author] 3 May, 2024 @ 1:17pm 
Yea that’s fine
frostyDog 3 May, 2024 @ 7:17am 
Hello. I referenced your code to create a snowless wire mod. Can I upload this to Steam?
Avarice 22 Apr, 2024 @ 3:54pm 
10 steel per tile? This shit gets expensive quick. Not sure what to say about the tps impact though.
kinngrimm 19 Nov, 2023 @ 11:40am 
Do these also work as an indoor heating unit? I have been to homes that have these and they are very comfy :)
Maybe also have it as a slight cooling unit in the summer, where just cold water is pumped through, not as effcicient as the heating and not as efficient for cooling like an AC, but could be a niche.
Yinyang107 15 Sep, 2023 @ 2:28pm 
I'm getting the same error spam, to the point of filling my hard drive with log bloat. If this is happening for so many people you might want to mark this mod broken until you've got time to look into it.
Smash Phil  [author] 21 Aug, 2023 @ 10:31am 
Yea I haven't worked on this in a longgg while. Sorry guys, but I just don't have the time.
sigge 21 Aug, 2023 @ 10:20am 
Same issue as all the others with the same error message. My TPS was lowered to around 160 with this mod, removing makes it go back up to 400~ TPS. Mod needs some serious patching as its unplayable at this current point
Renix 5 Aug, 2023 @ 9:58pm 
Errors Truncated for Posting. Issue when generating certain maps using set up camp with real ruins installed. Causes map to generate ENDLESSLY / never finish.

Looks like a potential incompatibility with SRTS and due the ships acting like conduits or anything else with similar behavior and trying to generate in the same space.
Renix 5 Aug, 2023 @ 9:57pm 
Truncated to one instance:

Reached max messages limit. Stopping logging to avoid spam.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Verse.TickManager.Verse.TickManager.DoSingleTick_Patch3(Verse.TickManager)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

ProtoBuf Message size was 7 bytes

GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Renix 5 Aug, 2023 @ 9:57pm 
Truncated to 1 Instance

System.NullReferenceException: Object reference not set to an instance of an object
at Verse.GridsUtility.GetThingList (Verse.IntVec3 c, Verse.Map map) [0x00000] in <95de19971c5d40878d8742747904cdcd>:0
at HeatedFloors.HeatedFloorsHarmony.DestroyConduitWithHF (Verse.Building __instance, Verse.DestroyMode mode) [0x00013] in <8e9784997f89448991a2d878fec7bdc2>:0
at (wrapper dynamic-method) Verse.Building.Verse.Building.Destroy_Patch3(Verse.Building,Verse.DestroyMode)
at RimWorld.TransportShip.Dispose () [0x00015] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.TransportShip.Tick () [0x00041] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.TransportShipManager.ShipObjectsTick () [0x0001c] in <95de19971c5d40878d8742747904cdcd>:0
at (wrapper dynamic-method) Verse.TickManager.Verse.TickManager.DoSingleTick_Patch3(Verse.TickManager)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Feesh 27 Jul, 2023 @ 1:56am 
I have the same error, filled my player log file.
Torres 10 Jun, 2023 @ 9:27am 
I'm getting the exact same error logging non-stop
Smash Phil  [author] 21 Feb, 2023 @ 6:40pm 
@YunoAloe The analyzer is hardly something players should be using. You have 0 context for the mods / patches in question, and thus will interpret the results incorrectly. I'm not sure why it's logging it as 0 calls to that method, but the patch you're pointing out is not that long, nor is it something that would ever be hard on performance. It only applies to building destruction too.

You also have a massive spike at the beginning, not sure why, but that is probably skewing the average. I'd wager refreshing the profiler would net you different results.
YunoAloe 21 Feb, 2023 @ 3:26pm 
Any explanation to what I see here?
https://i.imgur.com/pK4sqdw.png
I have no heated floors researched or installed, yet this DestroyConduitWithHF method takes 0.4ms.
Smash Phil  [author] 4 Feb, 2023 @ 8:13pm 
they do not
hottt3 4 Feb, 2023 @ 7:21pm 
Thanks for the mod! Are these floors only for melting snow? If I lay them in the room they don't raise temperature, do they?
Smash Phil  [author] 25 Oct, 2022 @ 12:18pm 
eh, yea I guess. I'll update it when I have some time this week
Renix 25 Oct, 2022 @ 12:10am 
Interest in 1.4
Caz 16 Jun, 2022 @ 12:33am 
No worries. Still a great mod!
Smash Phil  [author] 16 Jun, 2022 @ 12:03am 
Nah, not intended. And no, there probably won't be a fix. I'm busy with another mod
Caz 15 Jun, 2022 @ 10:10pm 
These floors count as objects/buildings inside the ship beacon area. Is this intended? And if not, any chance for a fix?
Deadsmelly 21 May, 2022 @ 6:05pm 
Warning: As of update dated Aug 31, 2021 @ 1:22pm, installing this mod will break the lending pawn quests, when the shuttle leaves it errors out and deletes the pawns inside so they will not come back when quest completes.
Saphire 13 Oct, 2021 @ 1:30am 
Re: power draw

Can always make this an option? Like, it is originally commissioned for one person, but there's other people using it now? ^^"

If it isn't too difficult of course, idk.

