Kenshi
Realistic combat
92 Comments
Constas 20 May @ 6:47am 
isn't internal organ damage a scrapped concept that was never really implemented? I don't think organ damage works at all, even if you enable the value.
AJABOOBOO 5 Apr @ 3:46am 
@丁尼格.菲尔

85% damage reduction for heavy armor is too much??
it should be 100% unless it hits a gap.
armor works. its why humans spent a LOT of time and energy making and wearing it.
望月昔如故人影 14 Jul, 2024 @ 1:29am 
这说的些啥呀
MizKai 19 Dec, 2023 @ 10:38pm 
do this works with better combat?
AddictiveOutlier 24 May, 2023 @ 5:57pm 
Does block chance still have a hard cap? I think in vanilla it's 95% at 20+ difference.
socld 4 Feb, 2023 @ 2:16am 
"every +10 lvl diff you will get 5% extra block chance (10% vanilla)" it's 12% in vanilla rn
Kael Wilker 9 Jan, 2023 @ 10:48pm 
Solo me Gustaria que dejara la Resistencia por Defecto o en 70%, pienso que 85% se vuelve poco verosimil
rbalsek 24 Oct, 2022 @ 3:12am 
Where do I see organ damage? Is it a feature in fcs?
丁尼格.菲尔 30 Aug, 2022 @ 7:36pm 
Deduct 85% of the max damage is too high i think。those enemy wearing heavy armor become immortal and fighting with them always takes too long
АНТОХА ЛУЧНИЦА 29 Apr, 2022 @ 11:17pm 
Nice mod, but I can't seem to understand what is organ damage. Could you give me an answer?
Flip-flops Paladin 19 Apr, 2022 @ 12:33pm 
"The number of adversaries which can hit you at the same time. Vanilla is 1x, so even if your hero faces a huge bunch of villains, he can shine and win because the game cheats to his advantage. Of course 1x attack slot goes against you if you had superior numbers." In game you cant see exact number of slots, as i know. Only in game files.
So as friendly fire is nonexistent in the game, give planks to all and watch aoe slaughterfest fun.
Alex 18 Apr, 2022 @ 1:38pm 
hi this might be a stupid question but ima ask anyway
it says adds 3 attacks slots but what are these attacks slots? and how can i see them?
ₘₑₗₒₙ🍈 12 Apr, 2022 @ 6:02pm 
Remains one of my favourite mods.
CollapsibleChair 9 Feb, 2022 @ 1:34pm 
Improves combat in a simple but effective way.
kush1maru 19 Dec, 2021 @ 3:31pm 
Hey I'm running a very hard playthrough with Legendary of Kenshi and have been wondering how these two mods would work together. Considering Cat-Lon has 200ish stats so 100+ attack and defence on top of my bois how would that play out, is there a cap that prevents him from blocking 100%?
chimin_guito 22 Nov, 2021 @ 4:01am 
Hi! Are the changes to toughness reflected on the stats page? I got a character with about 70 toughness and the damage reduction is around 30% is that normal?
ADRIAS 24 Oct, 2021 @ 3:27pm 
ok thanks again
Ruler  [author] 24 Oct, 2021 @ 9:30am 
@ADRIAS unfortunately everything you mentioned is not editable via the current modding tool (FCS), animals x5 is not an option I had set up, there is only one variable which is currently on x3
ADRIAS 18 Oct, 2021 @ 12:18pm 
hi thank you for your mod.a couple of questions plz,is possible the attack and deffence values to drop as the character wounded?.can you increase the distance which the character swich from range mod to melee mod,when attacked?cause i have notice when attacked by leviathans and beaks,my character receive three to four hits,and then swich from range to melle mode.and one last,i have notice when fighting annimals the attack slots is x5,not x3,is that with purpose?.again thank you very much for your mode.
Ruler  [author] 16 Sep, 2021 @ 12:39pm 
@botSADIST Молодец!
botSADIST 16 Aug, 2021 @ 1:59am 
Простите, я нашел этот параметр через редактор модов и сам изменил его в ручную на ванильный. Спасибо
botSADIST 16 Aug, 2021 @ 1:48am 
Возникли некоторые сложности с прокачкой персонажа в бою, а именно: встреча с любым врагом с оружием, имеющим режущий урон, приводит к неминуемой смерти. Это связано как я думаю с увеличением кровотечения до 0,3.
Можно это поправить, вернуть на 0,2 как в ванильной версии? Либо выпустить дополнение?
