Total War: WARHAMMER II

Total War: WARHAMMER II

No More Visible Loyalty Pls
51 Comments
Critter 2 Dec, 2023 @ 3:08am 
Port?
Call me Mad 8 Sep, 2022 @ 2:00pm 
Can we get a WH3 Port for this mod if you are able?
=[NK]= Col. Jack O'Neil 1 Jul, 2022 @ 8:26am 
I unsubbed, deleted from data and resubbed, but still having the Taurox missing momentum UI button. This is the only mod running and I've made sure I removed all movie mods from my data folder.

*I don't know if there was a comment that was deleted that you replied to last that had the same problem or was asking about one of the other issues you addressed??
Groove Wizard  [author] 11 Aug, 2021 @ 2:53pm 
Look down below at the comments right below yours, I fixed that a few days ago. Unsub/resub and delete this mod locally if you're having that issue still
Groove Wizard  [author] 4 Aug, 2021 @ 9:12pm 
Hotfix, again
- Actually removed the loyalty number from the character porthole on the campaign map, oops!
- Should be pretty much error free now!
Groove Wizard  [author] 4 Aug, 2021 @ 11:48am 
Hotfix
- Fix the Replace Lord loyalty showing
- Fix the loyalty events triggering, ie. "Character is at low loyalty!" Would love verification from others if this properly went away.
Groove Wizard  [author] 4 Aug, 2021 @ 8:32am 
Updated for Blowpipe & Bull
- Fixed issue with Taurox's special button not showing up.
Jolc3r 18 Jul, 2021 @ 10:56am 
This mod causes an issue with Taurox UI, his Movement Replenishment button next to his movement bar is missing.
Manwhale 24 Mar, 2021 @ 1:21am 
Playing as Lokhir in ME. Doesn't work.
dr.mattenstein 28 Jan, 2021 @ 1:30am 
I thought this was another one of your meme mods but it's actually game changing as skaven!
The Yellow Architect 8 Dec, 2020 @ 4:40am 
Thanks! :steamhappy:
Groove Wizard  [author] 4 Dec, 2020 @ 1:06pm 
Updated for T&T (also fixed the below tooltip issue I believe, tell me if it happens again)
The Yellow Architect 29 Oct, 2020 @ 1:11pm 
Aside of the UI issue mentioned, is this playable properly in Multiplayer campaign?
Krimson 11 Sep, 2020 @ 8:23pm 
This mod interferes with other mods that add tooltips or ui icons to the game. An example is the dwarf underway mod, which loses the unique tooltip when hovering over the button. Any idea why that is the case? I see that for some reason every tooltip text is copied in the pack file.
Groove Wizard  [author] 9 Jul, 2020 @ 5:18am 
Yeah I have to go back soon and remove events and dilemmas, or greatly change them so they don't list which character is involved. Thanks for the feedback!
The Duke 9 Jul, 2020 @ 3:49am 
Completely a must have is this one for me, any chance it's possible to get rid of the character name in the dilemmas? I'm finding myself pretending I haven't seen it rather than actually not knowing. Great addition either way, makes loyalty actually have a point
Trel1305 13 Feb, 2020 @ 4:51pm 
Oh nice, adds a bit more difficulty to the game and makes you pay attention to your lords a lil more.
highlanderanno59 11 Feb, 2020 @ 12:49am 
ich weiss nicht so recht was dieser mod eigentlich soll--die loyalität der einzelnen lords nicht zu sehen heisst nicht das die lords nicht doch separatisten werden können---
das ist das -was bei den dark elves- die sache fast unspielbar macht !!!!!
nach und nach werden viele abtrünnig--ein mod für dark elven ohne loyalität wäre das richtige !!!!!
das hier ist doch nicht viel wert-beim spielen !!!!!
wo bleibt ein mod ohne loyalitäts-verluste bei den genannten völkern ?????
Orph3us 4 Feb, 2020 @ 4:11pm 
I did some further testing. I initially was interested in playing a VCoast campaign with this mod, so I only tested it with VC lords. It works perfectly fine with Skaven and DElves.

The problem with VCoast, is the trait section in Character Details. The mod removes loyalty from the info panel, but the traits that change with loyalty level remain, and it is through them that I could figure out the loyalty range of my lords.

The only suggestion i could figure out is to make that trait invisible as well... the problem would be, that the player would not know what bonuses he is currently getting from said trait. Then again, not knowing your trait bonuses would sort of fit the vibe this mod is going for though...
Groove Wizard  [author] 4 Feb, 2020 @ 1:18pm 
@Orph3us - Thanks for the reports! :)

I like the idea of the events being vague, not referencing any particular lord. I'll see if I can do something like that.

I'm fairly certain I wrote into the mod that the loyalty in Character Details is hidden - has that always been visible or is it only sometimes visible, sometimes invisible? I'll do some bug checking on that later on.

