Kenshi
CMRoad
50 Comments
JamesBieBoe 24 May @ 5:00pm 
constantly crashes when i click on the road in the build menu.
Delasmo Icalvo 12 Jun, 2023 @ 9:26am 
Thank bro :D
KOZ  [author] 12 Jun, 2023 @ 4:38am 
@Delasmo Icalvo
Sure, go ahead.
Delasmo Icalvo 12 Jun, 2023 @ 12:46am 
Hello, I'm creating a mod, do you mind if I add yours?
KirrieD 26 Nov, 2022 @ 1:22am 
Thank you :)
KOZ  [author] 25 Nov, 2022 @ 5:23pm 
@KirrieD
Yes, feel free to use it.
KirrieD 25 Nov, 2022 @ 4:34pm 
Hi, will I take your mot to my assembly?)
KOZ  [author] 23 Mar, 2022 @ 5:17am 
@Shir Blackwater
Maybe this has already been resolved...
Try restarting the game or press Ctrl+Shift+F11 to rebuild Navmesh.
Shir Blackwater 22 Mar, 2022 @ 9:45am 
The small building from the deco group that attaches to roads can't be entered, characters just walk underneath it instead of going inside. Is this intentional since it's supposed to be decoration only?
Juroguy Johnson 27 Feb, 2022 @ 1:50pm 
All of the roads make an Outpost, is that supposed to be that way?
Amok Harvest 2 Sep, 2021 @ 7:17pm 
Hi KOZ - I'm working on a total world overhaul and was initially exposed to your works in Genesis Alpha 5, which I'm using assets from by permission from GregAmazingNinja. I'd like to continue using these with your blessing. Feel free to message me on Discord at AmokHarvest#4416 if you want to chat.
KOZ  [author] 10 Jun, 2021 @ 6:21am 
@Atlas
You've solved the problem. Good !
Atlas 9 Jun, 2021 @ 8:11pm 
KOZ. it looks like we pathed the wrong textures and model types with a misspelling! Oops! Its now fixed! - genesis dev <3
KOZ  [author] 1 Dec, 2020 @ 2:17am 
Is there anyone still having problems with asphalt?
​I don't reproduce it in my environment ・・・
KOZ  [author] 1 Dec, 2020 @ 2:14am 
@jhwisner
Thank you!

​There is a status that Kenshi characters don't like water.
​I think the person with high status will pass the road.
​The status of crabs is low, so they will go into the water.
jhwisner 29 Nov, 2020 @ 6:42pm 
Using this through project Genesis - thanks for making your work available there! Absolutely loving the framed roads. The pathing on these things - espescially well-snapped road systems - is *excellent*. Putting a set of these across the lake in the middle of my base did two great things:

1) Except for a few mercs who patrol every square inch of the place by default - nobody is swimming trying to get places anymore!
2) For whatever reason (simplified pathfinding? people just not having to swim to get places? magic?) after putting a few of these roads in key places in my base, performance in my large job-heavy population has greatly improved.

Thanks for putting this together - the new framed roads look great too.
Luden 26 Jul, 2020 @ 3:33pm 
@Xenril @Fluxus I also have the same crash. I am also using the Project Genesis edition of the mod. As we've all got the same error, it must be Genesis?
Fluxus 12 Jul, 2020 @ 7:02am 
Same crash as Xenril with CMRD_Road_Aspalt. Also using Genesis
Candy Myluv 27 Jun, 2020 @ 6:48pm 
Hey, thanks for the Mod, i like it much! :lunar2019grinningpig: but ^^ i have found a bug with CMRoad within the Project Genesis Mod. Everytime when i click on CMRD_Road_Aspalt(Link) the game crashed. Is this a new problem with the Genesis version or its an error with my game?
KOZ  [author] 6 Apr, 2020 @ 9:39am 
@(*)J3ST3R(*)
The path will have to be installed manually.
*SkullKidd* 6 Apr, 2020 @ 9:33am 
do those roads replace the roads in the world? or did you manually do that for the video's?
Captain Rockhopper 4 Apr, 2020 @ 4:51pm 
Thank you very much, KOZ! :)
KOZ  [author] 4 Apr, 2020 @ 3:44pm 
@WoodenApplepie
Feel free to use it!
I will leave it to you whether you want to embed the file or use it as a premise MOD.
If there are other things you want to use in my MOD, feel free to use them too.
Captain Rockhopper 4 Apr, 2020 @ 11:25am 
Hi, I am the author of Kenshi Architecture Mod (KAM), and wanted to ask you the permission to integrate your road models in my mod. It would be a beautiful addition to the work I have done so far!

Best regards!
KOZ  [author] 12 Dec, 2019 @ 4:05pm 
CTD対策の為、ディレクトリ構成を変更しました。
The directory structure was changed for the CTD countermeasure.
KOZ  [author] 26 Nov, 2019 @ 5:53am 
Adjusting road collisions
道路の当たり判定調整を行いました
KOZ  [author] 24 Nov, 2019 @ 10:20am 
The following modifications have been made

*Turned off the judgment of hitting the gas light
because the characters get caught,
*Gas UV Map Modification
Because there was a defect that the scaffold at the time of construction was not displayed.
*Fix meshes and UV maps for roads Asphalt/Rock/LichenRock/Chips
Reduces the appearance of flatness

---------------------------------

以下の修正を行いました

・ガス灯の当たり判定を無効にしました
キャラクターが挟まるので
・ガス灯のUVマップ修正
建設時の足場が表示されない不具合があったので
・道路Asphalt/Rock/LichenRock/Chipsのメッシュ及びUVマップを修正
平らに見える感じを軽減
KOZ  [author] 22 Nov, 2019 @ 7:15pm 
I'm sorry, I registered another CMRoad by mistake.
This is the official version, so please use this.
We apologize for the inconvenience caused by subscribing to the wrong person.
すいません、誤ってCMRoadをもう一つ登録していました。
こちらが正式版なので、こちらをご利用ください。
誤った方をサブスクライブしてしまった方はご迷惑をおかけしてしまい、申し訳ありません。
KOZ  [author] 22 Nov, 2019 @ 5:37pm 
to make the asphalt mesh joints even less visible.
アスファルトメッシュのつなぎ目を更に目立たなくしました
KOZ  [author] 22 Nov, 2019 @ 1:23pm 
<Add(追加)>
自然素材の道3種を追加しました
・CMRD_Road_Chips(Link/Single)
Road made of Chips
砂利の道路です
・CMRD_Road_LichenRock(Link/Single)
Road made of LichenRock
苔の生えた岩の道路です
・CMRD_Road_Rock(Link/Single)
Road made of rock
岩でできた道路です

<Changes(修正箇所)>
・The CMRoad volume is growing, so the category has been changed to "Road"
(CMRoadのボリュームが大きくなってきたのでカテゴリを「Road」に変更しました)
・a modification that makes asphalt road seams less noticeable'
(アスファルト道路のつなぎ目を目立たなくしました)
KOZ  [author] 21 Nov, 2019 @ 5:28am 
The following accessories have been added
以下アクセサリを追加しました

・CMRD_[deco]StreetLamp(attach)
・CMRD_[deco]Guard_Stone1 / CMRD_[deco]Guard_Stone1(force)
・CMRD_[deco]Guard_Stone2 / CMRD_[deco]Guard_Stone2(force)

だれか道路に積もる砂埃の消し方を知っていたら教えてください・・・
If you know how to get rid of the accumulated dust, please let me know...
donald.nintendo 19 Nov, 2019 @ 5:18am 
Great work!
KOZ  [author] 19 Nov, 2019 @ 2:33am 
You must create it as a building by yourself.
Bedelguese 18 Nov, 2019 @ 10:19pm 
So does this mod add roads to the map, or add roads as a building for you to make only?
Dmon 17 Nov, 2019 @ 5:04am 
Nice, just what I've wanted. Would be neat if there was a dirt path/road for some low tech variation.
KOZ  [author] 16 Nov, 2019 @ 5:36pm 
古いアスファルトの道路を追加しました
I added an old asphalt road.
Nemek 16 Nov, 2019 @ 12:53pm 
it looks awesome, I was waiting for this kind of mod for a long time so I just want to say thank you.
KOZ  [author] 16 Nov, 2019 @ 11:26am 
"Basic Furniture" is required for creation
(作成には「基本的な家具」が必要です)
Navi 16 Nov, 2019 @ 9:14am 
how do you get the tech for this?
KOZ  [author] 16 Nov, 2019 @ 6:07am 
夜道を照らすためにガス灯を追加しました
I added a gas lamp to illuminate the street at night.
Immaluckez 16 Nov, 2019 @ 2:57am 
nice work
Uncertainty 15 Nov, 2019 @ 8:48pm 
Yep I would not have the patience to do that for the entire map, hopefully some with patience can do it.
king 15 Nov, 2019 @ 6:19pm 
dude i fully agree lmao
KOZ  [author] 15 Nov, 2019 @ 11:10am 
@king
It is very attractive to install a visible road in the existing NavMesh, but I will not do it because it seems to be hard work.
oiguri3 15 Nov, 2019 @ 3:18am 
cooool
king 15 Nov, 2019 @ 1:47am 
im impressed with this mod but i was wondering if you had unreasonable goals of adding main roads tot he whole map?
Totally Not An Illuminate Spy 15 Nov, 2019 @ 1:36am 
Now THIS is dope.

Nice work mate.
KOZ  [author] 14 Nov, 2019 @ 10:41pm 
@morgado
It doesn't become a floor.
You can't build something on the road.

@Devyndreap
thanks!
Devyndreap 14 Nov, 2019 @ 5:10pm 
Nice mod man
morgado 14 Nov, 2019 @ 3:57pm 
is it possible to make floors? so i can put it in the whole city?