Stellaris

Stellaris

Spacedock: Adaptive AI Ship Design
71 Comments
66% trustworthy 7 May @ 8:59am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3477520549
this is my try to get this version running on 4.0
it should work however if u find any issues please tell me about it
焱淼 22 Apr, 2024 @ 12:00pm 
Does version 3.11 still work?

3.11版本还能使用吗?
Mark74 23 Apr, 2022 @ 1:04pm 
Looking at the changed files I found that "dilpo_phrases" is missing the triggers for the new Crisis empires from the Nemisis DLC; Not sure if this truly effects gameplay. It may only stop the ai from prompting interaction with any crisis empires. There's also dilpo phrases for lithoid devouring swarms that I can't tell if they were simply incorporated into the whole devouring swarm stance, or if they're new and not accounted for.
"m_personalities" doesn't overwrite the base "personalities" file so it shouldn't interfere, but it is missing the Nemisis content. Therefore Crisis empires may not fully utilize this mod, nor may normal empire fully interact with the mod against Crisis empires. Not broken, but if you're playing with Nemisis some features may not fully work
Eldahmyr 26 Apr, 2021 @ 1:46am 
Does this mod still make a good change in 3.0+? I feel like AI is smarter.
And with the Starnet mod is it compatible?

Tiasson 7 Feb, 2021 @ 8:29am 
@ Deiwos and Boisegangpc: Thanks for observations about NHSC-weapons linked to this mod! :-)

I hope removing it will fix my current game!
Luzilyo 19 Jan, 2021 @ 7:24am 
also, please fix the issue with nhsc weapons.
Luzilyo 19 Jan, 2021 @ 7:23am 
@Sorypsi:
to literally quote the mod description: "You can activate Spacedock in an ongoing game. You'll see the AI switch to their new personality in February of the next year. After that it might take several years for the AI to change their ship designs, as I believe the AI only updates its ship designs when it researches a new military technology."
JenkoRun 20 Dec, 2020 @ 11:52am 
2.8?
Neverminder 13 Dec, 2020 @ 8:35am 
is this save compatible? looks awesome!
HalfdeadKiller 27 Nov, 2020 @ 9:54pm 
This mod seems to have the AI select NHSC weapons even though I don't have NHSC installed.
Wisp 9 Nov, 2020 @ 11:41am 
does this work for 2.8?
Deiwos 17 Oct, 2020 @ 2:01pm 
@boisegangpc That is a weapon from Extra Ship Components, but without the mod the weapon has no 'requirements' so seems to be free to use, but is also broken. If you add ESC it will work properly. ..also seeing your comment finally solved the mystery of what the hell caused that, so thank you lol
Vyllis 16 Aug, 2020 @ 7:23am 
@Maniac, if i use my own section_templates to apply NSC sections to your mod but let Spacedock manage the weapons & utilities, do you think this will break it?
Boisegangpc 29 Jul, 2020 @ 10:52pm 
Alright, disabled the mod because of that, which removed the bizzare chrono weapon. I believe they should probably refit their ships once they research some new tech, so it should only be a temporary inconvinience.
Boisegangpc 29 Jul, 2020 @ 10:34pm 
Okay, so this is wierd... If used with NSC, the AI doesn't use normal weapons.

They use something even worse. Likely a debug thing, but the slots aren't actually empty. They're instead fitted with a weapon that is entirely absurd in its damage output. It's only found in their medium, small, and large hardpoints.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2182063466
rig2018 10 Jun, 2020 @ 5:49pm 
tested with NSC, seems like the ai only use the vanilla slots and leave the rest empty, hopefully there will be a patch:steamsad:
Gerry 26 Apr, 2020 @ 3:18am 
can you update evry ship ?
Maniac  [author] 1 Apr, 2020 @ 12:18pm 
Well, yes and no. If I recall correctly, just from looking at the NSC files, not actually testing it, I would expect the AI to use Spacedock logic for the vanilla sections, and vanilla weapon assignment logic for the sections added by NSC.
Vyllis 1 Apr, 2020 @ 10:43am 
Wait, this works with NSC? The AI use NSC ships/ship section too?
Realhollow 1 Apr, 2020 @ 10:40am 
Ye im unsure whats doing it but when i turn your mod off and upgrade them they go back ot current techs
Maniac  [author] 1 Apr, 2020 @ 10:38am 
When I looked at NSC a couple months back, there didn't seem to be any game breaking incompatibilities. I don't use NSC though, so I can't say for sure.

