RimWorld

RimWorld

RimBees - Genetic Rim Patch [DEPRECATED]
76 Comments
Sarg Bjornson  [author] 1 Apr, 2022 @ 8:14am 
Yes, part of the VE mod
The Gaming Archaeologist 31 Mar, 2022 @ 11:05am 
With the future genetics expanded coming, will this mod be implemented in it or will this one be updated to work with it?
Rubber Ducky 2 Aug, 2021 @ 2:10pm 
Any sort of thrumbo crossbreed make thrumbofur as a wool?
megabot 22 Jul, 2021 @ 3:09am 
venerated animal: rat bee. although the cosmic horror hybrids would be funnier i believe i do not know how well that mod will be transfered over, if it will be transfered, considering ideology
Mereni 9 Feb, 2021 @ 7:23am 
Ah nope it was Rimbees loaded after this one, sorry about that.
Sarg Bjornson  [author] 9 Feb, 2021 @ 6:51am 
Do you have this mod under both GR and RimBees in your mod order?
Mereni 9 Feb, 2021 @ 6:45am 
I have some issue with being able to craft organic bees in the genetic rim patch, the pawn completes the work, the product isn't made and it goes in an infinite loop like that. Also at the beginning of every game (not game breaking I don't think), it says MechaQueen (any bee) drone/queen has no class and it a misconfiguration with RimBees Genetic Rim mod.
megabot 14 Jan, 2021 @ 2:27pm 
can we have an injector please? one that makes people more productive, unless they are old in which case they become beemers and complain about everyone younger than them
Sarg Bjornson  [author] 13 Jan, 2021 @ 1:20pm 
Most likely a mod conflict! You should have some error details on the error log
Beg_Shirt!Uranium-Wound~7 13 Jan, 2021 @ 12:08pm 
Hi Pal,

This is a frigging awesome mod, I am enjoying it a lot. Nonetheless, seems like the task when gathering honeycomb from bees is not able to be completed, dunno why. I mean, i see the progress bar advance but as soon as it seems to reach 100% the bee moves and the pawn is not able to really gather the comb and nothing happens, the bee remains with the honeycomb production to 100% and the task restarts.

Therefore my pawns spent most of their days trying to gather combs from the giant mutant bees :S

Any idea of what can this be?

Sarg Bjornson  [author] 10 Jan, 2021 @ 11:33pm 
The bills need Intellectual and Crafting in most cases
Dead By Dark 10 Jan, 2021 @ 8:04pm 
I'm issues with my pawns not being able to use the genetic tables. It tells me that their crafting level is too low.
Sarg Bjornson  [author] 10 Oct, 2020 @ 2:33pm 
File might show up like Mod_1113137502_GeneticRim_Mod.xml (using the mod's id)
Sarg Bjornson  [author] 10 Oct, 2020 @ 2:30pm 
For anyone getting the red settings error, this is a harmless error, caused by the game not updating the settings file after a change in the code. Can be easily fixed by going to:

C:\Users\YourUserNameHere\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config

And deleting Mod_GeneticRim_GeneticRim_Mod.xml
Sarg Bjornson  [author] 9 Oct, 2020 @ 6:32am 

v2.2:

Reworked and unified entire mod's code to bring it up to current standards
Added "cure old wounds" recipes when A Dog Said is installed

Sarg Bjornson  [author] 2 Oct, 2020 @ 11:20pm 
Right! Just added it :)
MikeyTheMoose 2 Oct, 2020 @ 3:49pm 
For some reason it seems that the Bulk Extract option is missing for the Cattle bees? Maybe it's just my game but I've tried it with no other mods.
[DG] Tenzai 5 Sep, 2020 @ 4:58pm 
You missed the opportunity to call the muffalobees:

BEEfalos

Love your mod
[JdG] Pejman 18 May, 2020 @ 3:18am 
Yay it works
Sarg Bjornson  [author] 17 May, 2020 @ 11:58pm 

v1.106:

Modified the Thought_Hediff class with a boolean check to only try to add the Hediff once, to further reduce lag

Sarg Bjornson  [author] 17 May, 2020 @ 11:31am 

v1.105:

Edited the HediffComp_WhileHavingThoughts to check conditions every 10 seconds, not every tick, which was causing lag

megabot 30 Apr, 2020 @ 3:47pm 
waiting for CE patch being like:

actually, if i may ask, can we also have a version without animals and only insertable bees?
pgames-food 23 Mar, 2020 @ 8:01pm 
a kalimocho always helps :)
Horny Rooster 23 Mar, 2020 @ 7:58pm 
You're doing an amazing job but you can't be expected to keep all your compatibility patches between various mods and your rim genetic going. You will get overwhelmed. I would just focus on certain ones that you feel are important.
megabot 9 Mar, 2020 @ 6:34am 
just let them burn, and rise out of the ashes
璃璃音 9 Mar, 2020 @ 5:59am 
Hmm ... it ’s like that, thank you very much,You've worked hard! ^_^:cozysmitedaji:
Sarg Bjornson  [author] 9 Mar, 2020 @ 5:57am 
No, should be fixed now, I'm just overwhelmed by the consequences of how poorly the 1.1 update was handled. They gave us only 1 week, and I've been working non-stop for three weeks to fight all the fires
璃璃音 9 Mar, 2020 @ 5:53am 
So do you need it? I'm afraid of disturbing others, so I didn't copy it all :/
Sarg Bjornson  [author] 9 Mar, 2020 @ 5:50am 
Fuck, I'm getting sick of this
璃璃音 9 Mar, 2020 @ 5:40am 
hey
Do you need a full report?

