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this is my try to get this version running on 4.0
it should work however if u find any issues please tell me about it
3.11版本还能使用吗?
"m_personalities" doesn't overwrite the base "personalities" file so it shouldn't interfere, but it is missing the Nemisis content. Therefore Crisis empires may not fully utilize this mod, nor may normal empire fully interact with the mod against Crisis empires. Not broken, but if you're playing with Nemisis some features may not fully work
And with the Starnet mod is it compatible?
I hope removing it will fix my current game!
to literally quote the mod description: "You can activate Spacedock in an ongoing game. You'll see the AI switch to their new personality in February of the next year. After that it might take several years for the AI to change their ship designs, as I believe the AI only updates its ship designs when it researches a new military technology."
They use something even worse. Likely a debug thing, but the slots aren't actually empty. They're instead fitted with a weapon that is entirely absurd in its damage output. It's only found in their medium, small, and large hardpoints.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2182063466
In any case, I haven't seen any back-to-tier1 instances in Spacedock by itself.
I tested it for dozens of times, use observe with max advanced AI 1000 stars, and load this mod only. By vanilla advanced AI will start with more corvettes, but somehow those corvettes have a chance being replace by advanced ship.
So I think it's not about events, it's about ships.
I do not see how that is possible. Looking at the code for this mod it does not touch vanilla game start events or change the starting techs for advanced empires to be able to build those ship classes at game start. What other mods are you running?
I don't suppose this can be used along with any 'personalities' mods, right?
I'd love the AI to be able to have different personalities (ie. defensive, aggressive, psychotic, etc.) *and* a different approach to war related stuff (based on your mod)
Oh, for content stuff, could you add Photon, Quantum, Tricobalt, Transphasic Torpedoes? Would love some star trek stuff without using that mod....
The only explanation I can think of right now, is that you're playing with some other mod that adds more XL weapons, other than the ones mentioned above.
I actually haven't added logic for the AI uses null void beams. I might at some point, but as far as I can see the situations in which using that weapon is a good idea, seem very niche to me.