RimWorld

RimWorld

Xenobionic Patcher
335 Comments
Majimba gaming 29 Jul @ 6:33am 
seems to work fine on 1.6, no issues when loading or with surgeries
Thranos 26 Jul @ 3:46pm 
@LordIony steam comment spammers can't be fucked to read descriptions most of the time, let alone test functionality, so the answer is "no".
Lordlony 24 Jul @ 10:27am 
Has anyone actually tested to see if it works in 1.6 ?
It's not throwing up any errors so far on launch.
WizardlyDuck 20 Jul @ 7:19am 
does anyone know of a replacement mod temporarily until this gets updated?
CanAdam420 18 Jul @ 9:11pm 
One of us...I mean one point six. :)
BB7 18 Jul @ 6:46am 
fuck man, i really miss this mod.
YolographicSight® 16 Jul @ 2:31am 
1.6 plsase
Marty in the multyvers 12 Jul @ 3:16am 
same for 1.6
Andreas 25 Jun @ 9:38am 
I hope this gets updated to 1.6!
Kasa 7 Jun @ 1:28pm 
anyone know what part would be used to restore tails if using vanilla + medivial prostetics?
Neon 4 Jun @ 2:45am 
I am also having the issue where you can install ears into the wrong places, according to my game they can go into ears, fingers, spines, and noses
YolographicSight® 10 Apr @ 9:02am 
@creneis same here but with aotc and tpoc
Mazz 8 Mar @ 3:46pm 
is this mod working normally anyone know
Creneis 10 Feb @ 11:08am 
I have to admit, I don't know if it comes from this mod, but it seems indeed that I can install legs into the ear slots. and some pawns do spawn with leg inplants (exemple voidtech legs) into the ear slot. It's not really bothersome, it's more silly than anything else, But hey. I don't know if I'm the only one with this kind of silliness ?
Siren System 17 Jan @ 3:47pm 
Love this, but it's kindof broken now - IE it is telling me to install anything, anywhere. And, I just don't think anyone needs a wooden finger in their eyesocket.
zweithirn 5 Jan @ 12:33pm 
how do i install stuff into mechanoids? i can add surgeries but i cant operate on them
dragonkade333 9 Dec, 2024 @ 7:28pm 
:( This mod made it so I could do no surgeries.
Any time I click on the "operations" button- no popup menu appears.
Videogameplayer 14 Oct, 2024 @ 3:15am 
Getting raided by a pawn with a peg leg instead of an arm brought me here. Please fix. Thanks for your efforts.
joester610 6 Oct, 2024 @ 1:38pm 
took me an hour to find this but dang thank you so much for fixing my problems
Ev 17 Sep, 2024 @ 7:24am 
I have to say, creating Trogdors does seem like a great reason *for* adding that rather than against.

(/j)
Sean 6 Sep, 2024 @ 9:18pm 
Had to remove this mod because it broke surgeries, and now all my human pawns can only have animal surgeries and animals can only have human ones lmao
The Crow 5 Sep, 2024 @ 7:34am 
i removed the mod and now it works
The Crow 5 Sep, 2024 @ 7:34am 
not working my man
The Crow 23 Aug, 2024 @ 12:00pm 
I can't select the implants thus i can't inplant animal bionics, is it load order or conflict?
https://gist.github.com/HugsLibRecordKeeper/6f1be46fcc5dfc12e88564cbf65ac90f
Windows XP 9 Aug, 2024 @ 11:38am 
I used to be able to harvest a prisonr's arm and replace a colonist's shot off arm with it. After installed "Harvest Everything!", I can now harvest that arm but I cannot install it because the install arm bill is missing.

Can I use this mod to fix this issue? I've been messing with it and it doesn't look like it but maybe there's something I'm missing.

