Wildermyth

Wildermyth

A Drauvens Tale
12 Comments
Kinasin 25 Jun, 2023 @ 5:16pm 
does this still work?
(M3) Russel 1 May, 2020 @ 7:42pm 
An enjoyable little run, though though there was no way to gear up between chapter one and two that I could find. Just something to keep in mind. Either way a fun little run for something new.
BowShatter 27 Mar, 2020 @ 10:58am 
Good effort for being the first campaign mod. Story is honestly rather bare-bones but at least there are custom comic strips added.
Saintme58 21 Nov, 2019 @ 6:43pm 
Latest fix seemed to work. plays good, thank you!
GG Knifemaster  [author] 21 Nov, 2019 @ 5:53pm 
Objective Locate and Unlock part removed , the order should be like this now ,

Chapter 1 - 1x Assault then Clear all Areas , Chapter 2 - Clear all Areas and 1x Boss fight ,

keep in mind the campaign ends instantly after the boss fight , so if you wanna clear the whole map do it before the boss fight.
Kermon 21 Nov, 2019 @ 4:48pm 
I think it's still bugged, I've cleared the map on chapter 2 and the last fight is locked. There is a drauven tile on it.
GG Knifemaster  [author] 19 Nov, 2019 @ 6:13pm 
Changed some things , if it still doesnt work i have to remove the whole locked part about the camp.
℘คʉƖ ❖ 19 Nov, 2019 @ 3:34pm 
I'm also locked at the Warlord's encampment. Finished and cleared everything else.
Saintme58 19 Nov, 2019 @ 2:41pm 
I'm not sure if this is covered by your known bugs edit, but the warlord's camp remains locked even after clearing all other areas.
eddieballgame 18 Nov, 2019 @ 6:47pm 
Thank you 'GG', much appreciated.
GG Knifemaster  [author] 18 Nov, 2019 @ 6:35pm 
start Wildermyth -> Tools -> Open Tools / Editor ->Last on the list should be Steam Workshop , below the Credits Lab. If it isnt there , create a textfile called devmode in the main files (not sure about this since the Tools list isnt that big^^).
eddieballgame 18 Nov, 2019 @ 3:00pm 
Thank you for this...btw, how did you get this on Steam Workshop?