RimWorld

RimWorld

Skaven Upgraded!
22 Comments
Mlie 23 Oct, 2020 @ 1:51am 
Eldar Farseer 27 Sep, 2020 @ 11:56am 
will you make 40k skaven appearrel and weapons so we can after heavy research, deploy the skavemarines with droppots. could you pls-pls consider it?
for the great horned rat
for the warpstone
Cthulhu The 3rd 17 Aug, 2020 @ 8:41pm 
Fair enough, once again. Though, to be fair, it might be as easy as updating the mod number, or not. I wouldn't know. Still, thought I would ask. Have fun man!
HappyPurging  [author] 17 Aug, 2020 @ 5:55pm 
@Cthulhu I will eventually, but I am kind of on a 40k bender right now! :-/
Cthulhu The 3rd 17 Aug, 2020 @ 5:42pm 
All good, was just curious. You thinking of continuing it yourself?
HappyPurging  [author] 7 Aug, 2020 @ 2:25pm 
@Cthulhu the Third, as far as I know there shouldn't be any game breaking changes but there is probably some items that might need to be updated to properly roll into 1.1. That being said, weapons should be ok. I think SmeltingSpeed would need to be changed to GeneralLaborSpeed I think throughout. That being said, if anyone wants any of the art or coding they are free to pick it up for update.
Cthulhu The 3rd 7 Aug, 2020 @ 2:06pm 
If it doesn't, would you be planning to upgrade it to 1.1? If not, would you be up for possibly letting someone else take over? I really like the items this adds.
Cthulhu The 3rd 6 Aug, 2020 @ 4:57pm 
Does this still work with 1.1? I'm just curious if anything needed to be changed besides the number on the mod itself.
Oreshi442 4 Jan, 2020 @ 2:28pm 
So, any hopes of seeing a Doom Wheel or Screaming Bell?
Fei the SCREAMING BEAN! 7 Dec, 2019 @ 1:33pm 
yes, this works well. :3
HappyPurging  [author] 7 Dec, 2019 @ 9:20am 
costlist in the def needed to be changed to costList. Update should fix your error but let me know!
Fei the SCREAMING BEAN! 6 Dec, 2019 @ 4:29pm 
its this error that bothers me. same one keeps showing up after loading mods:

Attempt to use string costlist to refer to field costList in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef ParentName="ApparelMakeableBaseSkaven">
HappyPurging  [author] 6 Dec, 2019 @ 2:20pm 
@Rusty are you concerned with the errors popping up? does your rimworld crash? what's happening on your end?
Fei the SCREAMING BEAN! 6 Dec, 2019 @ 8:40am 
yep. stripped all mymods to just this one mod and it's dependencies. something is definitely broken in this mod.
Fei the SCREAMING BEAN! 30 Nov, 2019 @ 7:45pm 
or maybe not a mod conflict

Attempt to use string costlist to refer to field costList in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef ParentName="ApparelMakeableBaseSkaven">

cant post the full error as its so long but sofar from what im reading its with the armor
Fei the SCREAMING BEAN! 30 Nov, 2019 @ 7:07pm 
there is a serious conflict between this mod and other mods i have installed but i cant seem to identify which mods it is
Popo Bigles 28 Nov, 2019 @ 8:01am 
Is good! Needs more spikes though in my opinion if you add additional armors.
mayonnaise 21 Nov, 2019 @ 11:55am 
nice! as a skaven fan this is just what i needed! ;3
Jayt 21 Nov, 2019 @ 8:22am 
@buffsboy474 Thank you so much for the quick reply! Everything seems to have been fixed and I can't thank you enough!
HappyPurging  [author] 21 Nov, 2019 @ 8:09am 
@Jayt all the items you mentioned should now be fixed! Let me know if you have any issues and thanks for your patience! This is my first mod and I am not even remotely a coder or artist by trade! O.O
Jayt 21 Nov, 2019 @ 6:19am 
Really want to use this mod but I'm running into an issue with missing textures. Also, oddly enough, it causes arrows shot from a short bow to be missing their textures as well. Tried deactivating all mods except the necessary ones to run this one and the textures are still missing.
Bad Horse 20 Nov, 2019 @ 1:43pm 
This is great! Skaven raids are fairly easy to handle imo, so this is a welcome change.