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Thanks for the little tid-bit, there.
So...If Belethor's Shop Gold get's over 30,000 you're saying that if I sell him something, I won't be paid, yes?
That sounds more along the lines of a safelock than a glitch. Possibly to determine whether or not the player is cheating or not.
What do you mean?
Data corruption? Game deletion?
Possibly having to re-install skyrim?
I personally love exploiting glitches in games and seeing them freak out, trying to determine what bit of code belongs where.
I'd like to try this "Glitch" but I don't know if the re-percussions are drastic or not. Could you please explain, perhaps?
The only thing I can think of is that maybe you have another mod that modifies the merchants (dynamic merchants maybe?) Check your mod list and change the order that mods load if your have to.
-.-
Also works nice with Bondolf the rich merchant mod. ^_^
Thanks again!
Thanks!
I think Bondolf is the better choice anyways, he shouldn't conflict with anything unless another mod puts an object in the same spot as him or his "inventory chest". If that happens, I can easily move him to another spot nearby.
Curses. Hm. I'll just go for Bondolf.
Do you think that is worth doing now that I made the Bondolf merchant mod? I made this Belethor mod because I thought creating a new merchant would be too difficult, but it was much easier than I origionally thought. I think that it took maybe 1.5 hours to create and debug Bondolf if you include the time i spent on tutorials. If i knew a merchant was not too hard to create, I would have never made this Belethor mod.
@Chriskmee I think you should just make a mod for each amount of money (10k, 15k & 20k) seeing as it will cause less hassle, people can just choose what's best for them. I suspect it would be fairly easy to do on your part.
Lastly thanks for the mod, it works great.
I will add this to the description, thanks