Garry's Mod

Garry's Mod

gm_home [Navmesh + AI Nodes]
2 Comments
Dexter  [author] 21 Nov, 2019 @ 12:13pm 
@Wiseguy You could do this, but personally, I think it's better to not have to worry about it each time I load up the map.
Also, this command would work better:
ent_fire func_door kill; ent_fire func_door_rotating kill; ent_fire prop_door_rotating kill
Wiseguy 21 Nov, 2019 @ 11:40am 
Another way to get rid of doors if you have sv_cheats 1 and are an admin

Type in console
ent_fire func_door kill
ent_fire func_door_rotating kill
ent_fire prop_door_rotating kill
This'll delete all door entities in the current map.