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A weird/fun note about cost:
The cost isn't explicit (like I don't have "10 refined metal" listed) instead each building has a "construction mass" tier, and then it's set based on that. One could make THAT a slider, and players could just deal with whatever the cost comes out to, and re-adjust if they hate it.
I do keep a list of features just in case I get a wild hair and decide to update this, but that's a long shot.
The source is available if you'd like to go that route.
Apologies, this mod is in maintenance only, and... I would have no idea how to do that anyway. There are lots of storage mods, though, maybe another is a better fit (or, adjust mine so it fits in between?)
Glad it's otherwise helpful to you, though.
The game menu itself loads it's just when I goto colony that it crashes. Also I have Space Out DLC and playing on Space Out map
I recompiled with the latest bits and bytes from KLEI, and updated versions.
I hope that helps, since, uh, that's all I can do.
If anyone is still crashing:
Make sure you're at the latest version of this one, shut off your other mods, please, and tell me minimum steps to get it to tank.
The normal Liquid Reservoir holds 20k liquid, whereas the modded version only holds 25k.
Thank you, Kaos, for the kind words. I'm glad you're enjoying it!
BTW you should NEVER download random DLLs from the internet and execute them (even by some software like Oxy) - but I won't stop you.
a) Copy the folder
"%USERPROFILE%\Documents\Klei\OxygenNotIncluded\mods\Steam\1913589787"
into
"%USERPROFILE%\Documents\Klei\OxygenNotIncluded\mods\Local\"
(so there is a '1913589787' folder beneath 'mods\Local')
b) Unsubscribe from this mod (the former folder should vanish)
c) Download https://swamp.dev/uploadz/BigStorage-HackFix-4-SweetDreams.zip and unzip it somewhere
d) Copy the contents of that into the aforementioned folder "%USERPROFILE%\Documents\Klei\OxygenNotIncluded\mods\Local\1913589787\" (which you just copied) OVERWRITING the "BigStorage.dll" file
e) Start up the game - the last entry under "Mods" is now supposed to be BigStorage again - but now with a 'Browse' instead of a 'Subscription' button (because it is a local mod now)
f) Verify the *subscripted* BigStorage mod is gone for good - then try to load your savegame again
YMMV
It only tints once the filter is set.
So set those storages to filter something, and they'll tint themselves.
I could not for the life of me get that to work. I'll look some time I'm not so tired and angry at it.
Then I tried to build some more containers, but after the first newly built one received a tint, the rest did not receive a tint. So only the first newly built container had a tint.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2737511845
They were almost as awful as I though they'd be! Enjoy!
Do you think it would help chines players to have this in the description?
在实际平衡的情况下尝试更大的存储空间。在普通存储的基础上增加一层,您会发现价格合理的更大存储空间(5倍)。
包括:
大容量液体-容量为精炼金属的5倍。
大气体容量-精炼金属容量的5倍。
大固体-容量为原矿量的5倍。
大而漂亮的固体-容量是普通储物箱的5倍,可容纳两倍的精炼金属。
除了漂亮的大储物箱之外,所有的物品都是装饰中性的,这会给你一点奖励。它像水槽一样漂亮!
此外,所有这些都看起来像他们的基本物品。颜色变换似乎很容易,但在unity graphics工作流的知识为零的情况下却很棘手。
Apologies, all. Should be working now.
I rebuild with Sr.Melancia's changes, and marked it as DLC-able. Works for me, let me know if it's working again, Big Storage Fans!
Big thanks to Sr.Melancia.
Files: https://github.com/SrMelancial/BigStorageMerge
If it needs a more complex fix, it will not be soon, sorry, folks.
cbb, start a new game anyway. The game is fun! Heh.
I know it's a lot to ask, but do you think you could let us know whether you plan on updating the mod? If not, that's ok, just want to know if I should start a new game or wait for the update
NullReferenceException: Object reference not set to an instance of an object
LogicPorts.SendSignal (HashedString port_id, System.Int32 new_value) (at <c25c764251f245d5945c4bf3a3c311f5>:0
Refrigerator.UpdateLogicCircuit () (at <c25c764251f245d5945c4bf3a3c311f5>:0)
Refrigerator.set_UserMaxCapacity (System.Single value) (at <c25c764251f245d5945c4bf3a3c311f5>:0)
BiggerCapacity.BiggerCapacity+Storage_OnSpawn_Patch.Postfix (Storage_instance) (at <c25c764251f245d5945c4bf3a3c311f5>:0)
UnityEngine.Debug:LogException(Exeption)
Debug: LogException(Exeption)
BiggerCapacity.Storage_OnSpawn_Patch.Postfix(Storage)
Storage:Storage.OnSpawn_Patch1(Storage)
KMonoBehaviour:Spawn()
Util:SpawnComponent(Component)
MyAttributeManager`1:OnStart(Object,KMonoBehaviour)
MyAttribute:OnStart(Object,KMonoBehaviour)
Instance:StartSM()
GenericInstance:StartSM()
StateMachineController:StartSMIS()
Util:SpawnComponent(Component)
MyAttributeManager`1:OnStart(Object,KMonoBehaviour)
MyAttribute:OnStart(Object,KMonoBehaviour)
MyAttribute:OnStart(KMonoBehaviour)
KMonoBehaviour;Spawn()
KMonoBehaviour:Start()