Also a bit confused by the description of conduits and stuff?
ZzZombo 2 Sep, 2021 @ 6:57pm 
https://gist.github.com/8ebe20a31a38f5db3ec8e54b7db48a02 . Looks like it breaks "Trader ships" on leaving. I haven't even build a single heated floor yet. The line is #3174 IIRC.
Hans 29 Aug, 2021 @ 10:58pm 
Update! :D
Akahige 22 Jul, 2021 @ 1:34pm 
Will there be an update to 1.3 for this mod?
Smash Phil  [author] 29 Mar, 2021 @ 9:02pm 
sorry but the person who commissioned this wanted it as such
Alapma 29 Mar, 2021 @ 6:13pm 
any way to change how much power it sucks? it fells hard to belive that i need to make a whole new set of generators beacuse my path of heated floors cost 9kw when its snowing (and i only have 236)
Lobomancer 23 Oct, 2020 @ 8:16pm 
:golden:
Smash Phil  [author] 23 Oct, 2020 @ 6:40pm 
it doesn't really affect performance iirc. Been awhile since I've touched the code of this mod
Lobomancer 23 Oct, 2020 @ 5:29pm 
Not building power lines in godmode was actually a feature for me. I don't know if it affects performance but it's not needed in the end of day. But thanks for the mod, was really useful.
Lobomancer 22 Oct, 2020 @ 8:56am 
How it affects performance?
Smash Phil  [author] 31 Jul, 2020 @ 9:03am 
updated to 1.2
Lord Soddy 30 Mar, 2020 @ 4:38pm 
Either way, thanks for your consideration.
snopey1 30 Mar, 2020 @ 3:44pm 
Why not make a second mode that just makes it so that the floors don't cost power? you could instead change the recipe to include 1 uranium or something per tile, cryosleep chambers are self powered and use a little uranium for it.
Smash Phil  [author] 30 Mar, 2020 @ 11:43am 
Not really any way to change it, without changing the way conduits / the power system works. I can’t make conduits themselves drain power, and the person that commissioned insisted that the floors cost power. I could make them overlay on top of conduits but I’m so busy with other work this mod is far from being worked on again
Lord Soddy 30 Mar, 2020 @ 9:37am 
Great mod. I only noticed that floors with that heating count as occupied, so I can't place a shuttle or anything on them. Any place to change that? Thanks in advance
Smash Phil  [author] 6 Mar, 2020 @ 9:04pm 
updated to 1.1
Sinza 3 Mar, 2020 @ 12:57am 
Great, thank you!
Smash Phil  [author] 3 Mar, 2020 @ 12:36am 
Yea some time this week, SCP and this will get updated
Sinza 3 Mar, 2020 @ 12:25am 
Hey Smash Phil, are you planning to update this mod?
If so i would be very happy!
SleepyFox 15 Jan, 2020 @ 10:35am 
Ahh yes that is what I thought. Thanks for clearing that up for me :)
Smash Phil  [author] 15 Jan, 2020 @ 10:04am 
Snow technically counts as rainfall when it comes to short circuiting, so if you’re asking if they’ll short circuit in rain, nah. Otherwise... they’d be pretty bad snow removers if they short circuited in the snow.
SleepyFox 15 Jan, 2020 @ 9:54am 
Quick question (sorry if it's been asked before or if it's a stupid one) but are these waterproof then? As you've said they can be used outside to keep paths from getting snowed up. Was just wondering as they are electrical. I just plan to use them for my bathrooms, so not sure if it's worth getting.
CTH2004 6 Jan, 2020 @ 8:19pm 
Yeah, I was the 19th! (ANd, literally, the comment before you was part of the strand)

Also, not a lot a lot, we don't want any spontaneus combusting! Not again!
Smash Phil  [author] 6 Jan, 2020 @ 6:10pm 
@Winnie the pooh Get in line buddy, you're bout the 20th person to ask lol maybe when I come back to work on the mod. I'm busy with Boats, SRTS Expanded, and SCP right now.
Winnie the pooh 6 Jan, 2020 @ 6:08pm 
what about .. making those floors actually produce heat ? and .. a lot of heat, like having a room full of these and some "people" inside