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*I don't know if there was a comment that was deleted that you replied to last that had the same problem or was asking about one of the other issues you addressed??
- Actually removed the loyalty number from the character porthole on the campaign map, oops!
- Should be pretty much error free now!
- Fix the Replace Lord loyalty showing
- Fix the loyalty events triggering, ie. "Character is at low loyalty!" Would love verification from others if this properly went away.
- Fixed issue with Taurox's special button not showing up.
das ist das -was bei den dark elves- die sache fast unspielbar macht !!!!!
nach und nach werden viele abtrünnig--ein mod für dark elven ohne loyalität wäre das richtige !!!!!
das hier ist doch nicht viel wert-beim spielen !!!!!
wo bleibt ein mod ohne loyalitäts-verluste bei den genannten völkern ?????
The problem with VCoast, is the trait section in Character Details. The mod removes loyalty from the info panel, but the traits that change with loyalty level remain, and it is through them that I could figure out the loyalty range of my lords.
The only suggestion i could figure out is to make that trait invisible as well... the problem would be, that the player would not know what bonuses he is currently getting from said trait. Then again, not knowing your trait bonuses would sort of fit the vibe this mod is going for though...
I like the idea of the events being vague, not referencing any particular lord. I'll see if I can do something like that.
I'm fairly certain I wrote into the mod that the loyalty in Character Details is hidden - has that always been visible or is it only sometimes visible, sometimes invisible? I'll do some bug checking on that later on.
And no, I don't touch the starting loyalty at all - that's pure chance.
Also, did you lower the starting loyalty of lords? I started a Count Noctilus game to test it. With the mod, lords start in the 3-4 range. Without the mod, they start in the 5-6 range. Is this from the mod or is it cause of luck? (i am new to TWW2 :D )
Also, for the event warnings, discussed below... maybe the event can be changed to talk about "rumours of disloyalty" without targeting the specific lord, that would make the player more paranoid. Do not know if it is possible though, just a thought.
Thanks for the mod!