RimWorld

RimWorld

Balanced Animals
30 Comments
Vartarhoz 5 Jul @ 6:02pm 
Dromery having size 9 and giving 1600 meat. I wonder if this mod causes this.
Limey Lassen 26 Aug, 2024 @ 11:50am 
Hi, I returned two errors on this mod:
The terms "deathActionWorkerClass" and "ToxicSensitivity" are both outdated.

For the Boomalope, Boomrat, and Insect_Base.

They should be <deathAction><workerClass>
and
<ToxicResistance>.

I tested these changes locally and it worked out.
retrobarbaari 23 Jun, 2024 @ 4:55am 
Pigs caravan? So I can play Hobbits.
Geoppetto Hosseltoff  [author] 20 Apr, 2024 @ 5:33pm 
Updated all versions to include adjustments to <baseHungerRate> in accordance to the <baseBodySize> amendments that were made to all the smaller animals.

Now you will receive less meat when butchering smaller animals without the animals starving to death prior to getting butchered.

Thank you @Asterai
Geoppetto Hosseltoff  [author] 20 Apr, 2024 @ 4:59pm 
Hello again @Asterai. As it turns out, you were onto something that I did not know at the time.
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General mechanics
Saturation is measured in units of nutrition. There are 2 distinct measures of saturation.

Maximum nutrition, or how much nutrition a pawn can store at any one time. It is dependent on the body size of the species as well as the body size factor and food max factor according to the pawns life stage. The function is species_body_size × body_size_factor × food_max_factor. For adult specimens body size factor and food max factor are both 1. An adult human (with a body size of 1) can therefore hold up to 1 nutrition.
-----
As such, making the smaller animals even smaller to provide less meat when butchered had a negative impact on the animal's ability to store food. Hence the reason my mod makes the smaller animals eat like it was the end of the world.

I will reassess. Thanks!
Ralathar44 20 Apr, 2024 @ 4:44pm 
One of the faster updates, sweet :D.
Geoppetto Hosseltoff  [author] 20 Apr, 2024 @ 4:27pm 
Updated to 1.5
Ralathar44 9 Dec, 2022 @ 4:41pm 
YAY. Thank you :D.
Geoppetto Hosseltoff  [author] 8 Dec, 2022 @ 10:06am 
Updated to 1.4
Ralathar44 2 Nov, 2022 @ 6:52pm 
any plans for 1.4 update?
Geoppetto Hosseltoff  [author] 5 Jun, 2022 @ 7:25pm 
Yes, @Asterai. This mod adjusts the body sizes of all the vanilla animals. I am not sure how an adjusted body size had a negative impact on hunger rates but regardless I am happy you figured out how to keep your chickens from nearly starving to death overnight in a lush field.
Asterai 5 Jun, 2022 @ 12:56am 
Your mod appears to adjust the body size of chickens downward by a factor of 10.

I learned this while investigating why my chickens were nearly starving to death overnight in a lush field.

Uninstalling your mod returned them from body size 0.03 to the normal 0.3.
ₘₑₗₒₙ🍈 23 Jul, 2021 @ 1:37pm 
BLESSED.
Geoppetto Hosseltoff  [author] 23 Jul, 2021 @ 9:27am 
Updated to 1.3 (Added Goat and Sheep - no pack graphics as of yet)
Geoppetto Hosseltoff  [author] 15 Jul, 2021 @ 9:01am 
@🍈๖ۣۣۜMelonjelly <3
ₘₑₗₒₙ🍈 14 Jul, 2021 @ 4:10pm 
Thank you for this mod!
Geoppetto Hosseltoff  [author] 27 Oct, 2020 @ 1:38pm 
Nope. This does not affect their herd behaviour.
Richard 27 Oct, 2020 @ 12:49pm 
does this make herd animals stop going on chain rampages to destroy my entire colony after my hunter shoots one of them?
Geoppetto Hosseltoff  [author] 1 Oct, 2020 @ 6:53am 
Updated compatibility for 1.0 & 1.1
Geoppetto Hosseltoff  [author] 30 Sep, 2020 @ 8:40am 
Updated to 1.2
jacobellinger 22 Jun, 2020 @ 3:46am 
is there a mod that makes it so very small animals are easilly killed with melee? like mice and rabbits and what not because guine pigs should be able to just stomp on them to kill them and yet unless your character has skill 8 or higher you will end up with a bunch of bites when irl you'd just squish it good.
NECEROS 3 Mar, 2020 @ 1:07pm 
I'd also like to pitch my request for a 1.1 update.
胡子饼干 2 Mar, 2020 @ 5:25am 
any possible update to 1.1?
Mistletoe The Bard 20 Nov, 2019 @ 7:26pm 
@Groppetto HosseItoff Thanks for the offer, but really don't worry about it. I just feel like there should be a mod that will enable advance training for every (vanilla/modded) animals when being loaded after other animal mods. It's not about chinchillas, but more about giving people freedom of choice I think. Also, I was wondering, if this mod works with your Kool Animal mods? I don't really know if they haul already, but it would be funny to watch them haul since they got such a big carrying cap. lol
Geoppetto Hosseltoff  [author] 20 Nov, 2019 @ 4:51pm 
Let me know if you want something custom for Chinchillas, Mistletoe The Bard. I can create whatever you need. Maybe I could upload the first ever specialised Chinchilla mod!
Mistletoe The Bard 20 Nov, 2019 @ 4:48am 
@Geoppetto Hosseltoff Well, some day someone will make a mod like that I guess. At least I can haul with monkeys now. LOL
Geoppetto Hosseltoff  [author] 20 Nov, 2019 @ 4:40am 
Chinchillas will remain cute but rather useless with my mod. They have intermediate trainability and as such cannot be trained to haul.

Cats on the other hand... cute AND advanced trainability. Too small to be pack animals but they can haul. Not much... but they can haul!
Mistletoe The Bard 20 Nov, 2019 @ 4:31am 
@Geoppetto Hosseltoff Np, I will still try out the mod. I've been wondering why there isn't a mod enabling all the animals + modded animals to haul for a long time.... I don't care if it makes sense. I just wanna keep the cute animal I want for the look of my base without feeling like they are just useless. Like... I think chinchillas are cute, what's wrong with want to keep a bunch of them in my base? But they are so useless and feels so bad to keep them for only the looks. Thanks for this mod, this might be possible now!
Geoppetto Hosseltoff  [author] 20 Nov, 2019 @ 4:25am 
Interesting. Thanks for the info, Mistletoe The Bard.
I can see how a Trading Caravan of monkeys could flood the screen and cause some serious lag. That being said, I based the mod off of my modified sizes of the animals. Hopefully the results are not as bad as your previous experience. Cheers!
Mistletoe The Bard 20 Nov, 2019 @ 3:11am 
I like the hauling part, a lot.
For the pack animal part, just to let you know that I had this experience with a mod which turns warg, husky, cats, foxes, etc, into hauling animals: It causes fps lags for potato computers or mac. The problem is that the lower carrying cap of these animals leads to traders bringing a lot of them to carry all the items for trading. And for some reason the game's AI won't use too many different kinds of animals within 1 caravan...(?) Or maybe the game just doesn't choose the more efficient animals, and just base their choice on random picking.