In any case, I haven't seen any back-to-tier1 instances in Spacedock by itself.
Realhollow 30 Mar, 2020 @ 1:01pm 
Is that compatable with NSC? as i feel there is some confict somewere with starbases reverting to t1 weps and shields
Maniac  [author] 29 Mar, 2020 @ 2:28pm 
No. Depending on which mod takes priority (I'd have to look at cybrxkhann's files to know which one), the "more ai personalities" will either not be used, or - alternatively - they will be used, but that would mean that AI wouldn't use an optimal shield/armor composition.
JayPrime 29 Mar, 2020 @ 5:49am 
is this mod compatible with more ai personalities?
Maniac  [author] 21 Mar, 2020 @ 9:29pm 
Sure it is.
LK 21 Mar, 2020 @ 6:32pm 
Hi Maniac. Is this mod compatible with Starnet AI ?
Maniac  [author] 20 Mar, 2020 @ 9:15pm 
Thanks. And I feel your pain. :(
falhxer 20 Mar, 2020 @ 8:55pm 
as usual had to unsub and sub again, making my headache managing 200 mods and now thay they even swtich order...damn launcher, yes it says its updated
Maniac  [author] 18 Mar, 2020 @ 5:00pm 
I've released an update, but the Paradox launcher is rather unreliable, so I'd appreciate if someone could confirm the mod works for them.
Maniac  [author] 18 Mar, 2020 @ 9:33am 
I'll update it somewhere in the next couple hours.
Doom 18 Mar, 2020 @ 9:20am 
Garwel thank you
Garwel 18 Mar, 2020 @ 8:31am 
Just a heads up for the players who want to use this mod before it's updated for 2.6. I encountered an issue where all weapons slots are empty in my ships, regardless of the sections I choose. After disabling the mod and reloading, it's gone.
Maniac  [author] 13 Mar, 2020 @ 7:22pm 
I play all my games with half the AIs advanced, and I've never seen what you describe. All I can suggest is that you use the Steam option to "verify the integrity of your game files". Perhaps one of your vanilla files got replaced by another mod.
shimmer 13 Mar, 2020 @ 7:16pm 
@LokiCharms
I tested it for dozens of times, use observe with max advanced AI 1000 stars, and load this mod only. By vanilla advanced AI will start with more corvettes, but somehow those corvettes have a chance being replace by advanced ship.
So I think it's not about events, it's about ships.
Maniac  [author] 13 Mar, 2020 @ 11:55am 
I don't expect more will be needed than simply changing the version number, but I can't yet know for sure of course.
moonandstar 13 Mar, 2020 @ 11:52am 
Update needed for next week?
LokiCharms 20 Feb, 2020 @ 8:51pm 
ID:
I do not see how that is possible. Looking at the code for this mod it does not touch vanilla game start events or change the starting techs for advanced empires to be able to build those ship classes at game start. What other mods are you running?
shimmer 9 Feb, 2020 @ 11:43am 
HUGE BUG !!! Advance AI may have chance start game with multiple advance ship such as destroyer, cruiser, battleship, even multiple Titans.
Zalini 27 Dec, 2019 @ 6:39am 
is this mod compatible with NSC?
perl 26 Dec, 2019 @ 7:21pm 
If we use mods like ESC that add new ship components and weapons, will the AI designs still use those new weapons with this mod?
hypersot 5 Dec, 2019 @ 9:13am 
Probably a stupid question but,
I don't suppose this can be used along with any 'personalities' mods, right?
I'd love the AI to be able to have different personalities (ie. defensive, aggressive, psychotic, etc.) *and* a different approach to war related stuff (based on your mod)
andres r 2 Dec, 2019 @ 3:51am 
Is it compatible with Starnet AI?
The Illusion 22 Nov, 2019 @ 9:23am 
@Maniac - I went ahead and TS my game. Found some corrupted files. Works fine now. No issues.

Oh, for content stuff, could you add Photon, Quantum, Tricobalt, Transphasic Torpedoes? Would love some star trek stuff without using that mod....
Maniac  [author] 21 Nov, 2019 @ 10:44pm 
@The Illusion - I just doublechecked and the section is present in the file. It requires Energy Lance, Arc Emitter or MegaCannon researched. And I can confirm having designed a ship with such a weapon myself recently.

The only explanation I can think of right now, is that you're playing with some other mod that adds more XL weapons, other than the ones mentioned above.
H-72 21 Nov, 2019 @ 10:28pm 
From my experience they’re all the same but alright, suggestion withdrawn.
The Illusion 21 Nov, 2019 @ 4:56pm 
Hi, I started using your mod recently. So far im enjoying it. However, I noticed that the Spinal Lance Battleship part is missing. I do have "X" weapons unlocked, but its missing.
That Cute Dragon 20 Nov, 2019 @ 9:28pm 
I'm almost certain the AI already do these? Unless it got changed recently
Maniac  [author] 19 Nov, 2019 @ 10:47pm 
What you're describing, certain personalities favoring certain weapons and defense types, is basically vanilla Stellaris. ;-)
H-72 19 Nov, 2019 @ 9:51pm 
Ever consider a flavored version of this? Say Materialist prefer more armor and kentics, spiritualist prefer shields and lasers. Militarist, excluding honer bound, use well balanced mono fleets together. Xenophobes use cheese tactics, xenophiles use the standard auto-gen. Authoritarians prefer spamming massive torpedo corvettes fleets and battleships, while egalitarians like cruisers and KA destroyers.
Maniac  [author] 18 Nov, 2019 @ 10:43am 
@the_jevry - AIs will use plasma if their average opponent uses lots of armor, or if plasma happens to be the highest tier researched.
I actually haven't added logic for the AI uses null void beams. I might at some point, but as far as I can see the situations in which using that weapon is a good idea, seem very niche to me.