[RimBees - Genetic Rim Patch] Patch operation Verse.PatchOperationFindMod(A Dog Said... Animal Prosthetics) failed
Bosh 19 Feb, 2020 @ 8:03am 
hehe, the bee-stiary
Soaryne 23 Jan, 2020 @ 11:17pm 
Would you be willing to make a giant nutritious bee pet?
You could have it made if they have alpha or dinosuar gene if using alpha animal or dinosuria mod.
pgames-food 22 Jan, 2020 @ 2:08am 
(if there is a bee helping with construction material, maybe it could bee called "bumble-bob"? :)
Winter 21 Jan, 2020 @ 11:56am 
Thanks for the mod. Taking inspiration from mods that allow animals to handle some colonist jobs, a worker bee (humanoid/bee hybrid) that could work at beekeeping jobs might be useful.
Mistletoe The Bard 4 Jan, 2020 @ 5:42am 
I can't believe you didn't take the chance the name the Thrumbee and Boombee as Thrumbobee and Boomblebee(Play music: Flight of Bumblebee) :p
megabot 30 Dec, 2019 @ 9:36am 
(me still wishing for a version without animal type bees because of CE)
D.Wolf 29 Dec, 2019 @ 4:06pm 
Both base mods are amazing, as well as the patch. Thank you very much.
Just curious, are Bee implants going to make an appearance in later releases too?
R4smR 🍞 27 Dec, 2019 @ 1:38pm 
Dear god...
Sarg Bjornson  [author] 3 Dec, 2019 @ 7:36am 
This is what I call a Modsterfuck...

I'll check it out as soon as I get home :)
Shady Suspicious Smiling Man 3 Dec, 2019 @ 7:14am 
I tried modcheck, and nope I can't put legs onto the bees, is it because they function differently from actual legs by providing manipulation instead of movement?

just in case one of my other mods caused a conflict, I removed all my mods and put just these in sequence:
modcheck
core
rimbees
geneticrim
rimbees genetic patch
a dog said


created a new map and spawned a bee in, tamed it
spawned bionic leg from ads, no option to install
spawned bear leg from genetic rim, no option to install
oddly enough i had the option to install human implants like the hibernation module

I spawned an alpaca and I had options to install animal bionics and not the human ones


after that I went back to my usual save with a ton of mods, and found out that I have the option to install the hibernation module and neuron thingy on animals from your other mods, apart from my royal ave, for some reason.
Sarg Bjornson  [author] 3 Dec, 2019 @ 3:37am 
That's just a typo, they have two eyes.

ADS should work with the legs, as long as the patch is working (it will not work if some mod in the modlist is using an outdated version of Modcheck. To fix that you can download Modcheck as a standalone and place it at the top of the load order)
Shady Suspicious Smiling Man 3 Dec, 2019 @ 3:14am 
is it part of a "disposable" animal design, or are there plans to make replacement parts for the bees, my first bee is maimed beyond recognition and I can't fix him up. (3 missing legs and stinger)

For some odd reason eye surgeries only allow the left first and left second eye. is it a typo since bees only have two eyes?
megabot 1 Dec, 2019 @ 6:50am 
now to wait for the CE patch
tarknight 28 Nov, 2019 @ 11:44am 
gimme the flametrower
pgames-food 26 Nov, 2019 @ 1:52pm 
or maybe even a Bee-Mobile to fly around to very nearby map areas :)
Gengarfan72 25 Nov, 2019 @ 9:18pm 
Are you going to make the big bees compatible with giddy up. I would love to ride a bee into battle
Sarg Bjornson  [author] 24 Nov, 2019 @ 2:01am 
Whooops, fixed
epicfloor 24 Nov, 2019 @ 12:55am 
The wax incubator recipe override original one, and it is not available as long as you use this mod.
Last_Misadventure 23 Nov, 2019 @ 1:30pm 
Thanks for the mod :)
I did notice that at least the Mechabee still gets a movement debuff on a mod-added bridge. Not sure if it happens on vanilla bridges or if this is even addressable.
Sarg Bjornson  [author] 23 Nov, 2019 @ 11:47am 
The wax incubator is just a way to build incubators with wax, it is no different from the normal incubator