Rivals of Aether

Rivals of Aether

Zetta Ashikaga
510 Comments
faust 13 Jul @ 7:02pm 
*ok, ditch my previous statement about enjoying the move while it lasts, i'm glad you didn't remove it.

*i'm so used to getting burnt by roblox devs it's insane.
marcus 22 Jun @ 3:29pm 
yummy
faust 20 Jun @ 8:36pm 
*sorry for any annoyance caused, i'll just enjoy the removed move while it lasts.
faust 20 Jun @ 8:29pm 
*if so, i get it, but man- i really will miss that move.
faust 20 Jun @ 8:00pm 
*so you wanted it to be removed or not be a feature to them any more?
SAI  [author] 20 Jun @ 7:53pm 
The compatible for that external mod didn't code by myself. The move was already removed from gameplay since the rework.

Using another mod to access it doesnt mean it should be there *normally*
faust 20 Jun @ 1:39am 
*also, it was one of the coolest moves in the moveset. ;-;
faust 20 Jun @ 1:24am 
*in reality, the swords would only happen like- once.
faust 20 Jun @ 1:23am 
*also, the excessive amount of damage actually came from the swords since it activates on almost every hit.
faust 20 Jun @ 1:15am 
SAI  [author] 20 Jun @ 1:02am 
There is no special interaction for jab 3 into Nspecial, and the compatible for that external mod didn't code by myself.

https://drive.google.com/file/d/1WUDHmlORcVHgERax9aeWsoju1peYXkWs/view?usp=sharing

This is all the interactions for Jab 1 Nspecial
faust 19 Jun @ 11:47pm 
*using Unlock Potential ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3142034213&searchtext=unlock+ ) the special imput is 3 jabs into Nspecial, and 1 jab into timed Nspecial into Nspecial again.

*without unlock potential, it doesn't work and the follow up Nspecial doesn't work.
faust 19 Jun @ 10:36pm 
*the single jab into timed Nspecial is fine- i thought it wasn't doing it's job but it's unchanged.

*3 jabs into Nspecial is the one that's not working.
faust 19 Jun @ 10:23pm 
*oh, no, i'm not talking about single jab, it's the 3 jab into Nspecial combo.
faust 19 Jun @ 9:52pm 
*so, you're saying it is only able to do that only if jab is wiffed entirely?

*or just the last hit?

*even if it IS the last hit, it still gets consumed and i can't get the follow up.
SAI  [author] 19 Jun @ 9:11pm 
gimmick + jab pretty much require you to whiff jab, if you hit jab and consume the buff for extra damage, you can't do that in the same jab anymore.
faust 19 Jun @ 5:28pm 
*found an issue with the gimick + jab combo.

*whenever a jab connects, it undoes the "enhanced" state when you sheath the blade, since there's only one, and it's instantly used when a single jab or even the blade hit at the end, it disables the follow up when you do the full jab combo into neutral S.

*just to know if the move wasn't removed outright, i tested it with the "UNLOCK POTENTIAL" buddy, and the move still works.

*because it does, i don't think the lack of that interaction is intended, so here's the bug report.
faust 18 Jun @ 5:49am 
*ok i retract my previous statement, i tested it with other maps and workshop characters, it's on rivals- they majorly messed up on the replay system.


*it bugged out Papyrus. ;-;
faust 17 Jun @ 8:22pm 
*NOTE: there's something wrong with the character when i try to watch a replay.

*i was gonna record my boss!zetta no hit run and poast it while watching the replay, but it starts to do this "OVERTIME" thing and count down from 10, after that, it stopped working.

*when i try to play the character again, it glitches them out like mad and made them stop working.