Я в своем прохождении не использую дополнительные моды для прокачки персонажей, но этот маленький момент с 0,3 кровотечения стал проблемой особенно в соло прохождении.
Ruler  [author] 1 Aug, 2021 @ 3:26pm 
@Ruthless Cardigan thx!
Wrongfoot Mcgee 10 May, 2021 @ 3:18pm 
i like my huge battles to take awhile
already tweeked global damage and chance of death, but feel its still not quite right
what you describe in your mod sounds like exactly what i want, with the aforementioned tweeks in place
but i find the effect of more than one attack slot to be visually displeasing and generally part of a style of gaming that i eschew (my squads are boss AF without any glitch training, just good old fashioned grinding)

but all that aside, i suppose i will get no relief and thats cool
thanks for relying
take 'er easy
Ruler  [author] 10 May, 2021 @ 11:12am 
@Ruthless Cardigan: from the mod itself? why? It's part of the stat balancing act :D
Wrongfoot Mcgee 9 May, 2021 @ 8:45pm 
how difficult to remove the 3 attack slot?
Zyga 15 Apr, 2021 @ 1:24am 
@Ruler ok, thanks for response :)
Ruler  [author] 14 Apr, 2021 @ 5:39pm 
@Zyga: it's compatible, it doesn't mess with animations, just % values
Zyga 14 Apr, 2021 @ 4:20pm 
so how's the compability with "more combat animation" as someone asked before, does it change that much?
Dr.Macari 27 Mar, 2021 @ 12:17pm 
Ok,, thank you guys!
Ruler  [author] 27 Mar, 2021 @ 7:56am 
Hey @Miprotera & @Dr.Macari, it should work fine
Miprotera 27 Mar, 2021 @ 7:47am 
@Dr.Macari I'm running both right now and it seems to work great
Dr.Macari 15 Mar, 2021 @ 2:35am 
Hi @Ruler, I really love the idea of your mod. It is compatible with Genesis? I would like to add to a current run.
Ruler  [author] 6 Mar, 2021 @ 4:20pm 
@Tagek It is random up to the max/min, thresholds are adjusted accordingly to avoid this, please let me know if you find a situation like you described
Tagek 14 Feb, 2021 @ 1:47am 
Question: doesn't the random damage reduction make your characters too vulnerable to getting oneshot? I can imagine that someone like Tinfist will be much too dangerous to fight if you can't count on your reduction working predictably.
八月多米尼克 11 Dec, 2020 @ 9:46am 
Thanks!, I will delete attack slot 3 and only download this, thanks!
Ruler  [author] 11 Dec, 2020 @ 5:15am 
八月多米尼克 - Yes and yes, although , more combat animation will change combat balance
八月多米尼克 10 Dec, 2020 @ 7:11am 
I have attack slot 3, should I delete attack slot 3 and just download this one?
八月多米尼克 10 Dec, 2020 @ 7:11am 
HELLO,IS compatibility with more combat animation?
Ruler  [author] 23 Nov, 2020 @ 10:09am 
@Cugitay - Sorry for the late reply, should be compatible unless it modifies combat block, etc values.
Cugitay 26 Sep, 2020 @ 12:09pm 
Compatibility with Anime level blood loss mod?
Ruler  [author] 14 Sep, 2020 @ 6:33pm 
@Cianuro - Will check, thx!
Vanaukas 13 Sep, 2020 @ 8:16pm 
The random thougness value was removed I think, so the values needs to be changed? I love this mod btw
Ruler  [author] 26 Jul, 2020 @ 8:32am 
@SAMOGON I have only affetced the %s of the base game mechanics , it should not interfere with those kind of mods, I don't know that specific one though.
SAMOGON 26 Jul, 2020 @ 5:04am 
Tere is a mod 'No sensible block from behind' so for now it doesnt work. Does it include in your mod this 'fix'?? That person cant block the attack from behind?
Ruler  [author] 5 Jul, 2020 @ 12:02pm 
@Quetz™ - Sorry haven't got around that. If you already experienced Kenshi combat the description should be enough.
Ano 10 May, 2020 @ 11:10pm 
vid?
Ruler  [author] 10 Mar, 2020 @ 6:31am 
@House Karling - Thank you sir ! Hope you enjoy this mod further, feel free to post any comments, bugs or features you would like to see.
TRUMP GAZA IS #1 10 Mar, 2020 @ 12:15am 
Thumbs up because I like this mod and because some people are jerks
Ruler  [author] 2 Mar, 2020 @ 7:14pm 
@Roulce Sure, no problem :), please leave a link later to the overhaul