If not what mod do I get to restore the ability to install a regular arm (or leg)? I've had the ability to do that in my modlist since Rimworld 1.0 and it's baffling that no one anywhere, not even on discord knows anything about it.
skycrossercat 5 Aug, 2024 @ 10:34am 
Is this a bug or I need to tweak some settings to stop allowing bionic legs for arm replacement? It's quite annoying when you sometimes see pawns spawn with a bionic leg installed on their arm, which basically makes them lose a functional arm.
Gidwelion 14 Jun, 2024 @ 10:43am 
i have the same problem as @Azure Nocte. i set every X->X to strict and every X->Y to none yet i get animal peg legs for humanoids and vice versa
Erde 13 Jun, 2024 @ 10:54pm 
Jus a heads up, after the latest patch to either Xenobionic Patcher or Kyulen - NinetailFox, patching goes tits up if both mods are enabled and surgery patching is enabled in any form it seems. Sad. Leaving this here if someone is trying to diagnose the same problem, check if you have Kyulen - NinetailFox on your modlist.
Capt Thunderbolt 8 Jun, 2024 @ 6:33pm 
Cyborg Killa Gorilla, hell yeah!
MoYuQueen 27 May, 2024 @ 2:13pm 
thanks!
SineSwiper  [author] 27 May, 2024 @ 10:32am 
@MoYuQueen: That's been fixed in the latest version
MoYuQueen 23 May, 2024 @ 2:46pm 
not compatible with Vanilla Factions Expanded - Pirates can't install bionics on animals
Azure Nocte 20 May, 2024 @ 5:30pm 
I set strict humanlike prosthetics-> humanlike, animal prosthetics -> animal, and leave other options to none, but I still see the options like "implant bionic (human) lung" for animals... is it normal?
Narlindir 20 May, 2024 @ 10:34am 
is this reqired for xenotype/ biotech races?
or only for HAR stuff?
SineSwiper  [author] 19 May, 2024 @ 6:38pm 
It is. I still use HugsLib for the mod menus, news updates, and other internal niceties.
Dümbük Enişte 15 May, 2024 @ 12:29am 
Is Hugslib still needed for this?
Sigourney Weaver in Alien4 11 May, 2024 @ 6:09am 
hello, I tried to use healer mech serum on a dog who already has an archotech leg but also a bad back ... the pawn doing the operation starts, it gets aplied but not finished (the operation gets marked as done). I wonder if this mod has anything to do with that? bcs that should already be in the basgame right.... but maybe something got mixed up there?
OttersHoldHands 10 May, 2024 @ 11:16pm 
Oh, thank god! I was missing this mod soooo badly. Lots of love!!
Bunkier 8 May, 2024 @ 4:45am 
well, whatever the issue was, it got fixed by itself, probably something updated
Bunkier 7 May, 2024 @ 9:16am 
i have a weird bug where i can't install bionics on animals, only on mechanoids, something related to factions?? if i try to induce animal to coma it says that it will anger my faction for some reason, here's log: https://gist.github.com/HugsLibRecordKeeper/30100207a62eaddfb1515df228c236ed
meep34524 6 May, 2024 @ 7:07pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2974949348 i have found adding this mod allows mechanoids to be modified it's not 1.5 but it does seem to work. i'll test more and see if anything is broken.
meep34524 6 May, 2024 @ 6:45pm 
yeah running just this mod with archotech genetics and it's dependancies lets me put bills to install bionics on mechanoids but mechanoids can't be operated on. bummer, was really hoping to outfit some of my mechs with better abilities.
SineSwiper  [author] 6 May, 2024 @ 6:35am 
Dennis: The lines between pawn/surgery types are still kinda of blurry at spots, but I can take a look at that.
Dümbük Enişte 6 May, 2024 @ 3:05am 
Yoo, my favorite animal bionics mod is updated!
meep34524 5 May, 2024 @ 11:50pm 
yeah i can't modify mechanoids, anyone know of any mods that could prevent a mechanoid from being modified?
meep34524 5 May, 2024 @ 10:37pm 
so i see operations for mechanoids, but i don't think they can get in a bed so can mechanoids be modified? if so i'm about to make an abomination.
-=GoW=-Dennis 5 May, 2024 @ 5:17pm 
Just in case you maybe see it:
I am able to implant animal implants from VFE: Genetics into humanlikes, despite that being turned off. I cannot, however, implant human implants into animals, despite that turned on.

That is still the case, unfortunately.
homeworld 5 May, 2024 @ 5:09pm 
Thank you for the update!
Endevouz 5 May, 2024 @ 3:55pm 
Best mod ever, thank you
SineSwiper  [author] 5 May, 2024 @ 3:51pm 
The v1.5 update is up!