Darkest Dungeon®

Darkest Dungeon®

Things In The Dark
45 Comments
Iris Heart  [author] 6 Sep, 2024 @ 4:37am 
According to wiki, Radiant Light is 76+, so at 75- you have a chance of meeting them. With each light level below it, the chance and severity of encounter grows up. At 0 light you can meet the champions of dark.
Jurist 6 Sep, 2024 @ 3:43am 
That's a shame... I don't run no or low torch light runs and hoped to just to stumble on them randomly (thought it would just have very low chance with torch light 75+, not a 0% chance)

The only time they appered during night time ambush when I forgot to use night time ambush prevention skill.
Iris Heart  [author] 6 Sep, 2024 @ 12:05am 
I don't remember why I wrote that, but I think you won't meet anything at a radiant light, and all the dark encounters beneath the radiant light only happen in hallways.
Jurist 5 Sep, 2024 @ 5:55pm 
Wait, does eldrich enemy replacement despawn if you rise torch before the encounter?
Description says "they only happen in hallways, regardless of the torch"
But also "you are always safe under the radiant light" ? I'm confused...
Jurist 2 Sep, 2024 @ 6:51pm 
I was looking for mod that adds DD dungeon enemies to other regions!
Would be cool if chance of them spawn in cove is much higher than any other places. I think cove is best suited for this
Your Best Friend 22 Apr, 2024 @ 2:34am 
I see,thank u
Iris Heart  [author] 18 Apr, 2024 @ 7:28pm 
I'm sorry, I've been away from modding DD for years now. I don't recall this mod having chinese translation, so it is probably missing the custom parts of translation.
Your Best Friend 18 Apr, 2024 @ 11:19am 
umm……my game language is Chinese,This mod can run normally.
But it will prompt:
MonsterClass: cell_battle_A or B or C,missing display name setting it to classname
How should I fix it?
Iris Heart  [author] 5 Nov, 2021 @ 9:43am 
This issue looks like a general modding issue, not my mod issue. And I can't really help you, I've been out of modding game for a pretty long time.
Kerag 5 Nov, 2021 @ 3:49am 
Aw darn. Well its your mod so i hoped you could help me out with this issue. Allright I'll try my luck with the modding community. Thanks for your answer!!
Iris Heart  [author] 4 Nov, 2021 @ 10:49am 
Heyo. Sorry, this question is too complicated for the steam comments, and for me too at this point. Try looking up a modding community for this game, they'll surely help you out there.
Kerag 4 Nov, 2021 @ 9:11am 
Hello sir!
Is there a way to add a Cyst version as well as an extra enemy? I've tried to add him myself, created a "cyst_A" type enemy, named him in localisation, give him effects, and placed into the spawn list as "cyst_A"
The thing is that everytime his encounter would come the game just pops a message wich is this.

Assert Failed:

(!enemies.empty())

Battle::Create in battle.cpp line 394

No enemies generated in battle

ESC to skip

Then a fight starts with no enemy, wich ends instantly with a victory.

When i did the same in the base game, created a folder for him, effects everything, he does spawn, but without sound effects XD

Can you help me out? Thanks :D
Goulagmaster 25 Nov, 2020 @ 3:56am 
ok ty for the quick answer
Iris Heart  [author] 25 Nov, 2020 @ 3:27am 
You get the loot bonuses by default at lower light levels. I added some loot tables to the monsters though, they do indeed drop loot. The harder the monster - the better and more loot.
Goulagmaster 25 Nov, 2020 @ 3:14am 
Does this mod increase loot or its just that you get your ass roasted at low torch level
tac 22 Oct, 2020 @ 2:02pm 
lol much appreciative :P
Iris Heart  [author] 22 Oct, 2020 @ 4:17am 
Through the gruelling copy-pasting, I have fixed this. Will upload in a minite. Have fun getting ambushed by the two templars at 0 light.
tac 21 Oct, 2020 @ 5:34pm 
I think I ran into a small issue with this mod. The monsters don't have their can_surprise and can_be_surprised set to true, so it is causing a couple of problems. One is obvious, but the other is that in a nighttime ambush, not only do you not get surprised, but you can retreat from the ambush too.
Iris Heart  [author] 31 May, 2020 @ 10:32am 
It's hard, but it's not suicide unless you go 0 light. I did my best to scale all encounters properly.
Covanion X 31 May, 2020 @ 10:19am 
thats... interesting. i still imagine its suicide to do this in lower level dungeons, similar to activating shambler alters with low level heros. good to know!
Iris Heart  [author] 30 May, 2020 @ 11:19pm 
Scale.
Covanion X 30 May, 2020 @ 8:40pm 
so, wait, do the monsters encountered scale off the mission, or do they mimic their lvl 6 counterparts?
🖤Bella🖤 23 Apr, 2020 @ 8:01pm 
Finally! I've always wanted a mod that made the dungeon feel more connected with the rest of the game. Looking forward to trying it out
What The Sigmar? 5 Mar, 2020 @ 5:27pm 
Very cool idea. Looking forward to trying this!
Iris Heart  [author] 20 Feb, 2020 @ 11:39pm 
Templars that have revelation attacks are not included.
jano el pajero 20 Feb, 2020 @ 11:19pm 
are the templars able to use the "revelation" attack? D:

this mod makes the torch much more than just random debbufs and buffs
and fits perfectly with the vanilla low light ambient effects :steamhappy:
Iris Heart  [author] 18 Feb, 2020 @ 1:31pm 
No. Regular battle of the region you encounter them int should play.
Crowbones 18 Feb, 2020 @ 12:50pm 
Question, does the darkest dungeon theme plays when these spawn?
Iris Heart  [author] 24 Dec, 2019 @ 11:41pm 
None. This mod only allows monsters from Darkest Dungeon biome to spawn within vanilla dungeons biome under the less than radiant light circumstances.
Shallchair 24 Dec, 2019 @ 8:29pm 
So how many varied monsters are added to the game using this mod?
Iris Heart  [author] 27 Nov, 2019 @ 11:38am 
Templars are the rarest encounter available only at 0 light. Plus, each templat encounter (there are 3) is limited, so you won't encounter templars you've already defeated.
Mr Groovy 27 Nov, 2019 @ 11:26am 
Huh, i can fight monsters from DD in regular missions.
Seems like a good challenge
*Sees Templars*
*DD2 Flashbacks

HELL NO
.:SeeD Squall:. 25 Nov, 2019 @ 3:54am 
ok ty im gonna try it :)
Iris Heart  [author] 25 Nov, 2019 @ 3:47am 
If by unique loot you mean if I created any new trinkets for this mod, then no - I didn't. They won't drop anything outside of what already is in the game.
.:SeeD Squall:. 25 Nov, 2019 @ 3:35am 
sorry words are hard an also it was 3 AM here when i asked ,my real question is the drop unique loot?
Iris Heart  [author] 24 Nov, 2019 @ 11:13pm 
Considering you meet them in the darkness, and darkness increases loot quality and quantity, they should.
.:SeeD Squall:. 24 Nov, 2019 @ 6:07pm 
Do they drop good loot?
Iris Heart  [author] 20 Nov, 2019 @ 2:18am 
I honestly don't know. It sounds technically possible, but I have no idea how to create levelled quest and I know one thing for sure: You'll have to create a level 6 version of every monster in the game.
Vovin 19 Nov, 2019 @ 6:57pm 
Love the idea of this one. Thanks m8
Is it possible to add level 6 quests that appear after finishing the game, that come mixed with those enemies as well? Always wanted to try that but I've got no experience in DD modding, and not really the time.
CatsHaveEars 19 Nov, 2019 @ 6:19pm 
I don't think this one's for me, but I just gotta say your mods keep catching my eye mate! Monster variety is something very lacking in the modding scene (least mods that are up to date and usable) so you'll get a lot of happy players giving you praise for your awesome work on these and anything you do in the future I'm sure
Rowlet 17 Nov, 2019 @ 2:40pm 
This mod looks freaking awesome, im going to try it now.
SOGA-THE-KILLER 17 Nov, 2019 @ 7:36am 
Ok thank good to know.
Iris Heart  [author] 17 Nov, 2019 @ 3:23am 
They can appear right off the bat. They start showing up when you drop below 76 light, and with each light level you drop below, there is a higher chance of encountering them, and more encounters available with tougher foes.
SOGA-THE-KILLER 17 Nov, 2019 @ 2:22am 
can they*
SOGA-THE-KILLER 17 Nov, 2019 @ 2:21am 
Do you need to have ventured into/completed the Darkest Dungeon or they can appear the first week?