RimWorld

RimWorld

Skaven Upgraded!
22 kommentarer
Mlie 23. okt. 2020 kl. 1:51 
Eldar Farseer 27. sep. 2020 kl. 11:56 
will you make 40k skaven appearrel and weapons so we can after heavy research, deploy the skavemarines with droppots. could you pls-pls consider it?
for the great horned rat
for the warpstone
Cthulhu The 3rd 17. aug. 2020 kl. 20:41 
Fair enough, once again. Though, to be fair, it might be as easy as updating the mod number, or not. I wouldn't know. Still, thought I would ask. Have fun man!
HappyPurging  [ophavsmand] 17. aug. 2020 kl. 17:55 
@Cthulhu I will eventually, but I am kind of on a 40k bender right now! :-/
Cthulhu The 3rd 17. aug. 2020 kl. 17:42 
All good, was just curious. You thinking of continuing it yourself?
HappyPurging  [ophavsmand] 7. aug. 2020 kl. 14:25 
@Cthulhu the Third, as far as I know there shouldn't be any game breaking changes but there is probably some items that might need to be updated to properly roll into 1.1. That being said, weapons should be ok. I think SmeltingSpeed would need to be changed to GeneralLaborSpeed I think throughout. That being said, if anyone wants any of the art or coding they are free to pick it up for update.
Cthulhu The 3rd 7. aug. 2020 kl. 14:06 
If it doesn't, would you be planning to upgrade it to 1.1? If not, would you be up for possibly letting someone else take over? I really like the items this adds.
Cthulhu The 3rd 6. aug. 2020 kl. 16:57 
Does this still work with 1.1? I'm just curious if anything needed to be changed besides the number on the mod itself.
Oreshi442 4. jan. 2020 kl. 14:28 
So, any hopes of seeing a Doom Wheel or Screaming Bell?
Fei the SCREAMING BEAN! 7. dec. 2019 kl. 13:33 
yes, this works well. :3
HappyPurging  [ophavsmand] 7. dec. 2019 kl. 9:20 
costlist in the def needed to be changed to costList. Update should fix your error but let me know!
Fei the SCREAMING BEAN! 6. dec. 2019 kl. 16:29 
its this error that bothers me. same one keeps showing up after loading mods:

Attempt to use string costlist to refer to field costList in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef ParentName="ApparelMakeableBaseSkaven">
HappyPurging  [ophavsmand] 6. dec. 2019 kl. 14:20 
@Rusty are you concerned with the errors popping up? does your rimworld crash? what's happening on your end?
Fei the SCREAMING BEAN! 6. dec. 2019 kl. 8:40 
yep. stripped all mymods to just this one mod and it's dependencies. something is definitely broken in this mod.
Fei the SCREAMING BEAN! 30. nov. 2019 kl. 19:45 
or maybe not a mod conflict

Attempt to use string costlist to refer to field costList in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef ParentName="ApparelMakeableBaseSkaven">

cant post the full error as its so long but sofar from what im reading its with the armor
Fei the SCREAMING BEAN! 30. nov. 2019 kl. 19:07 
there is a serious conflict between this mod and other mods i have installed but i cant seem to identify which mods it is
Popo Bigles 28. nov. 2019 kl. 8:01 
Is good! Needs more spikes though in my opinion if you add additional armors.
mayonnaise 21. nov. 2019 kl. 11:55 
nice! as a skaven fan this is just what i needed! ;3
Jayt 21. nov. 2019 kl. 8:22 
@buffsboy474 Thank you so much for the quick reply! Everything seems to have been fixed and I can't thank you enough!
HappyPurging  [ophavsmand] 21. nov. 2019 kl. 8:09 
@Jayt all the items you mentioned should now be fixed! Let me know if you have any issues and thanks for your patience! This is my first mod and I am not even remotely a coder or artist by trade! O.O
Jayt 21. nov. 2019 kl. 6:19 
Really want to use this mod but I'm running into an issue with missing textures. Also, oddly enough, it causes arrows shot from a short bow to be missing their textures as well. Tried deactivating all mods except the necessary ones to run this one and the textures are still missing.
Bad Horse 20. nov. 2019 kl. 13:43 
This is great! Skaven raids are fairly easy to handle imo, so this is a welcome change.