Avorion

Avorion

<Mod>BBY-01 Yamato weapons + v1.0SFX
39 Comments
shran1701 21 May, 2024 @ 6:44pm 
is the ever gonna get updated along with the other yamato mods
deep  [author] 6 Feb, 2023 @ 8:40pm 
@The Devil
Thanks for the feedback . I will check turretgenerator.lua .

@eaglegundam
I will check that.

I haven't played the game for a long time, so i guess i need some time to check it out.:steamsad:
eaglegundam 6 Oct, 2022 @ 2:58pm 
Ummm is it possible to Have the ai not use the VLS Missiles
The Devil 6 Sep, 2022 @ 9:09am 
Hello,
at the request of another player, I'm looking at the compatibility of your mod with my custom turret builder and I noticed a problem in your mod.

Your turretgenerator.lua is missing the .title on each gun which can and does cause problems.

It would be very nice if you could add that. It is not a big effort.
Maxene 15 Oct, 2021 @ 8:38am 
Bugger. It sucks because trying to fight Xsotan inside the barrier is a pain because they also get the VLS turrets and those things HURT.
deep  [author] 15 Oct, 2021 @ 4:45am 
I failed to make that change.
I am not sure about the random ship generator.:steamsad:

Blank items are a major error in the mod.
It happens when you change a mod in your save data.
And. Some parameters have changed in v2.0.
Items from mods prior to v2.0 may have the error.
Maxene 14 Oct, 2021 @ 4:03am 
Okay so no issues with items but we really need to talk about the AI getting these.

The VLS launchers make the enemies nearly impossible to fight at times.

I'd appreciate it if we have a way to remove this from AI drops.
Maxene 7 Oct, 2021 @ 11:15am 
Hey Mod maker, I'm getting blank items for a few systems. Is that normal?
deep  [author] 3 Sep, 2021 @ 9:01am 
The Yamato weapon will be a little slower because I am redoing the icon.:steamsad:
deep  [author] 3 Sep, 2021 @ 7:49am 
The turret material used in the factory has changed in v2.0b. That is the cause of the error.
Now I'm testing the new Lua.
I will update it soon.
RedRapture 3 Sep, 2021 @ 7:37am 
Asking because while i was playing it on the beta and the weapons do show up, you can't construct them in a turret factory.
RedRapture 3 Sep, 2021 @ 7:37am 
Does this work with the latest beta?
UnbiddenYard599 22 Jul, 2021 @ 10:54pm 
Sucks that this mod don’t have the actual gun sound
deep  [author] 2 Mar, 2021 @ 8:29pm 
Is it Strip Miners & High-Tech Salvage Lasers by Drazhill?
There seems to be no problem with the new game of v 1.3.7.

MOD has been updated to version 1.1, so please try it.

https://steamuserimages-a.akamaihd.net/ugc/1752435196402140720/4833EADD13B0C88D5E3382B89BC1C0C7F1781A20/
eaglegundam 2 Mar, 2021 @ 7:22pm 
well to be precise im using this mod
Strip Miners & High-Tech Salvage Lasers
deep  [author] 2 Mar, 2021 @ 6:19pm 
Other MODs may cause errors.
I'm also checking this MOD.
eaglegundam 2 Mar, 2021 @ 7:49am 
So having a norther mod like mining lasers will break the inventory Lua?
deep  [author] 2 Mar, 2021 @ 5:14am 
This MOD is changing the price of weapons("inventoryitemprice.lua".).
Therefore, it may conflict with other MODs.
eaglegundam 2 Mar, 2021 @ 3:42am 
Also im having the issue that equipment dock even in iron sectors ar selling these not other mods active
eaglegundam 1 Mar, 2021 @ 11:40pm 
ok thx
deep  [author] 1 Mar, 2021 @ 6:59pm 
You can do that by modifying the "weapongenerator.lua" in the MOD.

8CELL-VSL is called Yvls in LUA of MOD
It's in "function WeaponGenerator.generateYvls" in LUA.

Changing "local damage = dps * fireDelay * 5" to "local damage = dps * fireDelay" will cause the same damage as a vanilla weapon.
All the weapons are getting stronger in the same way.
You can adjust the damage by changing "X" of "dps * fireDelay * X".
eaglegundam 28 Feb, 2021 @ 8:40am 
can you make a less powerfull VLS
[ASTT] Sean 16 Apr, 2020 @ 5:19pm 
Thanks, I'll try looking some more
deep  [author] 16 Apr, 2020 @ 11:21am 
I'll check it out.
These weapons are available at the equipment docks and turret factories near the center of the galaxy.
If you are using another weapon Mod, please try only with this Mod.
[ASTT] Sean 16 Apr, 2020 @ 9:47am 
I can't seem to figure out where I'm supposed to get the weapons, am I supposed to buy it from shops closer to the center, or is there a way to spawn them?
deep  [author] 29 Feb, 2020 @ 1:28pm 
Please resubscribe.
The Mod of the workshop is in the "1910929563" folder in the download.
Default is in \Steam \steamapps \workshop \content \445220
445220 is the ID of the AVORION.
1910929563 is the ID of this Mod.
Abrasyve 29 Feb, 2020 @ 1:15pm 
How and where do I get the old lib folder?
deep  [author] 29 Feb, 2020 @ 4:44am 
No SFX changes mod in workshop mod folder. That's v 0.31. 2 data.
Plz overwrite the lib f folder with the old lib folder(v 0.31. 2 data).
The sound returns.
Abrasyve 28 Feb, 2020 @ 6:24pm 
Some sfx might be gone. The VLS is silent it seems.
Abrasyve 28 Feb, 2020 @ 6:03pm 
It does work yeah. I meant 31.2 but it works well enough. Guns shoot and the docks are full of stuff instead of blank so I would say that it works perfectly.
deep  [author] 28 Feb, 2020 @ 5:13pm 
OMG LOL
Will 31.1 work with the current Mod?
I will prepare an old version.
Abrasyve 28 Feb, 2020 @ 4:22pm 
I am using 31.1 so jokes on you, 32.2. That new ship generator makes my cpu go oof
deep  [author] 28 Feb, 2020 @ 3:04pm 
However, 032 may cause an error.
deep  [author] 28 Feb, 2020 @ 2:58pm 
There was a change in Lua on Mod in 0.32. Some pre-032 Mod errors.
Added weapon SFX. Just a Canon.
If you have a sound effect of Shock Kanon, you can add it by yourself:steamhappy:.
Abrasyve 28 Feb, 2020 @ 2:39pm 
Thanks. It does work now. I haven't used the weapons yet but I see no reason for them not to work. The EQ dock is fixed too.
Abrasyve 28 Feb, 2020 @ 2:33pm 
Yay! I will take it for a test run right now!
deep  [author] 28 Feb, 2020 @ 8:13am 
Updated to 0.32.
Thank you for waiting. Please let me know if there is an error.
Abrasyve 26 Feb, 2020 @ 11:46pm 
Broken. The weapons area in eq docks is blank
deep  [author] 25 Jan, 2020 @ 10:16am 
possibleSpecialties of turrretgenerater.lua changed in v0.31b.
The burst turret mod gives an error at 0.31 b.
A burst turret using the old possibleSpecialties will give an error.