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85% damage reduction for heavy armor is too much??
it should be 100% unless it hits a gap.
armor works. its why humans spent a LOT of time and energy making and wearing it.
So as friendly fire is nonexistent in the game, give planks to all and watch aoe slaughterfest fun.
it says adds 3 attacks slots but what are these attacks slots? and how can i see them?
Можно это поправить, вернуть на 0,2 как в ванильной версии? Либо выпустить дополнение?
Я в своем прохождении не использую дополнительные моды для прокачки персонажей, но этот маленький момент с 0,3 кровотечения стал проблемой особенно в соло прохождении.
already tweeked global damage and chance of death, but feel its still not quite right
what you describe in your mod sounds like exactly what i want, with the aforementioned tweeks in place
but i find the effect of more than one attack slot to be visually displeasing and generally part of a style of gaming that i eschew (my squads are boss AF without any glitch training, just good old fashioned grinding)
but all that aside, i suppose i will get no relief and thats cool
thanks for relying
take 'er easy