And no, I don't touch the starting loyalty at all - that's pure chance.
Orph3us 29 Jan, 2020 @ 12:21pm 
I really like the idea of this mod, but you could still see the loyalty range in character details.. is this intended? it kind of kills the point of the mod.

Also, did you lower the starting loyalty of lords? I started a Count Noctilus game to test it. With the mod, lords start in the 3-4 range. Without the mod, they start in the 5-6 range. Is this from the mod or is it cause of luck? (i am new to TWW2 :D )

Also, for the event warnings, discussed below... maybe the event can be changed to talk about "rumours of disloyalty" without targeting the specific lord, that would make the player more paranoid. Do not know if it is possible though, just a thought.
Groove Wizard  [author] 6 Jan, 2020 @ 6:30am 
Thanks for da report!
Saldyn 6 Jan, 2020 @ 4:24am 
Oh aight. Looking forward to it then :steamhappy:
Groove Wizard  [author] 6 Jan, 2020 @ 2:15am 
Yeah, I've gotta go through and remove those
Saldyn 5 Jan, 2020 @ 6:22pm 
I don't know if it's intended or not, but you can still be warned about low loyalty through events. I'm playing as Dark Elves and I got an event warning me about a Sorceress with low loyalty.
Solvem Probler 1 Jan, 2020 @ 10:45pm 
Upvoted because of the cover picture
Groove Wizard  [author] 29 Dec, 2019 @ 3:29pm 
Updated to get rid of that silly black text on the character porthole. Thanks again, Kenobi!
Trollbi-Wan Kenobi 26 Dec, 2019 @ 6:13am 
No problems, happy to help!
Groove Wizard  [author] 26 Dec, 2019 @ 6:01am 
Yeah dang, nice investigative work. Thanks for pointing it out, I'll fix that
Nahrime 26 Dec, 2019 @ 4:48am 
@Trollbi Oh yea i didnt see that, hey anyone can be new i was just assuming its really hard to see :D Good eyeballs dude lol
Trollbi-Wan Kenobi 26 Dec, 2019 @ 4:45am 
It is hard to see but it is there. @Nahrime, I have hundreds of hours in the game, I know what the level is :D. Here is is the visibly loyalty https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1947665481&fileuploadsuccess=1
Nahrime 25 Dec, 2019 @ 6:16am 
Sorry about the comment about CTD with higher tier capitals, my bad they work perfectly fine together. I have no conflicts :) @Trollbi I think you are talking about characters level...
Groove Wizard  [author] 25 Dec, 2019 @ 6:03am 
I don't see it in the screenshot at the top
Trollbi-Wan Kenobi 24 Dec, 2019 @ 9:04pm 
I don't know if anyone else has noticed this, but you can still see the loyalty of a lord. At the bottom left by their picture you can see a small black number. The screenshot showcased still has this black number in it and I am pretty sure it is the loyalty of the lord
Saldyn 22 Dec, 2019 @ 6:50pm 
This should be an actual feature in the game! Why add a betrayal mechanic if you can manage it and never be bothered again?

Thanks for the mod!
Groove Wizard  [author] 12 Dec, 2019 @ 1:10pm 
@Axlegolas - as in, only trigger on a certain difficulty level? I could add that
[PuB] Axlegolas 9 Dec, 2019 @ 12:09pm 
is it possible to combine this with the difficulty level?
Twitchey 27 Nov, 2019 @ 11:32pm 
Kenny Loggins would be proud.
heavystorm 24 Nov, 2019 @ 5:24pm 
hahaha upvoted for thumbnail lol
Carnage753 24 Nov, 2019 @ 5:45am 
k
Groove Wizard  [author] 23 Nov, 2019 @ 5:28am 
No, it makes it so there is No More *Visible* Loyalty.
Sin198023 22 Nov, 2019 @ 7:17pm 
so does this remove loyalty from these factions?
TANKMAN 22 Nov, 2019 @ 6:01am 
that thumbnail hahahahahaha!
chorious 21 Nov, 2019 @ 3:03am 
yes yes !
BOOMSLANG 20 Nov, 2019 @ 3:43pm 
FUCK YESSSS
LimeUser 20 Nov, 2019 @ 8:17am 
Just make all lords betray you the moment you give them an army
Gleen Cross 19 Nov, 2019 @ 7:59pm 
Is there a mod who raises the possibility of betrayal? Don't know if the game uses some kind of point system for that
Pious Skeleton 19 Nov, 2019 @ 6:26pm 
I really like this idea and I'm surprised no one thought of it sooner.
Carnage753 19 Nov, 2019 @ 11:46am 
Cool idea! Can't wait to try it
Abo lo6fa 19 Nov, 2019 @ 1:24am 
Scary :lunar2019shockedpig: