Arma 3
Advanced Urban Rapelling v2 (remade)
86 Comments
Davidaf 12 Feb @ 12:50am 
@RaNgeR make sure you rename all PBOs and mod folders to lowercase in linux otherwise problems arise
RaNgeR 4 Feb @ 7:56am 
Anyone knows something about this mod that doesn't work properly if running on a Linux server?
HBAOplus 30 Dec, 2024 @ 1:14am 
correct word is "Rappelling"
yours is "Rapelling"
xXRampageDadXx 26 Dec, 2024 @ 9:14pm 
Have you thought about adding an ACE function to it? Like being able to attach a rope to the corner of a building to rapel down?
Eagle21 23 Sep, 2023 @ 6:58am 
i 2nd @RicGonzalez

The on-screen BIS HoldAction ruins the vision when in combat and standing near edges, ive tried myself to remove it but it either broke the mod or when it worked it broke other mods such as ACE.
eXo 21 Sep, 2023 @ 10:18am 
@markooff we need you to fix this mod <3
Hans 10 May, 2023 @ 3:25pm 
I forget, can this just be ran serverside? Or does it need to be ran clientside as well?
R. Gonzalez 28 Apr, 2023 @ 1:15pm 
@Iroquois Pliskin

Get to the edge of a bulding or balcony, and the action button in the middle of the screen will apear

*make sure you have the correct conditions set in the add on options (ropes and equipment needed to rappel )
Iroquois Pliskin 28 Apr, 2023 @ 11:29am 
Can anybody tell me how to use this ?
R. Gonzalez 23 Apr, 2023 @ 12:48pm 
@markooff

Just saw the latest comments about AI getting stuck in scenarios, and I'm having the same issue here in my unit...

I'm just chatting here as "statistics" so you Know your mod is really appreciated and we all hope for this error to be fixed!

Keep up the good work!

EXTRA REQUEST
- Is there any chance of changing (or making an option) the rappel action to the vanilla action menu, and not the center screen interaction?

When we are in the edge of an structure, in a defensive pos or something, that screen button really ruins it up...
Davidaf 4 Apr, 2023 @ 8:52am 
best of luck
markooff  [author] 3 Apr, 2023 @ 9:39am 
I've probebly recognized the reason for unwanted animation bug ... now I'm trying to fix it :)
DingDingWinner 29 Mar, 2023 @ 4:55pm 
@markoof Thanks for the info.
markooff  [author] 29 Mar, 2023 @ 4:41pm 
@Davidaf @Ding and the others who have drawed attention to the problem with AI and repelling animations again - thank You :) I occasionally noted this also, and during my free time ( :) ) I'll try to find the solution (maybe it will be a final one .... )
DingDingWinner 24 Feb, 2023 @ 6:44am 
Sorry, should have included the error in the server's RPT. Here it is:
"21:51:18 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton"
DingDingWinner 24 Feb, 2023 @ 6:41am 
https://github.com/sethduda/AdvancedUrbanRappelling/issues/4
It this an issue with this build? I am getting major server errors, concerning what I believe are animations. It is either due to this mod or CUP Units, per @gnrnr : https://forums.bohemia.net/forums/topic/174475-preventing-skeleton-errors-in-rpt-how-to
Predator14 16 Jan, 2023 @ 7:55am 
News update ?
Skif 6 Oct, 2022 @ 4:12pm 
Good afternoon, I would like to increase the build of my server mods, and I want to ask if it is possible to upload your mod to the workshop?
I will not change and approach PBO, only the hall in a separate technical mode, I will indicate a link to the original too
Davidaf 3 Aug, 2022 @ 4:50pm 
Hello there, I've tried using this mod in a tanoa liberation on a dedicated server and I'm getting the bug that you allegedly solved. It doesn't happen with the AI if I'm local hosting, but when I upload the mission pbo to the server and host it there the ai will spawn with the rappel anim and not move. Any ideas why? I'm sure I'm only using your version of the advanced rappel mod. I mean, not loading both or anything.
Hopefully you can give me a hand because we would really like to use it, but as of now it totally breaks AI behaviour.

Thanks in advance
markooff  [author] 15 Feb, 2022 @ 8:12am 
@illu - sure thing :) you're always welcome !
Illu 1 Feb, 2022 @ 12:01pm 
can we add this in our community modpack?
markooff  [author] 30 Dec, 2021 @ 9:50am 
UPD> I addition, of course, there's also a special function called "climb on top" . But it can be used ONLY in situation when You are attached to the rope and hang about 3-4 meters from the top (to be more precise - from the >rope attach point< ). By doing so - technically - You use detach function and your body is moved (teleported) to the closest walkable plain in range of few meters (usually the roof of the building or the top of the cliff). The situation You described below is practically impossibile (there is one, but very special exception, but using rapelling in normal way I described here - it is impossibile to reproduce) .
markooff  [author] 30 Dec, 2021 @ 9:32am 
@Owens : no, never seen in this version.
Generally speaking - the only possibility for dettaching yourself from the rope while rapelling is using "Detach" function (form the menu or by special keybind).. In any other situation (even collision with other physix object and so on) You are still attached to the rope...
Considering that - You can also slide a bit on the ground just after rapelling (or slide arround the rockshelf on the cliff) - still being attached to the rope. Theres no automatic mechanism for detaching in our version of the mod.
Owens 20 Dec, 2021 @ 1:15am 
Does this still happen?
Owens 20 Dec, 2021 @ 1:15am 
i was having a issue where they used rope but were stuck at the top of the rope then they would fall like 4seconds after hanging there?
markooff  [author] 8 Dec, 2021 @ 1:52pm 
@Devastator -oh I understand what You were asking about :)
NO, ropes aren't shareable while being attached at all.
This came from the issues with solving locality in client-server architecture in arma3, than problems with raycasting (function used during rapell process) and also may produce some extra problems with using function "move up" and "move down" while rapelling.
That's almost the same like in case of "using a THING both with the teammate" - for instance a stretcher
markooff  [author] 8 Dec, 2021 @ 1:45pm 
@[NZF]JD Wang - OK, but I have to try to reproduce the porblem first....
I always use a menu action for rapelling (or a predefined shortcut esp. when I have to open/close it fast) ... but I'll try to do so :) and see what will happen.
In generall - I've never planned to share non-ACE-content (functions, hooks, calls ) with the ace interaction menu, I know that it is possibile to do so, but ...I didn't find it a good idea .
But this time i see that it may be an interesting idea :)...
markooff  [author] 8 Dec, 2021 @ 1:36pm 
@Roy - no It isn't, because of the few parts of equipment You use for rapelling (when You enabled the option use rapell device (and ropes too)
@Devastator - in generall no.
That means -
- if You play without enabling the option "ropes & devices are needed for rapelling" ) - NO - because You don't have to have any special equipment that way.
- But if You've enabled it - and You have your own rope in your backpack - You can always give it to your friend, and than he will be abble to rapell instead of You (works the same with rapell device). :)
Roy 3 Dec, 2021 @ 9:40am 
@author Is this mod server side only like the original one?
Devastator 27 Oct, 2021 @ 12:03pm 
are ropes sharable between players after they are attached?
[NZF]JD Wang 12 Oct, 2021 @ 2:26am 
This is awesome thank you. One little tweak to make it perfect, if you could do a check to see if ACE is running and if it is replace the Hold Space action with an ACE self interaction that would be amazing! It just gets a little annoying having the hold space icon pop up every time I get near a building edge. If it's on the ACE self interaction menu then I wouldn't see it till I need it.

Thanks again for your update
Forxe-BlackOp 1 Oct, 2021 @ 12:56pm 
You need to equip ropes first! Dont give less than 5 stars to the men. It's a great mod. Thanks to the creators of it.
Lightmanticore 27 Aug, 2021 @ 9:10am 
@markooff don't worry, it appeared to have fixed itself with the update of another mod (though I don't remember which one)
markooff  [author] 27 Aug, 2021 @ 5:10am 
@[PTRS]Bring - if I understand You question rightly - You don't need to load any extra rapelling mod on Your dedicated server (the only dependency is CBA mod) . Neither on SP machine nor on dedicated server.

@Lightmanticore - It looks like we cannot reproduce the situation You probably have. So the best method to help You is to invite You on our ts3.server and try to solve the problem during a talk. I've sent You an steam profile invite .
[PTRS] Bring a sack lunch 22 Aug, 2021 @ 10:46pm 
Thanks for the response. I assume from your response it does not be need to be loaded on the dedicated server?
Lightmanticore 21 Aug, 2021 @ 2:51pm 
Quick other question, I seem to be able to "climb up" after reaching the top of the rappel point but people joining my server can not. Is there any fix for that?
Lightmanticore 19 Aug, 2021 @ 12:03pm 
@markooff yeah no I just misunderstood the mod usage. I was using a different Urban rappelling mod and I used that not the keybind, but thank you so much for an amazing mod!
markooff  [author] 19 Aug, 2021 @ 11:01am 
@Lightmanticore - The configuration model we're using in this mod comes directly from the Advanced Urban Rapelling rewritted (by Nicoman) on what we have based this (our) version. So You have 2 possibilities :
1) to use "unhook" ("unrappel") method - manually - with the scroll menu
and
2) to use preconfigured keyboard shortcut (due to CBA Extended Support) for this specific action. To do so, you have to go directly to the Configure Menu , than take "Configure Controls ", than "addon configuration" - and finally chose the Advancde Urban Rapelling section . There you can configure the keyboard shortcut suitable for Your keyboard configuration.
markooff  [author] 19 Aug, 2021 @ 10:52am 
@[PTRS]Bring - no it doesn't. Everything You need is inside of this mod.
Lightmanticore 19 Aug, 2021 @ 8:34am 
Nevermind exactly everything I just said. I stopped being dumb and did the right stuff and it's so good, thank you so much for making an amazing mod!
Lightmanticore 19 Aug, 2021 @ 7:57am 
Question, is there any way to alter the mod slightly so to unhook you *have* to manually do it with scroll menu? Just because some modded and vanilla objects have extremely fucky hitboxes on their sides making it near impossible to go down.
[PTRS] Bring a sack lunch 11 Aug, 2021 @ 1:00am 
Does this require the original Urban Rappelling as a dependency?
Also, is this mod required on both dedicated server + clients?
markooff  [author] 11 Jun, 2021 @ 3:41pm 
@Dario - unfortunately (or fortunately :) ) the big ACE3 Framework and our little mod - are two separate things , so this is obviously beond our control :) You have to ask the some Guys from ACE Core Team - maybe They will share Your thoughts ...

@glouton - thank You for information. We'll keep it in mind but now We are mostly focused in two other mods (PGM Logistic system and PGM Fractions ) so this analize may last for a while .. But thank You in advance :)
Darío 31 May, 2021 @ 6:54am 
Is it possible to use this animation in the ACE fast-ropping system?
glouton 28 Apr, 2021 @ 2:25am 
Hi there,

Just had a look into the code and found what seems to be a mistake.

In "functions/fn_advancedUrbanRappellingInit.sqf" line 1335
Test "if (isServer) then" has been commented out an rude explanation
Indeed at the top of this file there's a test to exit if it's not a server.
But here were are inside the "AUR_Advanced_Urban_Rappelling_Install" which is exectued remotely on every clients with the call on the last line of the file:
remoteExecCall [""AUR_Advanced_Urban_Rappelling_Install"", -2, true];

As a result, yes the test is needed. In my humble opinion of course.
markooff  [author] 22 Apr, 2021 @ 11:11am 
Well, I've got to check this in source code (now I'm mainly focused on developing my other mod - PGMLS), but AFAIR there was a certain maximum lenght for the rope . BTW the maximum lenght makes some sense, because You never have an infinite rope on your back while climbing on the rockface or cliffside... This will be a bit ... unrealistic :) I think.
Chrisfactor1 16 Apr, 2021 @ 8:05am 
is there any way you can make the mods rope be infinity?Like from whatever height to the ground. im looking to do some mountain rapelling.
FlyingTarta 8 Mar, 2021 @ 4:23am 
there is a way to know if the unit is rappelling so check if not and using that "pose" change it for another one ?
wankywasp 27 Dec, 2020 @ 7:46am 
Welp, I don't need old one xd