*what's happening?
faust 16 Jun @ 8:10pm 
*the recent update is really nice, i like the change.
Zeldy 29 May @ 10:45am 
Third choice idea:
-Do a flip in your bedroom RIGHT NOW and don't tell ANYONE
Greed_y_pick 28 May @ 1:40pm 
PLS
Greed_y_pick 28 May @ 1:39pm 
You have two choices:
-One give her a freaking down B without her stacks
-Two BRING BACK OLD ZETTA
SAI  [author] 15 May @ 3:41am 
Zetta Bot function like an SnK boss, this is not something player could do, and the button to active alt mode is removed a while ago.
Im_Blkx 10 May @ 9:32pm 
Hey! I remember well that Zetta had a special button combo that activated the entire sword wheel before the fight started, even the bots do this, I remember seeing this button combination somewhere and I was playin around with it, but I forgot and when I looked for it, I didn't find anything... Please tell me I'm not crazy :GDNormal:
SAI  [author] 2 May @ 8:58pm 
She had become closer to the original vision and the theme, if you want to play the old version that isn't, you are not playing Zetta. Just play any regular sword character instead.
LocoSadie39 2 May @ 1:01am 
You should make a separate character for the original Zetta, she has changed a lot, I understand you like updating the characters and deem the updated massive improvements, but you've done this prior with Agent N and Novice N, doing this with Zetta would save you a headache of people begging for stuff to be reverted.
Undercraft1509 28 Apr @ 3:33am 
:'(
SAI  [author] 23 Apr @ 4:51am 
counter was not needed
Undercraft1509 23 Apr @ 3:36am 
SAI can you bring back the counter please it was very usfull in many situation, if you want make it that in normal enhanced mode ( without judment cut end) we can use the Dspecial tu use the counter as the buffed attack. 🙏🙏 i really miss my couter .

btw its nice to see you back in the workshop, you have the best animation style of all creators:steamthumbsup:
Chaoticis Kitsen 17 Apr @ 3:32pm 
The new sword halo is fun to use and the way it looks on the hud almost reminds me of star glitcher, its beautiful!
lissnomsnail 10 Apr @ 6:42pm 
I'm gonna be honest and say that this new Zetta kinda sucks ass. She feels more clunky and trying to land a decent combo is harder than it needs to be. I'm not sure what you did but playing as her isn't fun anymore and this updated Zetta just overall feels unnecessary. I really hope that you at least make a separate character for old Zetta cause I can't for the life of me get used to this new Zetta.
SAI  [author] 8 Apr @ 8:57am 
thank you
Konkage 8 Apr @ 8:42am 
Nice to see you again, SAI!

Zetta is my favorite character, and despite all her updates, I've always found her so cool and enjoyable to play!
Every update makes me think, "I didn't think we could improve on this, but the new version is so cool!"
And as a kenjutsu practitioner, her sheathing is so enjoyable!

The sad thing is, I can't play Rivals of Aether 2 knowing she's not in the roster...

Well, I just wanted you to know that there are still people who are fans of your work and who are sincerely happy to see you active again (even without necessarily creating new characters).
SAI  [author] 5 Apr @ 4:43pm 
Classic chara? Didn't know that exist.

Whoever keep uploading "old character version" didn't want adapt and want to stick to a character version that I deem a worse state to change from.
CodenameCMB 5 Apr @ 12:25pm 
I am going to say this Zetta update is very: "Cash Money." I main Zetta against my friends, however I still have to beat their expert classic chara gameplay.
SAI  [author] 5 Apr @ 9:04am 
Zetta "Enhanced mode" is just an alternate work of the system and not a real enhancement, but it was also removed with the update.
cool gamer 4 Apr @ 4:54pm 
weres obmama boss?
drawl 1 Apr @ 6:47am 
if you're going to mix halo mode with base zetta, then make it so zetta doesn't use her stacks off moves that aren't enhanced by them, like how halo mode worked
Baxter 31 Mar @ 4:18pm 
Came back to this mod after a few years, I've seen a few comments here and there saying you could activate Zetta's "enhanced" mode at the start of the match, similarly to how she fights as a boss bot? I don't know if I'm doing something wrong or not but I can't seem to activate it at all.
drawl 31 Mar @ 6:53am 
add me, i'd be willing to debate
Koa 30 Mar @ 6:31pm 
"Then there's a bug that sometimes bypasses the sheathe and just adds a stack after using FSpecial."
^Idk whats happening for you there I'm never getting that bug

"Then why does Zetta lose her stacks on death for a move that provides half the value of a BAir with a windup thrice as long?"
^It has kb if you hold down the special button

"So out of curiosity, is Zetta supposed to be put in freefall at all now with this move?"
^Freefall is if you whiff upb

"forced sheathe mechanic awkward dogshit + air kill potential nonexistent, time to retire"
^Air kill potential is there, upb is a combo tool now and leads into SO much. Also sheathe mechanic is not dogshit, its promoting Precision with the character, not mindless swinging until you kill
drawl 30 Mar @ 2:19pm 
forced sheathe mechanic awkward dogshit + air kill potential nonexistent, time to retire
drawl 29 Mar @ 1:57pm 
"^You're not letting the sheathe complete" - Then there's a bug that sometimes bypasses the sheathe and just adds a stack after using FSpecial.

"^That is not a bug it's a design choice" - Then why does Zetta lose her stacks on death for a move that provides half the value of a BAir with a windup thrice as long?

"Zetta's AirAttack doesn't deal knockback" - So out of curiosity, is Zetta supposed to be put in freefall at all now with this move?

"Bad Rewarding and Not Enough Time to Sheathe" - If so, then remove Zetta losing stacks off using moves that aren't amplified by them. (The little swords that come out on another hit.)
Koa 27 Mar @ 4:28pm 
@ZETTA ONLY
I don't think you understand the gimmick,
"0:03 FSpecial doesn't give stacks sometimes."
^You're not letting the sheathe complete

"0:18 Zetta's final judgement cut does a jokes-worth of damage and knockback."
^That is not a bug it's a design choice

"0:27 Zetta's AirAttack doesn't deal knockback"
^Thats also not a bug. That move used to kill/galaxy at 80%, and it was insanely good. The lack of KB on it now makes her combos stronger.

(Paraphrased)Bad Rewarding and Not Enough Time to Sheathe
^You're not playing with sheathe in mind there is plenty of time mid-combo to complete a sheathe and extend a combo. Try leading your combos into a boosted Neutral Special, it's probably one of her single best comboing options for its stun and leading into imagination.

Landing long combos is your reward, and when done right with the sheathe mechanic, propel Zetta to the best combos I've ever done/seen in workshop.
SAI  [author] 27 Mar @ 3:34pm 
"Either rework the way Zetta gains stacks, or remove sheathing entirely."

Landing the combo itself is your reward, you don't get sheath bonus if you don't sheath, its simple.
drawl 26 Mar @ 11:02am 
https://www.youtube.com/watch?v=1mTPlnouMus

(bug) FSpecial doesn't give stacks sometimes.
0:03
(bug) Zetta's final judgement cut does a jokes-worth of damage and knockback.
0:18
(bug) Zetta's AirAttack doesn't deal knockback.
0:27
(bug) Zetta's stacks sometimes don't even work.
0:38

Why am I not rewarded as Zetta for landing long combos, but instead waiting for the sheathe mechanic??
0:52
ROA fighting is so fast paced that you generally don't have time to wait on sheathing, and the mechanic feels extremely awkward to play with. You should add a new way that Zetta gains stacks through landing consecutive moves without whiffing one. Either rework the way Zetta gains stacks, or remove sheathing entirely.
drawl 26 Mar @ 9:04am 
fucking finally
Tamary 16 Feb @ 6:13pm 
how do you do the "judgement cut end" attack ? I seee bots able to make it but I can't manage to do it...
mumianhua568 4 Jan @ 12:40am 
nice!!!!!!